Quote:
Originally Posted by Wamy Einehouse
I think he then rolled three one and anchored in my home board and brought the blot down from the twelve
Anchoring there in the deuce couldn't be right.
Quote:
Originally Posted by Wamy Einehouse
In general this guy is horribad with the cube - he basically only drops in spots that are too good, only doubles in situations approaching or actually are too good, and takes everything else. Am I right in waiting a few extra rolls to double against an opponent like this? It seems stupid to try and make narrow doubles against such a player when losing the market considerations are close to going out of the window - seems simpler just to wait for a larger edge in such short format games. Is this right or am I making a mistake doing this?
I usually pay attention to what kind of positions my opponent has difficulty with. If the guy takes too many passes in general, then your job is easier.
I would refrain from doubling if I think the double is marginal in a position with low volatility. If it's a high volatility position then I'm more inclined to double. It depends, the more market losers I have the more I want to double even if the opponent is a deep taker - I want to increase the value of my crushers! That's how I think, but what the hell do I know. I don't like waiting too much, if it's a clear cube to me then I just prefer to double my equity.
Besides if he doesn't know when to redouble properly, like you said, then you're not losing much for giving up the access to the cube.
If the position is double edged, like in many action double positions, then I might scratch my head against a deep taker.
If the position is marginally too good (and the opponent possesses an anchor and has no man on the bar like in your position) then I'll probably double (especially if the opponent saw me making a clear mistake in the preview roll).
Playing against a deep taker helps in positions that you yourself don't understand very well. If you have doubts that it is a double then you should not give up cube access (although you may be making a mistake); if you have doubts that it is too good, then you just double.
It's win-win.