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05-05-2015 , 12:09 PM
I don't stay on the 5pt. It's a high point, so building it is not an urgent priority, as the gap wouldn't be too dangerous. Also, as Mike pointed out, the lift checker is still an attacker for the 3pt.

So 9/5* 5/4 also for me.

If the decision were for the 3-pt., it would be other way around I think, as building 3pt. is important for future bear-in/off safety, and also the lift builder would be lost.
Open your mind Quote
05-05-2015 , 01:04 PM
If you can lift without killing a checker, it's usually correct to do so. After 5/4, the checker is still alive and working on the 3-point.
Open your mind Quote
05-06-2015 , 01:43 AM
Prior to reading the responses, I would have played 9/5* 23/22, operating on the theory that if the checker doesn't get hit we are very likely to cover it and have a 5 point board, and now we can run our back checker out with a 5 or a 6.

Now I need to add this knowledge to the other 5 000 titbits, and remember them all OTB, and I'll be unstoppable.
Open your mind Quote
05-06-2015 , 03:37 AM
Quote:
Originally Posted by Karol Szczerek
If the decision were for the 3-pt., it would be other way around I think, as building 3pt. is important for future bear-in/off safety, and also the lift builder would be lost.
White - Pips 126

Black - Pips 103
Position 23 Variant. Black to Play 4-1

XGID=aBBaB-BC-B---a-A--cdbc-A--:3:-1:1:41:0:0:0:0:10


Sort of like this!

Mike
Open your mind Quote
05-06-2015 , 10:15 AM


Code:
    1. 9/5*/4                       Eq.:  +0,935
       0,773 0,501 0,021 - 0,227 0,052 0,004 CL  +1,012 CF  +0,935
    
    2. 23/22 9/5*                   Eq.:  +0,851 ( -0,084)
       0,741 0,526 0,025 - 0,259 0,096 0,008 CL  +0,929 CF  +0,851
Getting the back checker out by moving from 23 to 15 makes bold play still a lot more unfavorable for black:


Code:
    1. 9/5*/4                       Eq.:  +1,193
       0,849 0,552 0,021 - 0,151 0,028 0,002 CL  +1,241 CF  +1,193
      
    2. 9/5* 8/7                     Eq.:  +0,961 ( -0,232)
       0,779 0,539 0,023 - 0,221 0,082 0,006 CL  +1,031 CF  +0,961
Being hit means to go from a state of freedom to unfreedom. Black will also not be able to anchor.

The importance of this is shown by moving from 9 to 23:



Code:
    1. 23/22 9/5*                   Eq.:  +0,586
       0,677 0,459 0,026 - 0,323 0,133 0,018 CL  +0,687 CF  +0,586
   
    2. 9/5*/4                       Eq.:  +0,534 ( -0,052)
       0,660 0,410 0,020 - 0,340 0,096 0,006 CL  +0,650 CF  +0,534
If white has solved his problems behind, he may extend his prime or maybe even get into blitz mode. If white hits, it will not be difficult to get the 22-anchor, and prevent this kind of development.


No shot on the outfield blot by moving white from 13w to 16:



Code:
    1. 23/22 9/5*                   Eq.:  +0,881
       0,750 0,518 0,027 - 0,250 0,086 0,006 CL  +0,953 CF  +0,881
    
    2. 9/5*/4                       Eq.:  +0,848 ( -0,034)
       0,756 0,468 0,017 - 0,244 0,063 0,006 CL  +0,927 CF  +0,848
So an important reason to pick-and-pass is to get a third white checker on the bar.



Combining both changes:



Code:
    1. 23/22 9/5*                   Eq.:  +0,585
       0,680 0,454 0,024 - 0,320 0,136 0,019 CL  +0,685 CF  +0,585
      
    2. 9/5*/4                       Eq.:  +0,414 ( -0,171)
       0,631 0,381 0,016 - 0,369 0,108 0,010 CL  +0,540 CF  +0,414
Apparently also in backgammon the principle is true that the whole is more than the sum of the parts.

PS With thanks for your open responses, and with thanks to bionic yogiman.

