There is another point worth discussing about your original position. Did you see the hint I gave above, where I mentioned that
after your opponent gets the closeout, you cannot expect to win any gammons?
Well, what about before then? Although the chance seems small, it turns out you are still winning a gammon in about 4% of the games. You can see this in the rollout you posted.
Now, I know Bill Robertie does not like to post rollouts in his messages. All the numbers can be overwhelming to the beginners and intermediates he is targeting here at TwoPlusTwo. But advanced players, and Backgammon Giants, as well, rely on them. Bill makes one or two rollouts for every Problem of the Week, and Bill is not just looking at the “equity” result. He delves deeply into the these
difficult and disorienting numbers.
In terms of marketing TwoPlusTwo to the widest audience, there is no doubt that Bill is right to do without rollouts. But do you see the irony? Bill himself depends on rollouts as part of the data that go into every one of his POTW analyses (or, at least, the confirmation of said analyses), but he doesn’t want his readers to think they have to trouble themselves with the confusing results! Well, Bill is right. If you are trying to teach people how to add 2 + 2, you cannot begin your lesson with a treatise on the Fundamental Theorem of Calculus.
That said, I am foolish enough to take the plunge anyway. The next section describes how to read a rollout. It is intended for the uninitiated. If you already know how to find the rate of gammon wins and losses in a rollout, you can skip ahead to the following section.
How To Read the Gammon Rate from a Rollout
For your position (as the player on the bottom), a key statistic is the rate at which you win a gammon. In the rollout, it is displayed as one of the
cubeless figures. It is called cubeless because it gives the percent of games in which you will win a gammon
when the doubling cube is not is use.
Actually, there are 6 cubeless statistics that are displayed in a GNU Backgammon rollout. You can see them in two different places in your original screen shot. First are the 6 numbers on the line right below the “No Double” equity of +0.138. The second appear under the line giving the “Double, take” equity of +0.068.
In each line, the first three numbers give winning percentages for the player who is on roll or who is offering a double. The second set of three numbers gives winning percentages for his opponent. In order, the three numbers are:
- Percentage of games a player won in the rollout, including single wins, gammons and backgammons.
- Percentage of games in which a player won a gammon or backgammon in the rollout.
- Percentage of games in which a player won a backgammon in the rollout.
In the position of this thread, the first three numbers in each line give the winning percentages for the player on top, i.e, the player who is contemplating a double. Looking at the line beneath “No Double,” the first number is 0.590. That means that the player on top won 59.0% of the games in the rollout (after choosing not to double). The second and third numbers are both 0.000. That means that the player on top won no gammons and no backgammons.
The next three numbers give the winning percentages for the player who is not on roll, i.e, the player on the bottom. He won 0.410, or 41.0%, of the time. That makes sense, because 59.0% + 41.0% add up to 100%. The fifth number on the line is 0.041, or 4.1%. This is the rate at which the player on the bottom won a gammon in the rollout. Somewhat surprisingly, the player on the bottom can still win a backgammon. The third number 0.001, indicates that this happened about 1 time in a thousand in the rollout.
Putting It All Together
Woe to your friend who doubled. Although he is the favorite, it is way too early to double. He is winning only about 59% of the games. But it is worse. The fact that you win a gammon in 4% of the games reduces his effective win rate even further.
In terms of the
take point, i.e, the minimum percentage of wins a player needs to take a double, the gammons won by the taker allow him to adjust his take point downward. Normally, the
live cube take point in unlimited (cash) games is around 22%. Because of the net gammon difference of 4% in this position, that number can be adjusted downward to 20%. That’s because the
gammon price in a cash game is 0.5, and 0.5 * 4% = 2%.
In a smoothly changing, non-volatile position, the doubler should be trying to get as close as possible to his opponent’s take point without exceeding it. Thus, in this position, he should not double unless his winning chances approach 80%. In a volatile game, where a significant number of rolls can cause the doubler to
lose his market, he should double earlier, possibly much earlier.
At first glance, it is tempting to say that is the case here. In fact, Teddosan made that argument in his initial post. With 24 rolls that close the board, it is easy to think that the player on top should double now, fearing market loss when he covers his blot. But that is where this discussion began. We saw from the data in Stick’s table, that this is not even a double, let alone a pass, even after the board is closed.
Hope that helps. Let me know if you think my explanation is too technical.
Last edited by Taper_Mike; 09-06-2012 at 02:20 AM.