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Great positional problem Great positional problem

10-20-2014 , 05:52 PM
White - Pips 164. Match Score 0/11

Black - Pips 167. Match Score 2/11
Black to Play 2-2
XGID=-b-a--E-C---cEaa---cb-bA-A:0:0:1:22:2:0:0:11:10

Play offense or defense here? Why?
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10-20-2014 , 06:21 PM
I like offense here. 4pt adds more to the position than advancing the anchor.
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10-20-2014 , 10:14 PM
Assuming we make the 4-pt, what's our last deuce? I would prefer 23/21 to 13/11 I think...
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10-20-2014 , 10:29 PM
Quote:
Originally Posted by uberkuber
Assuming we make the 4-pt, what's our last deuce? I would prefer 23/21 to 13/11 I think...
I'm inclined towards 13/11. It fits the offensive theme better. But I see the appeal of stepping up. There's not that much risk and we're ahead in the race, so we don't really want to hang out on the 2 point.
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10-20-2014 , 11:27 PM
Well, the race lead would be insignificant at this point. I like stepping up not so much for eventually making an anchor, but for putting a little pressure on the 2 White blots in the outfield. That said, like you mentioned, 13/11 would bring a nice builder to make either the 5-pt or the bar point.
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10-21-2014 , 07:58 AM
When in Doubt make the golden point. Here it's close, but pratically simply set an high anchor and it Will Be simpler to play than making the 4 point.
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10-21-2014 , 08:11 AM
I'll take the advanced anchor. Looks like white is about to make an outfield point, I don't want to be too far behind all that.

Also I think splitting the back men is really bad. If you feel you need to advance to 21, that is a clue that you should just make the point.
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10-21-2014 , 08:51 AM
You are not in danger of getting primed here. The 2 point anchor will do just fine.

Therefore Bar/23, 6/4(2), 13/11. Make a defensive anchor, makes a strong inner point while unstacking the heavy six and also unstacks the mid to the best builder post available. Pretty good stuff for one roll.

Finally, note that by splitting instead with Bar/21, 6/4(2) you are asking to be hit when outboarded. 2's, 6's, 7's, 9's all hit loose when you are under pressure to respond immediately else be behind the eight ball.

As NeilKaz advises "where do you want to fight?" Answer - our side of the board. Not in opponent's inner board.
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10-21-2014 , 09:37 AM
Let's start with Bar/23. Now we have an anchor. That's good.

There are now two possible ways to proceed: 23/21(2) and 6/4(2). Both make a better point than we currently have. Which is more important?

Playing 6/4(2) helps our front game enormously. We make a good point and we rectify a big weakness, the stack on the 6-point. Playing 23/21(2) upgrades our back anchor. It's certainly an improvement, but a much smaller improvement than making the 4-point.

The last deuce is clearly 13/11. It unstacks and creates a good builder for several key points, at a small risk.
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10-21-2014 , 10:24 AM
Interesting. I was thinking that once I make the high anchor, I can build my homeboard more or less at my leisure. Maybe that is too optimistic.

Let's see the analysis, I am curious how big a difference there is.
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10-21-2014 , 11:08 AM
Quote:
Originally Posted by Fllecha
When in Doubt make the golden point. Here it's close, but pratically simply set an high anchor and it Will Be simpler to play than making the 4 point.
The defensive 4-pt is generally less valuable than the golden point. I believe it is the case here.
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10-21-2014 , 11:52 AM
I belive that even if making the 4 point is more balanced it produces a position where almost all intermediates would make some errors later on, mainly because of the low anchor and cube action, but it's only my opinion.

The high anchor leads to a more common 4-point holding game which is simpler to play but I admit that in that case black's structure is too stacked and that may cause some checker play error... mmm not an easy one to play OTB.
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10-21-2014 , 06:12 PM
Quote:
Originally Posted by Fllecha
The high anchor leads to a more common 4-point holding game which is simpler to play
That was one of my main reasons for making the defensive 4 point OTB, but the more I look at this position the more I see the 6 point screaming to be unstacked.
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10-23-2014 , 02:59 AM
911 and Robertie give a nice, detailed explanation of this one. My thinking was along similar lines.

One well-played sequence that reaches this position is the one below. I am not sure whether Ender has a different one. Without so much hitting, it may be possible to get there in one roll less.
Black 64-Run: 24/14
White 33-Attack: 8/5(2), 6/3(2)

Black 43-Hit: 24/17*
White 32-Hit: bar/22, 13/11*

Black 32-Hit: bar/23, 17/14*
White 42-Hit: bar/21, 13/11*

Black 64-Run: bar/15
White 65-Hit: 21/10*

Black 22: ?
One of the variants I experimented with has only four checkers on the midpoint. It makes for a closer choice. Would you guys still play 6/4(2), 13/11 in the position below? It is for unlimited games, no Jacoby, no beavers.

White - Pips 164

Black - Pips 162
Black to Play 2-2
XGID=-b-a--E-D---cDaa---cb-bA-A:0:0:1:22:0:0:0:0:10

Mike
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10-23-2014 , 05:40 AM
Yes, having the 11 point, the 13 point gets less important. (See Robertie somewhere)
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10-23-2014 , 09:33 AM
In Mike's revised problem, I'm still playing Bar/23 and 6/4(2) with my first three 2s. But now I'm indifferent between 8/6 and 13/11. The formation with two spares on the 8-pt and only one on the 6-pt doesn't play quite as well as two on the 6 and one on the 8, so 8/6 is a small improvement. A blot on the 11-point is still a useful builder with a small risk of being hit. I lean toward 13/11 over the board, but wouldn't be surprised if 8/6 was a little better.
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10-23-2014 , 09:51 AM
.

Last edited by uberkuber; 10-23-2014 at 10:06 AM.
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