Last edited by yogiman; 05-06-2015 at 10:20 AM.
Open your mind Quote
05-06-2015 , 12:13 PM
White - Pips 126

Black - Pips 103
Position 23 Variant. Black to Play 4-1

Unlimited game, no Jacoby, no beavers
XGID=aBBaB-BC-B---a-A--cdbc-A--:3:-1:1:41:0:0:0:0:10


The 5k rollout below confirms that lifting your blot after hitting is a 55 millipoint error.


Code:
XGID=aBBaB-BC-B---a-A--cdbc-A--:3:-1:1:41:0:0:0:0:10

X:Player 1   O:Player 2
Score is X:0 O:0. Unlimited Game
Pip count  X: 103  O: 126 X-O: 0-0
Cube: 8, O own cube
X to play 41

    1. Rollout¹    23/22 7/3*        eq:+0.7867
      Player:   73.50% (G:47.96% B:1.96%)
      Opponent: 26.50% (G:9.23% B:0.70%)
      Confidence: ±0.0033 (+0.7834..+0.7899) - [100.0%]

    2. Rollout¹    7/6 7/3*          eq:+0.7461 (-0.0406)
      Player:   71.96% (G:48.99% B:1.91%)
      Opponent: 28.04% (G:10.21% B:1.10%)
      Confidence: ±0.0039 (+0.7421..+0.7500) - [0.0%]

    3. Rollout¹    7/3* 3/2          eq:+0.7312 (-0.0555)
      Player:   73.60% (G:40.53% B:1.20%)
      Opponent: 26.40% (G:5.87% B:0.39%)
      Confidence: ±0.0035 (+0.7277..+0.7347) - [0.0%]

¹  5184 Games rolled with Variance Reduction.
   Dice Seed: 2025577
   Moves: 3-ply, cube decisions: XG Roller

Rollout by Taper_Mike
2015-May-06
eXtreme Gammon Version: 2.10.199.2658
OpenYourMind.023.variant.xgp
Mike
Open your mind Quote
05-06-2015 , 12:19 PM
Quote:
Originally Posted by yogiman
P.S. With thanks for your open responses, and with thanks to bionic yogiman.
Thanks for creating the most consistently interesting threads on TwoPlusTwo since Bill began his open-ended hiatus from his "Problem of the Week" series.

Mike
Open your mind Quote
05-07-2015 , 04:07 AM
Quote:
Originally Posted by Taper_Mike
Thanks for creating the most consistently interesting threads on TwoPlusTwo since Bill began his open-ended hiatus from his "Problem of the Week" series.

Mike
100%. Much appreciated.
Open your mind Quote
05-07-2015 , 05:24 AM
Quote:
Originally Posted by Taper_Mike
Thanks for creating the most consistently interesting threads on TwoPlusTwo since Bill began his open-ended hiatus from his "Problem of the Week" series.

Mike
So much praise is not good for a yogiman.
Open your mind Quote
05-07-2015 , 09:30 AM
Position ID: WM9GCChodwcgSA Match ID: cIkGAAAAAAAE

White - Pips 146

Black - Pips 143
Black to Play 5-1
Created with www.BGdiagram.com
Open your mind Quote
05-07-2015 , 09:55 AM
I think I might hit on the 20 point. I want to stop him making that point, if my guy on the 4 point gets hit then I might be able to make the 20 point. Also seems to give me a better distribution. Can't see any benefit in using my one to move forward from the 23 point. I think that checker provides some nuisance value.

My play:

B/20* 6/5
Open your mind Quote
05-07-2015 , 05:24 PM
OTB think I hit the 13. So many safe(ish) double hits after if we hit the 20, where as hitting on the 13 duplicates all safe(ish) one blot inner board leavers bar 44 through 11.

White is really going to struggle to clean up their position here after hitting the 13 too: can't cover the 20 safely with anything bar breaking the 18, blot on the 9 now threatened - not so with hitting the twenty where the 9 is safe, 20 out of the picture, and they can either cover the 13, hit the bar or just hole up the 13 point checker on the 16/17/19/20.

