Also after a lot of consideration, I myself would have played bar/24.
White - Pips 162
Black - Pips 179
Code:
1. bar/20 24/23 Eq.: -0,653
0,362 0,074 0,003 - 0,638 0,236 0,014 CL -0,451 CF -0,653
2. bar/24 13/8 Eq.: -0,749 ( -0,096)
0,339 0,067 0,002 - 0,661 0,222 0,016 CL -0,490 CF -0,749
Bringing an extra white checker in the outfield reduces the relative value of bar/20 24/23:
White - Pips 150
Black - Pips 167
Black to Play 5-1
Code:
1. bar/20 24/23 Eq.: -0,503
0,295 0,057 0,002 - 0,705 0,239 0,014 CL -0,605 CF -0,503
2. bar/24 8/3 Eq.: -0,542 ( -0,039)
0,275 0,050 0,002 - 0,725 0,222 0,016 CL -0,637 CF -0,542
Placing the checker on the 15-point will result in a pass for black. So as expected black can play bar/20 because white has not sufficient ammunition. But this cannot satisfy our reasoning faculty.
Let's look what can happen in case of bar/20, if white
a)doesn't hit (6%)
Clear
b) makes the 22-point (6%)
Unlike bar/24, black will be in the opportunity to make the 20-point
c) double hits (43%)
Now, unless black throws 66,55,33, he is not in grave danger with white's 2-board. For instance, if white thows 51, he will win 0,065 compared to conventional play:
Code:
1. Cubeful 2-ply 8/3* 6/5* Eq.: +0,182
0,593 0,223 0,018 - 0,407 0,102 0,005
2-ply cubeful prune [world class]
4. Cubeful 2-ply 13/7 Eq.: +0,118 ( -0,065)
0,586 0,159 0,008 - 0,414 0,078 0,002
2-ply cubeful prune [world class]
As compensation for the equity loss, it gives black the opportunity to hit back, and/or slot the 20-point for a second time.
d) makes the 20-point on black's head (45%)
This can be really bad, because if black doesn't enter white goes into blitz mode, but if he has not too much bad luck he will make a defensive point. High numbers will not enter, and the positive thing about this is that it supports his timing. I will go into detail.
Reducing the pipdifference by moving a checker from 13 to 6 increases the relative value of bar/20 24/23:
White - Pips 162
Black - Pips 172
Code:
1. bar/20 24/23 Eq.: -0,679
0,353 0,081 0,004 - 0,647 0,237 0,014 CL -0,461 CF -0,679
2. bar/24 13/8 Eq.: -0,818 ( -0,139)
0,324 0,066 0,002 - 0,676 0,219 0,016 CL -0,519 CF -0,818
So increasing the pipdifference makes the 20-point less golden. The reason is that the lower the defensive point, the better the timing must be. Compare the pipdifferences of the next two positions:
White - Pips 102
Black - Pips 40
White - Pips 78
Black - Pips 44
Moving 2 checkers from 14 to 20 decreases white's pipcount with 2 times 6, and 15 to 21 likewise. On the other hand, moving black's defensive point from 20 to 22 adds 4, so the total difference has decreased with 4x6 +4 = 28. Ofcourse, maybe black escapes with a high double beforehand, white's defensive itself gets into trouble, or some other scenarios, but in the majority of the cases black needs a reasonable pipdistance.
Another thing is that white often will leave a blot on 17w and/or 18w, which gives black the opportunity to hit back from the bar. Though this is also true for bar/24, I have not tried whether the latter is less inclined to.
So in short bar/20 is better than bar/24, because it gives in say half of the cases a good chance to make the 20-point, and in the other almost half of the cases that white makes a point on black's head, it is not so bad as it looks, because it might give black a better timing.