One well-played sequence that reaches this position is:
Black 21-Slot: 13/11, 6/5
White 51-split: 24/23, 13/8
Black 21-Near: 13/11, 6/5
White 41-Split: 23/22, 13/9
Black 32-?
The first choice is whether to hit at all. That’s an easy one, however. Black has the better board, and White has a builder on his 9pt which gives him many point-making combinations if left to his own devices. Hitting takes the initiative away from White, and fits perfectly with Black’s game plan.
The next question is whether to hit twice. That’s relatively easy as well. Hitting twice puts a checker out of position on the 1pt, for which Black has no direct covers. Black has decent priming chances here. Changing to an attacking game plan is not necessary. Because Black has made his 5pt, the two Black checkers on the 11pt are not targeting an inner-board point. That means they are not “in the zone,” which leaves Black with only eight checkers that are. Priming—not blitzing—is the natural game plan for Black.
Now the problem is much easier. After hitting with the 3, Black’s next question is whether to bring another checker within direct range, or whether to split his checkers on the far side. Splitting threatens the White checker on the 16pt, and may give Black a good 6 to play from the bar in case he is hit. Unfortunately, splitting does nothing to further Black’s priming effort. After splitting, Black would be left with 5 as the only direct cover for his blot. For that reason, I rejected splitting.
Finally, there are two ways to bring a checker within range of the 3pt. Black can break the largely redundant 11pt to bring a checker down to the 9pt, or else he can play 8/6 to resupply the stripped 6pt. For me, the stripped 6pt is what tips the balance. It was the primary reason I chose 8/3* instead of 11/9 6/3*. Black gets two direct covers for his blot, and does not have to leave any fly shots (and/or double hits) with 54 and 63. In addition, although owning the 5pt reduces the value of the 11pt, the 11pt is not completely useless. With an alternative as good as 8/6, there is no compelling reason to abandon it.
A request for Ender1204: Thanks for posting another interesting position. If you can, please post the XGID and/or GnuBg ID along with your board diagrams. In eXtreme Gammon, press Shift+Ctrl+C to copy the XGID. Next, switch to TwoPlusTwo and press Ctrl+V to paste it in. Thanks.
XGID=-a-a-BC-C--BcC--ad-e----B-:0:0:1:32:0:0:0:0:10
Mike