Reduction in immediate risk + increase in later threats leaves me hitting the 13.
Open your mind Quote
05-08-2015 , 04:07 AM
Hitting on the 13pt minimizes return hits, and return double-hits. It also triplicates 4. White can hit with a 4 from the bar, he can hit outside with a 4, and he can cover his 5pt with a 4.

Mike
Open your mind Quote
05-08-2015 , 04:15 AM
I hit the 20 point, which also gives me a reasonable chance of making an anchor on either the 20 or the 18 very shortly. For the 1, I play 6/5.
Open your mind Quote
05-08-2015 , 09:27 AM


Code:
    1. bar/24 18/13*                Eq.:  +0,498
       0,606 0,278 0,037 - 0,394 0,140 0,013 CL  +0,375 CF  +0,498
     
    2. bar/20* 6/5                  Eq.:  +0,366 ( -0,132)
       0,582 0,253 0,031 - 0,418 0,152 0,013 CL  +0,283 CF  +0,366
This is quite a difficult problem on the board, and it cost me the most time of all the problems dealt with up until now by far. We will have noticed that white clearly has many more double-hits in case black plays bar/20* 6/5, and that's where the answer should lie. So I examined the rollout equities for white when he is going to double hit from the bar after black has played move 2., and compared them to the equity if white would have played the same roll, but now after move 1.

1. Position after black has played bar/24 18/13*.
(pipnumbering is reversed)



2. Position after black has played bar/20* 6/5.



The two board positions after black's move are shown above. White's compared equity loss after black has played move 1. versus move 2. is red colored.

White rolls 41
after black plays from the bar/24 18/13*:
Code:
 bar/21* 6/5                  Eq.:  +0,427
after black plays from the bar/20* 6/5 :
Code:
 bar/21* 6/5*                 Eq.:  +0,259
-0,168

The equities are white's gains. In this case white has profit when black plays the right move, so the compared equity loss is negative: 0,259 – 0,427 = -0, 168

White rolls 42
Code:
 bar/21* 23/21                Eq.:  -0,157
Code:
bar/21* 9/7*                 Eq.:  +0,033
+0,190

White rolls 43
Code:
bar/21* 8/5                  Eq.:  +0,007
Code:
bar/21* 8/5*                 Eq.:  +0,023
+0,016

White rolls 44
Code:
 bar/21* 9/5 6/2*(2)          Eq.:  +0,986
Code:
bar/21* 9/5*(2) 6/2*         Eq.:  +0,826
-0,160

In this case both have double-hits.

White rolls 54
Code:
bar/21*/16                   Eq.:  -0,291
Code:
bar/21* 12/7*                Eq.:  +0,129
+0,420

It gets very difficult for white to acquire the indispensable advanced anchor, as the bar checker is passed from the 21-point. This one is really standing out among the 4's.

White rolls 64
Code:
bar/21*/15                   Eq.:  -0,365
Code:
bar/21* 8/2*                 Eq.:  -0,228
+0,137

Here the checker is also passed, but 8/2* is a very bad move.

White rolls 11
Code:
bar/24 23/21* 6/5            Eq.:  +0,360
Code:
bar/24 8/7* 6/5*(2)          Eq.:  +0,804
+0,544

White can double hit and make the 5-point at once.

White rolls 22
Code:
 bar/21* 9/5                  Eq.:  +0,212
Code:
bar/21* 9/7*/5*              Eq.:  +0,359
+0,147

White rolls 33
Code:
bar/22 24/21* 8/5(2)         Eq.:  +0,278
Code:
bar/22 24/21* 8/5*(2)        Eq.:  +0,742
+0,464

White can double hit and make the 5-point at once.


Notice that there are the lesser numbers and three big numbers.
Adding up the comparitive losses for the lesser numbers: 0,190 + 0,016 + 0,136 + 0,147 – 0,168 – 0,160 = 0,161.
Adding up the comparitive losses for the big numbers: 0,420 + 0,544 + 0,464 = 1,428.

It's clear that white's 54, 11 and 33 exclusively carry almost all the weight to tip the balance decisively towards bar/24 18/13*, and particularly the two doubles could be pathfinders over the board. But next year I will play bar/20* again.

