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Do you have the same bug in gnu? Do you have the same bug in gnu?

07-15-2015 , 10:13 AM
White - Pips 76

Black - Pips 50
Black to Play 4-3
Created with www.BGdiagram.com

I get the following rollout:
18/14 8/5 Eq.: +0,517
0,617 0,002 0,000 - 0,383 0,012 0,000 CL +0,223 CF +0,517

18/15 8/4 Eq.: +0,354 ( -0,163)
0,588 0,001 0,000 - 0,412 0,016 0,000 CL +0,162 CF +0,354

I see the merits of the first move, but can't imagine that big a difference.
Do you have the same bug in gnu? Quote
07-15-2015 , 11:37 AM
The upcoming cube is a lot stronger/more efficient after playing 18/14 and getting missed. That's worth a lot in terms of cubeful equity. The plays are only 0.06 apart cubeless. I think the rollout is correct.

Though it is possible is Gnu is making incorrect cube decisions after one or both plays and that's screwing up the cubeful equities, but I don't think that's happening here.

Last edited by _Z_; 07-15-2015 at 11:42 AM. Reason: Though it is possible...
Do you have the same bug in gnu? Quote
07-15-2015 , 12:19 PM
I like to see an XG rollout
Do you have the same bug in gnu? Quote
07-15-2015 , 12:39 PM
Quote:
Originally Posted by _Z_
The upcoming cube is a lot stronger/more efficient after playing 18/14 and getting missed.
Really? Would you mind to elaborate on that?
Do you have the same bug in gnu? Quote
07-15-2015 , 01:05 PM
Quote:
Originally Posted by uberkuber
Really? Would you mind to elaborate on that?
Say White rolls 6-1, played 8/1, after Black plays. Regardless of what Black did, the cube action is double/take. But if Black played 18/14 8/5, White will be much closer to a pass than if Black played 18/15 8/4.

The closeness of White to the take/pass line is called "cube efficiency". The more efficient the cube, the more Black gains by using it. Like this situation, Black has a cube, but it's not very efficient, as White is miles from a pass:

White - Pips 2

Black - Pips 7
Black on roll. Cube action?
Created with www.BGdiagram.com

Black wouldn't be much worse off if he didn't use the cube at all. It costs him something like 0.05 to hold the cube. But this situation, the cube is very efficient, as White is right on the take/pass line:

White - Pips 2

Black - Pips 6
Black on roll. Cube action?
Created with www.BGdiagram.com

It would cost Black ten times as much, 0.50, to hold the cube.

In some situations, it's worth making a play that's lower in cubeless equity if it means you will be maximizing cube efficiency for yourself or minimizing it for your opponent. I'll post a position like this later.
Do you have the same bug in gnu? Quote
07-15-2015 , 01:23 PM
This will make this the theme of my next problem.

But first I have to do penance. The position I showed you is a development of problem 42, but topsy turvy. That means that the white checkers are turned into black checkers and vice versa, and the positions of both colors are turned upside down. In this way I am able to do rollouts for white.

To my big shame I have to admit that it is since recently that I also have switched the cube from one side to the other. I hope it hasn't had big consequences.

Fortunately it is also since recently that I do those rollouts, and the cube is not always turned.
Do you have the same bug in gnu? Quote
07-15-2015 , 01:30 PM
Quote:
Originally Posted by uberkuber
Really? Would you mind to elaborate on that?
Oh, wait, did you just want an explanation of why Black is a lot better off after playing 18/14 8/5 and getting missed?

