I suppose you can enter this ID to get the board position in GNU. In the right down corner I see a small box, however I can't fill it in.
The intention is that other minds here come with an analysis. But as this doesn't happen I will give it a try.
Code:
1. 13/9 10/9 Eq.: -0,025
0,495 0,158 0,002 - 0,505 0,144 0,006 CL -0,001 CF -0,025
2. 13/9 11/10 Eq.: -0,108 ( -0,082)
0,471 0,165 0,002 - 0,529 0,177 0,006 CL -0,075 CF -0,108
3. 11/6 Eq.: -0,129 ( -0,103)
0,460 0,126 0,001 - 0,540 0,147 0,005 CL -0,105 CF -0,129
4. 10/5 Eq.: -0,140 ( -0,115)
0,461 0,142 0,002 - 0,539 0,176 0,006 CL -0,117 CF -0,140
Truncated cubeful rollout (depth 10) with var.redn.
145 games, Mersenne Twister dice gen. with seed 763368501 and quasi-random dice
Stop when std.errs. are small enough: ratio 0,1 (min. 144 games)
Play: world class 2-ply cubeful prune [world class]
keep the first 0 0-ply moves and up to 8 more moves within equity 0,16
Skip pruning for 1-ply moves.
Cube: 2-ply cubeful prune [world class]
Let's review the different possibilities:
10/5 is the move with a lot of QF, because I seem to be fond of slotting in the homeboard. However, black is putting all energy into making the 5-point, but doesn't point on the white blot. Instead black will become a target himself when he likely will have to move from his 13-point next turn.
11/6 is the only move that leaves one blot, but if white hits, he has made a big step out of the danger zone while black is struggling from the bar and the same holds true for 13/9 11/10. We should also consider that black has a 3-point board, and that a 4-point board might make this the best move.
13/9 10/9 points on the white blot. If he throws a hitting 1 (some duplication) white will still be captivated within black's range.
Last edited by yogiman; 01-02-2015 at 04:26 AM.