Last edited by yogiman; 05-08-2015 at 09:32 AM.
Open your mind Quote
05-08-2015 , 01:03 PM
Nice analysis! This roll-by-roll comparison is hard work, but sometimes it is the only way to identify what is really going on.

You can get an even better measurement by weighting the equities for non-doublets twice as much as those for doublets.

Adding up the comparative losses for the lesser numbers (note that I am changing 0.136 to 0.137, for the roll of 64, correcting a typo in your post):
2 * (0.190 + 0.016 + 0.137 – 0.168) + 0.147 – 0.160 = 0.337.

Adding up the comparative losses for the big numbers:
2 * 0.420 + 0.544 + 0.464 = 1.848.
When you use a weighted sum like this, you can divide the results by 36 to obtain the overall equity difference. Your original rollout shows that hitting on the 13pt beats hitting on the 20pt by 0.132. The portion due to the “lesser numbers” is (0.337 / 36) = 0.0094. The portion due to the “big numbers” is (1.848 / 36) = 0.0513. These two add up to 0.0607, so the rest of the difference, (0.132 – 0.0607) = 0.0713, must be due to the other rolls. A small part of this last number might also be due to differences in the strengths or seeds of the various rollouts.

Mike
Open your mind Quote
05-09-2015 , 03:29 AM
Quote:
Originally Posted by Taper_Mike
Nice analysis! This roll-by-roll comparison is hard work, but sometimes it is the only way to identify what is really going on.

You can get an even better measurement by weighting the equities for non-doublets twice as much as those for doublets.

Adding up the comparative losses for the lesser numbers (note that I am changing 0.136 to 0.137, for the roll of 64, correcting a typo in your post):
2 * (0.190 + 0.016 + 0.137 – 0.168) + 0.147 – 0.160 = 0.337.

Adding up the comparative losses for the big numbers:
2 * 0.420 + 0.544 + 0.464 = 1.848.
When you use a weighted sum like this, you can divide the results by 36 to obtain the overall equity difference. Your original rollout shows that hitting on the 13pt beats hitting on the 20pt by 0.132. The portion due to the “lesser numbers” is (0.337 / 36) = 0.0094. The portion due to the “big numbers” is (1.848 / 36) = 0.0513. These two add up to 0.0607, so the rest of the difference, (0.132 – 0.0607) = 0.0713, must be due to the other rolls. A small part of this last number might also be due to differences in the strengths or seeds of the various rollouts.

Mike

nice analysis of the analysis


i do mean sincerely, the explanation is good, as is the break down of rolls, it is lots of work.


for what ever reason the play seems very clear to me, 6/5 makes no sense. 24 18/13* is very clear to me, Funny how some plays are easy for some and difficult for others, i'm not bragging, i make horrible plays often. juist a coincidence this one wouldn't be one of them.

Last edited by TheRealFatboy; 05-09-2015 at 03:35 AM.
Open your mind Quote
05-09-2015 , 01:14 PM
Here is a fun sequence. This is an unlimited game, no Jacoby, and no beavers. It opens with White playing 61-point, and Black responding with 65-down (playing two checkers down from the midpoint). White then rolls 41:

Roll 3. White to Play 4-1
White - Pips 160

Black - Pips 156

White slots his 5pt, 13/9 6/5. It would be unwise to split in the face of the 10 checkers Black has in the zone. Black’s spares are awkwardly stacked, so if White were to split from the safety of his anchor, he would be creating hitting options for Black that would help him smooth out his distribution.

Roll 4. Black to Play 4-2
White - Pips 155

Black - Pips 156

Hitting is far better than any pointing play. After that, the 2 should be played moving to the 22pt. The alternative, playing the final spare down from the midpoint, is too blotty, plus it fails to get the back checkers to where they can both see daylight.

Roll 5. White to Play 1-1
White - Pips 175

Black - Pips 150

White rolls a welcome doublet from the bar. 24/23 is better than 9/8 for the final ace. White does not want 3 checkers stuck on his 24pt. If Black hits in the outer board, White should have little trouble advancing his anchor. Besides, since White is already significantly behind in the race, getting hit will not hurt very much. Bold play is appropriate.