The one pip closer to home makes a big difference because it means you can get by White more often and get closer to White, minimizing shots, when you do have to leave a shot. Also, you save a 4 which is useful for staying out range of White when you roll 4-1 and 4-2. Kind of big deal when getting hit loses. But the cube arguments do sort of magnify everything, equity-wise.
Do you have the same bug in gnu? Quote
07-15-2015 , 02:04 PM
White - Pips 49

Black - Pips 88
Black to Play 5-1
Created with www.BGdiagram.com

Here's another situation where the cube efficiency arguments matter a large amount. The best play to win, and the one with the highest cubeless equity involves leaving something slotted in the homeboard. Something like 8/3* 4/3. But it doesn't lead to efficient cubes -- White will have a huge pass when he dances. If instead, Black plays 8/3*/2 and White dances, Black gets an efficient cube in. (White has a take BTW)

Cubeless, 8/3*/2 is 0.1 worse than 8/3* 4/3, but cubeful it's better by 0.06. So were seeing a huge swing on just cube efficiency arguments.

Code:
    1. Rollout          8/3*/2                       Eq.:  +0.729
       0.691 0.015 0.000 - 0.309 0.012 0.000 CL  +0.384 CF  +0.729
      [0.001 0.000 0.000 - 0.001 0.000 0.000 CL   0.001 CF   0.003]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 747064782 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
    2. Rollout          8/3* 4/3                     Eq.:  +0.669 ( -0.060)
       0.762 0.021 0.000 - 0.238 0.058 0.000 CL  +0.489 CF  +0.669
      [0.000 0.000 0.000 - 0.000 0.001 0.000 CL   0.001 CF   0.002]
        Full cubeful rollout with var.redn.
        1296 games, Mersenne Twister dice gen. with seed 747064782 and quasi-random dice
        Play: world class 2-ply cubeful prune [world class]
        keep the first 0 0-ply moves and up to 8 more moves within equity 0.16
        Skip pruning for 1-ply moves.
        Cube: 2-ply cubeful prune [world class]
Do you have the same bug in gnu? Quote
07-15-2015 , 08:02 PM
Here's an XG rollout of the original position.

Code:
    1. Rollout¹    18/14 8/5                    eq:+0.523
      Player:   61.72% (G:0.15% B:0.00%)
      Opponent: 38.28% (G:1.24% B:0.03%)
      Confidence: ±0.005 (+0.517..+0.528) - [100.0%]
      Duration: 6.2 seconds

    2. Rollout¹    18/15 8/4                    eq:+0.357 (-0.165)
      Player:   58.59% (G:0.14% B:0.00%)
      Opponent: 41.41% (G:1.57% B:0.04%)
      Confidence: ±0.005 (+0.352..+0.363) - [0.0%]
      Duration: 6.3 seconds

¹  1296 Games rolled with Variance Reduction.
   Moves: 3-ply, cube decisions: XG Roller


eXtreme Gammon Version: 2.10
Do you have the same bug in gnu? Quote
07-15-2015 , 08:15 PM
And here's the cube action after each play and then a 6-1 by White.

White - Pips 69

Black - Pips 43
Black on roll. Cube action?
Created with www.BGdiagram.com

Code:
Analyzed in XG Roller++
Player Winning Chances:   71.95% (G:0.01% B:0.00%)
Opponent Winning Chances: 28.05% (G:0.57% B:0.01%)

Cubeless Equities: No Double=+0.433, Double=+0.871

Cubeful Equities:
       No redouble:     +0.597 (-0.200)
       Redouble/Take:   +0.797
       Redouble/Pass:   +1.000 (+0.203)

Best Cube action: Redouble / Take

eXtreme Gammon Version: 2.10

White - Pips 69

Black - Pips 43
Black on roll. Cube action?
Created with www.BGdiagram.com

Code:
Analyzed in XG Roller++
Player Winning Chances:   65.59% (G:0.01% B:0.00%)
Opponent Winning Chances: 34.41% (G:1.08% B:0.03%)

Cubeless Equities: No Double=+0.301, Double=+0.612

Cubeful Equities:
       No redouble:     +0.438 (-0.074)
       Redouble/Take:   +0.512
       Redouble/Pass:   +1.000 (+0.488)

Best Cube action: Redouble / Take

eXtreme Gammon Version: 2.10
Do you have the same bug in gnu? Quote
07-15-2015 , 09:24 PM
Quote:
Originally Posted by _Z_
Oh, wait, did you just want an explanation of why Black is a lot better off after playing 18/14 8/5 and getting missed?

