Before he rolled this 43, XG Roller++ had Black as a 53% favorite to win at DMP. Had his spares been positioned optimally, on the 4, 5 and 6 points, XG would have rated him even higher, as a 62% favorite. After Black plays 6/3, 6/2, things change a bit. When White dances,
Black falls lower, becoming a 51% favorite, but when White enters, say with a 63, Black plummets to only 13% winning chances!
So, you can see Black could hardly be worse off being hit. When Black rips off two checkers on this turn, his overall odds are better. After White fans, his winning percentage rises to 56%, and even when White hits, say with a 63, Blacks chances are still 11.5%. More directly, we can ask XG what Black's chances are after this turn, when White is on roll. According to the following rollout, Black's best play is to pull just one checker. This beats ripping two because it is easier for Black to clean up the blot next time. After pulling two, Black is often in danger whenever he rolls a five or six next time.
Black's winning percentage when White has 7 checkers off:
41.0% after ripping 0: 6/3, 6/2
44.1% after ripping 1: 6/3, 4/off
43.8% after ripping 2: 4/off, 3/off
So, how many checkers must remain for White before Black is best advised to play safe? With just one more White checker on his one point, it is a near tossup. My 10K rollout still gives a 1% edge to pulling one. With two additional White checkers in play, it is not close. Black should then play safe, 6/3, 6/2.
Black's winning percentage when White has 6 checkers off:
49.6% after ripping 0: 6/3, 6/2
50.7% after ripping 1: 6/3, 4/off
50.5% after ripping 2: 4/off, 3/off
Black's winning percentage when White has 5 checkers off:
60.3% after ripping 0: 6/3, 6/2
57.5% after ripping 1: 6/3, 4/off
57.6% after ripping 2: 4/off, 3/off
Code:
XGID=aCCBCBB----------------eb-:0:0:1:43:0:0:0:1:10
1. Rollout¹ 6/3 4/Off eq:-0.118
Player: 44.11% (G:0.00% B:0.00%)
Opponent: 55.89% (G:0.00% B:0.00%)
Confidence: ±0.001 (-0.118..-0.117) - [100.0%]
Duration: 4.9 seconds
2. Rollout¹ 4/Off 3/Off eq:-0.125 (-0.007)
Player: 43.77% (G:0.00% B:0.00%)
Opponent: 56.23% (G:0.00% B:0.00%)
Confidence: ±0.001 (-0.126..-0.124) - [0.0%]
Duration: 22.3 seconds
3. Rollout¹ 6/3 6/2 eq:-0.178 (-0.061)
Player: 41.08% (G:0.00% B:0.00%)
Opponent: 58.92% (G:0.00% B:0.00%)
Confidence: ±0.001 (-0.179..-0.178) - [0.0%]
Duration: 0.9 second
¹ 5184 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller
eXtreme Gammon Version: 2.00, MET: Kazaross XG2