Roll 6. Black to Play 3-2
White - Pips 171

Black - Pips 155

Anchoring with the 3 is clear. With one blot already exposed to a double direct shot, it would be foolish to open another with the 2. Black plays 7/5, which moves the blot to the place where he wants it anyway. This also duplicates the 4 White needs on the other side of the board to extend his block.

Roll 7. White to Play 5-2
White - Pips 171

Black - Pips 150

This would be a fine problem already, but we have something even more fun coming up. Since Black is so weak and has a blot in his board, White can afford to leave the back of his prime slotted. Black’s hitting number is 6. White can duplicate this number, and bid for an advanced anchor at the same time, by playing 23/18. With the 2, White should come down from the midpoint, increasing his odds of making his 9pt. Once again, bold play is appropriate.

Roll 8. Black to Play 5-4
White - Pips 164

Black - Pips 150

WTF?!!

Now we’re having fun! The only sane way to play the 5 is down to the 8pt. After that, slotting the 4pt is better than playing to the 2pt.

At this point, White has a good double, which Black should take. Black is ahead in the race, and has an anchor on the 22pt. That’s not the best anchor, but it is an improvement that counts.

Roll 9. White to Play 6-1
White - Pips 164

Black - Pips 141

Missing a double shot is the easiest thing in the world! At least White can make a good anchor. As before, White must keep the back of his prime slotted. Creeping up to the 23pt is the best ace.

Roll 10. Black to Play 5-1
White - Pips 157

Black - Pips 141

Unlimited game, no Jacoby, no beavers
XGID=--a-AAEbD---bBa-abbbb-B---:1:1:1:51:0:0:0:0:10


Since Black rolled an ace, this must be a good roll. How should he play it?

Mike
Open your mind Quote
05-09-2015 , 02:30 PM
my question is, was blacks idea of slotting the 5 & 4 point the correct play according to XG?

thanks Captian Mike, hope your well,

best
eric

Last edited by TheRealFatboy; 05-09-2015 at 02:52 PM.
Open your mind Quote
05-09-2015 , 02:44 PM
Very tricky. I think my timing is pretty bad and I don't like those tall towers. So I would play 8/3 6/5
Open your mind Quote
05-09-2015 , 06:34 PM
We can't sit passive with the blockade forming in front of us. It looks scary, but hitting is the only way to go forward and have a good chance to win. Opp doesn't have that much ammunition. If he hits 2, we can fall into backgame. If he hits one, we can return-hit or come and make 5 or 4, whichever remains slotted, or we could cover 16pt. of we roll an entering 6.

If the position looks hopeless, make a bold move that can give You chance to turn the tables if missed by opp.
Open your mind Quote
05-09-2015 , 11:17 PM
Yeah, 8/3 6/5 for me too. Can't afford to hit I think.
Open your mind Quote
05-10-2015 , 09:02 AM
6/5, 6/1
Open your mind Quote
05-11-2015 , 01:52 PM
Problem 25. Black to Play 5-1
White - Pips 157

Black - Pips 141

Unlimited game, no Jacoby, no beavers
XGID=--a-AAEbD---bBa-abbbb-B---:1:1:1:51:0:0:0:0:10


To find the best play here, one truly needs to “open one’s mind.”

When I showed this position to a friend who holds a Grandmaster Class 3 title (awarded by the Backgammon Masters Awarding Body (BMAB)), his immediate reaction was to say that he often blunders in this sort of position. That made me feel a little better, as I failed to even consider the best play. The top play is the one Karol Szczerek found, breaking the anchor, and hitting outside!

At first, that looks a little crazy. Hitting gives up the only asset Black has managed to acquire thus far. White already has a direct shot at the two blots in Black’s board. Hitting him gives him another. After Black hits, White will hit one of the blots in Black’s board with almost any 2, 3, 4, or 5! The only rolls that miss are 66, 63, 62, and 61.