The one pip closer to home makes a big difference because it means you can get by White more often and get closer to White, minimizing shots, when you do have to leave a shot. Also, you save a 4 which is useful for staying out range of White when you roll 4-1 and 4-2. Kind of big deal when getting hit loses. But the cube arguments do sort of magnify everything, equity-wise.
Yeah, that's what I meant. As yogi the bear eluded, I didn't think it would make that much of a difference.

Thanks for the thorough explanation!
Do you have the same bug in gnu? Quote
07-16-2015 , 03:28 AM
I am just promoted from journeyman to adept. Unfortunately there is no automatic upgrading from yogiman to yogibear.
Do you have the same bug in gnu? Quote
07-16-2015 , 03:36 AM
Thanks for the explanation _Z_.

How realistic is this OTB? You're looking at minor differences here, that you need to be able to work out with complete confidence, in order to make quite different plays. I struggle enough with coming up with the correct move in these situations, so obviously this doesn't apply to my skill level, but are top players doing this? Man, what a way to go!
Do you have the same bug in gnu? Quote
07-16-2015 , 08:59 AM
I can understand your desperation, and I think we all share your disbelief. But let it be a consolation that this is the first case in my whole problem history here, so I presume it is quite exceptional.
Do you have the same bug in gnu? Quote
07-16-2015 , 11:50 AM
Quote:
Originally Posted by bleep69

How realistic is this OTB? You're looking at minor differences here, that you need to be able to work out with complete confidence, in order to make quite different plays. I struggle enough with coming up with the correct move in these situations, so obviously this doesn't apply to my skill level, but are top players doing this? Man, what a way to go!
With the 5-1 play, I'd expect most strong players would get it right for the right reason. Over the board, my train of thought would go like this --

Before the roll, I'd think about doubling, and wouldn't be sure one way or the other. So I'd be aware that if I make if a moderate improvement, I'm definitely going to have a good double. So when the play decision comes up, I'm primed to think that the pick and pass play is sort of "strong enough", and I don't need to take the extra risk of leaving something slotted to get in a good cube.

I'm not aiming to win the game, I'm aiming to get in an efficient cube. Note that it doesn't matter if White has a close take or a close pass after dancing, as long as it's close, it's pretty much as good as a win.

With the 4-3 play, I'd be aware that I might be cubing next roll, but I don't think the strength of the upcoming cube would factor into my thinking on the checker play. Mainly because the two candidate plays are qualitatively pretty similar. FWIW, my reasoning would go like this:

Identify the two candidates. Look at 18/15 8/4. Realize it's 5 shots. Look at 18/14 8/5. Realize it's 6 shots. Think about whether it's worth paying the extra shot. Usually one pip closer to home in these situations is worth an extra shot, so that's likely a good enough reason. I probably would notice the other checker is better placed on the 5 than on the 4 just because it gives me more options on 4s. I may or may not see that specifically 4-1 and 4-2 allow me to stay out of range next roll.
Do you have the same bug in gnu? Quote
07-16-2015 , 12:47 PM
Quote:
Originally Posted by _Z_
I may or may not see that specifically 4-1 and 4-2 allow me to stay out of range next roll.
That's the interesting part imo, although it's seem tough to detect that OTB.
Do you have the same bug in gnu? Quote
07-16-2015 , 12:54 PM
In this instance the best play has the highest equity, so it is just a matter of bad luck when you are not alert to the nuances of this position. However, the position in post#8 is of a different kind.

I suppose these occasions are rare?
Do you have the same bug in gnu? Quote
07-16-2015 , 03:01 PM
My thanks again.
Do you have the same bug in gnu? Quote

      
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