The threepoint backgame is a very powerful strategy. It consists of the two backgame points in the opponent's innerboard, plus a third one which may be outside the opponent's innerboard, but close to it. To me it feels like giving you a lot control of your destiny, as you are 99% sure to hit a checker. Often the opponent's forward position gets ruined, and he will leave more blots which, if hit, make up for even a great number of borne-off checkers, or present you even with a gammon. It needs a lot of skill for both players to make the right decisions, so it is likely even more effective against a weaker player.
They arise rarely of themselves, so, in case I have not awfully much better to do, I help the dice a little bit by provoking one. If the equity difference is less than -0.2, which at least means that the opponent didn't make an innerboard point, I generally go for it, with the apology that the bots are somewhat puzzled themselves about the evaluation of the future course. As the doubling cube is still untouched, the risk seems to me permittable, and if villain doubles, and you take, it's leverage is very welcome when you have established your threepoint backgame.
I would like to draw a daring and maybe slightly faulty analogy with soccer. In the world of soccer, some teams with less technical quality will go for straightforward and often physical play, which can be very effective, as the germans, and since recent years, the dutch have proven to the dismay of the viewers. However, it is spain with its beautiful high quality football, that is regarded as the best and greatest national team ever.
Below I present some examples of challenging play. Left is before the move, right is after the move.
[img]http://s6.************/cro3qpenl/Screenshot_from_2013_08_06_17_07_00.png[/img]
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