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07-07-2023 , 12:41 PM
Can anyone explain why my move is such a large error? My move leaves an even number of checkers on the high points and with the "correct move" I am now vulnerable to a high double.

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07-08-2023 , 09:28 AM
Your play doesn't look that bad, but a rollout confirms that it is around a 0.05 error at DMP.

It does seem pretty clear to me that if you don't roll exactly 66 next roll, you are better off with the computer's play. I see three factors that make it better in that case:
  1. You don't like the stripped 4 point after your play
  2. If you clear the 7 safely next turn, you prefer having 3 checkers on your 6 as opposed to 4 checkers, as you'll want to strip that point next turn and will be able to do that more often while keeping good spares on your 4 and 5 points. Also if you roll a number like 6-1, you want to end up with 4 checkers on your 6 instead of 5.
  3. You don't want an extra checker on the 2 point since it's more flexible if you keep it above the Blue anchor.
Aside from the blotting 66, I don't think "odd on the top 2 points" matters here, because a sequence like 65, 66 plays OK after the computer's play.

So weighed against the blotting 66, I don't think it's surprising that these arguments add up to enough (I just wouldn't think 0.05). I mean these arguments get 35 to 1 odds basically as the non-66s occur 35 times more often as 66.
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07-10-2023 , 02:55 PM
I am pretty sure it is the stripped four point that is the main issue with your move. Your move is marginally safer immediately, but the stripped four point can generate potential shots until the other points above it are cleared. The computers move pays off 66 immediately, but gives a more flexible and therefore safer position to bring the game home.
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07-11-2023 , 05:53 AM
Thank you.
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07-18-2023 , 06:59 PM
Quote:
Originally Posted by stremba70
I am pretty sure it is the stripped four point that is the main issue with your move. Your move is marginally safer immediately, but the stripped four point can generate potential shots until the other points above it are cleared. The computers move pays off 66 immediately, but gives a more flexible and therefore safer position to bring the game home.
This. The stripped 4 is huge and I would also add that in general in these positions we want to keep checkers in front of the anchor when possible for increased future flexibility.
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07-24-2023 , 08:25 AM
making the 2 doesn't accomplish ****. want to remain flexible
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