Quote:
Originally Posted by bleep69
How realistic is this OTB? You're looking at minor differences here, that you need to be able to work out with complete confidence, in order to make quite different plays. I struggle enough with coming up with the correct move in these situations, so obviously this doesn't apply to my skill level, but are top players doing this? Man, what a way to go!
With the 5-1 play, I'd expect most strong players would get it right for the right reason. Over the board, my train of thought would go like this --
Before the roll, I'd think about doubling, and wouldn't be sure one way or the other. So I'd be aware that if I make if a moderate improvement, I'm definitely going to have a good double. So when the play decision comes up, I'm primed to think that the pick and pass play is sort of "strong enough", and I don't need to take the extra risk of leaving something slotted to get in a good cube.
I'm not aiming to win the game, I'm aiming to get in an efficient cube. Note that it doesn't matter if White has a close take or a close pass after dancing, as long as it's close, it's pretty much as good as a win.
With the 4-3 play, I'd be aware that I might be cubing next roll, but I don't think the strength of the upcoming cube would factor into my thinking on the checker play. Mainly because the two candidate plays are qualitatively pretty similar. FWIW, my reasoning would go like this:
Identify the two candidates. Look at 18/15 8/4. Realize it's 5 shots. Look at 18/14 8/5. Realize it's 6 shots. Think about whether it's worth paying the extra shot. Usually one pip closer to home in these situations is worth an extra shot, so that's likely a good enough reason. I probably would notice the other checker is better placed on the 5 than on the 4 just because it gives me more options on 4s. I may or may not see that specifically 4-1 and 4-2 allow me to stay out of range next roll.