A little reflection, however, is all it takes to convince yourself that hitting is best. The key is the 16pt. As things stand, White has a double shot to make it. If White covers, Black will be primed behind a five-point block, and the game will be just about over.

Hitting mixes things up. Often Black will be forced into hitting contest. Frequently, Black will be able to advance his anchor after being hit. Other times, he may land in a backgame. And there is always the chance that White will throw a 6 from the bar. As Karol pointed out, any of these alternatives gives Black more winning opportunities than passively allowing White to complete his block.

5k XG2 Rollout – Unlimited game, no Jacoby, no beavers
Code:
XGID=--a-AAEbD---bBa-abbbb-B---:1:1:1:51:0:0:0:0:10

X:Player 1   O:Player 2
Score is X:0 O:0. Unlimited Game
Pip count  X: 141  O: 157 X-O: 0-0
Cube: 2, X own cube
X to play 51

    1. Rollout¹    22/16*            eq:-0.315
      Player:   34.44% (G:10.18% B:0.46%)
      Opponent: 65.56% (G:22.60% B:1.65%)
      Confidence: ±0.006 (-0.321..-0.310) - [100.0%]

    2. Rollout¹    8/3 6/5           eq:-0.390 (-0.075)
      Player:   29.46% (G:9.13% B:0.38%)
      Opponent: 70.54% (G:16.64% B:0.70%)
      Confidence: ±0.006 (-0.396..-0.384) - [0.0%]

    3. Rollout¹    6/5 6/1           eq:-0.404 (-0.088)
      Player:   28.76% (G:8.57% B:0.23%)
      Opponent: 71.24% (G:15.96% B:0.62%)
      Confidence: ±0.005 (-0.409..-0.398) - [0.0%]

    4. Rollout¹    8/3 4/3           eq:-0.422 (-0.107)
      Player:   28.19% (G:7.89% B:0.25%)
      Opponent: 71.81% (G:15.54% B:0.61%)
      Confidence: ±0.005 (-0.427..-0.417) - [0.0%]

    5. Rollout¹    6/1 5/4           eq:-0.427 (-0.112)
      Player:   28.29% (G:7.93% B:0.19%)
      Opponent: 71.71% (G:16.02% B:0.59%)
      Confidence: ±0.005 (-0.432..-0.422) - [0.0%]

¹  5184 Games rolled with Variance Reduction.
   Dice Seed: 24097225
   Moves: 3-ply, cube decisions: XG Roller

Rollout by Taper_Mike
2015-May-08
eXtreme Gammon Version: 2.10.199.2658
61P-65D-41$-42U-11E-32$-52S-54$-C-61U-51-n-do.xgp
n[H A75 I88 P107 i112] "<=5
n[H A80 I87 P105 i111] "&e

The real Fatboy, Eric Peterson, asked whether slotting the 4pt was the best way to play 54 on roll 8. To see why it is, consider how to play the 5. If you don’t play 13/8, then you have to play 8/3, slotting the 3pt. But if you slot the 3pt with the 5, then the 4 has to come down from the midpoint. Otherwise, you are playing 8/4 8/3, leaving three inside blots. Two down from the midpoint is no option either. That would sacrifice the midpoint. The choice, therefore, is between 13/4 and 13/9 8/3. In this light, slotting the 4pt beats slotting the 3pt on two counts. First, it minimizes blot count at a time when a hitting war is about to erupt. Second, it slots the better point. An XGR++ eval has 13/4 on top by 13 millipoints (i.e., 0.013).

In the practice game where this position arose, I took the tutor’s advice, and made the hit. The bot promptly rolled 62, missing the shots, whereupon I luckboxed into a 21, making both my 5pt and 4pt.

You gotta love this game!

Mike

Last edited by Taper_Mike; 05-11-2015 at 02:01 PM.
Open your mind Quote
05-14-2015 , 03:12 AM
Position ID: /7gDABDsNgkKGA Match ID: QokOAAAAAAAE

White - Pips 58

Black - Pips 135
Black to Play 5-3
Created with www.BGdiagram.com
Open your mind Quote

      
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