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Backgammon Galaxy dice are rigged Backgammon Galaxy dice are rigged

07-15-2020 , 05:33 PM
Quote:
Originally Posted by Robertie
Excellent point. I'm particularly curiously as to how sites select the 'unlucky' people. Are they chosen at random, or are darker forces at work?
I was selected because I'm 5'1", 240lbs, have the face of a donkey, and a microphallus. I suspect that's why others were chosen too.
Backgammon Galaxy dice are rigged Quote
07-17-2020 , 10:08 AM
Just to update my previous post:

Remember, we would expect a particular double to occur once every 36 rolls (2.78 percent) and any double to occur once every 6 rolls (16.67 percent). I analyzed all 56,930 rolls (28,483 by me and 28,447 by my opponents) over my last 256 matches. Therefore, we would expect a particular double to occur just over 1,581 times and any double to occur just over 9,488 times. The results are:

11 - 1,613
22 - 1,614
33 - 1,596
44 - 1,559
55 - 1,626
66 - 1,490
Total - 9,498

Overall, over the course of 256 matches (about 1,800 games, give or take) and almost 57,000 rolls, my opponents and I have rolled doubles only 10 more times than the expected value - well within expected variances and deviations and definitely close enough to show any perception that doubles occur too often is incorrect. In fact, together, we rolled significantly fewer double sixes than expected. A quick check showed this is not one-sided, we both rolled fewer double sixes than expected.

So, I think it's safe to say that the dice are not rigged to roll more doubles. It's just people's skewed perceptions.
Backgammon Galaxy dice are rigged Quote
09-27-2020 , 12:37 PM
And that's the problem...if BGG dice aren't random, how and why are they skewed? Cui bono?

My regular playing companion, a mathematician who teaches probability, constantly complains that the algorithm is biased against him, and uses as an example the almost predictable and frequent 6-6 or 5-5 rolls when trapped on the bar, and the miraculous saves as perfect dice are rolled in tough situations.

The doubles rolled regularly when I'm trapped on the bar are disturbing (they don't feel random at all) but I can't for the life of me figure out why BGG should alter the randomness, so I maintain it is, in fact, random, and I'm simply more aware of big doubles rolled when i can't use them. And I'm too lazy to test the theory scientifically. I don't keep a random dice generator next to my computer, and I can't see myself recording thousands of rolls.
Backgammon Galaxy dice are rigged Quote
10-01-2020 , 09:54 AM
I'd like to give the frustrated people who instinctively know the dice are rigged (in just about every online BG game) something to think about. I make no assertions about any BG site being rigged. I shall just provide a theory on how it might be done.

When people analyse numbers they usually just look in the obvious places.

Were there the right number of doubles?
Did each of the 36 possible throws come up the expected number of times
and so on

To imagine that a multi-billion dollar gambling company would not have such obvious bases covered is just idiocy.

Here's where I believe you need to conduct your analysis.

You should look at every instance of a SPECIFIC dice throw, say every instance of 5-2 and then look at the NEXT roll that occurred after that. If the dice are true, then you should see an even distribution of all 36 possible dice throws happening for the throws after the 5-2. Including another 5-2.

Most people would not think to check such anomalies.

Here's why this is vital.

The easiest way to rig games is first to use actual random throws. Yes, real random numbers, true numbers that any analysis would show were perfect, all the right amounts of the 36 rolls appearing.

Then BEFORE EVERY GAME actually starts you generate 100 of those totally fair, random dice throws.

Got that? You generate all the dice throws BEFORE the game starts.

So the throws ARE pure random numbers from a genuine RNG.

Now having got those 100 rolls you selectively assign them to whichever player you wish to.

For example there may be in those 100 throws 4 instances of 6-6

You can give those 6-6s to either player A or player B

You could do that according to the Pip count or to some more clever programming that assesses the state of the game.

If Player A is on the bar and can only get back on with a 5 then you can choose from the remaining dice throws whether to give him a throw that has a 5 or one that does not. If there are no such throws left out of the 100 then you just give the next random number.

Designing a system that can pick and choose when to give dice throws to ensure a given player wins a match would be incredibly complex and most developers are simply incapable of doing this. As a result what you find imo is that the places were rigging seems most prevalent are the extremely obvious places that are a doddle to programme. They are:

1. First dice throws in the game (which can give a huge advantage)

2. Allocating doubles and 2-1s when it's just a race

3. Controlling the dice when a player has been knocked off to the bar

4. Controlling the dice when a player has an open blot


So just step back for a moment and consider all this. Imagine that you have 2 people playing a game in front of you and that YOU get to provide the dice throws. You have in front of you 100 dice throws from which you can allocate, no more no less.

Do you think that YOU could swing any BG game by purposely allocating the dice throws from those 100 generated rolls?

I'd say yes, I could do it every time.


So what does this affect?

First please understand that every dice throw is a purely random generated throw using a proper certified RNG. So any analysis of the dice throws will show they are random EXCEPT the specific test I described earlier.

So for example take these 10 dice throws:

1-2, 4-3, 6-1, 2-2, 3-5, 1-5, 4-4, 2-5, 3-1, 6-2

Assuming they are random, what happens if I rearrange them thus:

6-2, 2-1, 3-1, 4-3, 2-5, 6-1, 4-4, 2-2, 5-1, 3-5


It's the same EXACT 10 dice throws just in a different order

Any analysis of the frequency of doubles or specific dice throws will show they are true numbers.

The ONLY anomaly that you might find would be that the number of times any given dice throw is followed by all the other 36 dice throws is not quite right but it would likely take a stonking number of dice throws to detect that.

So, every time there is a 5-2, it should ultimately be followed by dice throws of all 36 throws in equal measure. And that should hold true for every individual dice throw. Every instance of a 6-3 should be followed by all the 36 dice throws in equal measure.

That's where you need to look to see if dice are being rigged because that imo is how it will be being done.


One final point, even if dice throws ARE totally random and are NOT tampered with in any way, that still does not stop the system generating a dice throw before hand and allowing cheating players to see what that next dice throw is going to be so they can adjust their moves accordingly.

I played a game today on a different online BG site and opponent knocked me off and left 2 open blots in his home board in an almost Kamikaze style, but sure enough the dice throw I got prevented me from knocking him off.

In the end, for me personally, no online gaming (involving randomness) is remotely safe and all are open to various forms of cheating. I never put real money into them. Never.
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10-01-2020 , 10:02 AM
Just to save some highlighting some obvious points . . .

Yes I realise that BG games have varying lengths and thus may need more or less than the 100 pre-rolled dice throws. Perhaps any excess left at the end of a game are used as the first of the 100 throws for the next game.
Backgammon Galaxy dice are rigged Quote
10-01-2020 , 10:45 AM
And what is the motivation for rigging the dice in this (or some other way)? If I were the owner/designer of some new BG site, it seems to me that generating random dice would be the best way to go. What am I missing?
Backgammon Galaxy dice are rigged Quote
10-01-2020 , 11:43 AM
Quote:
Originally Posted by Robertie
it seems to me that generating random dice would be the best way to go. What am I missing?
Ruthless business sense perhaps?

One does not need to be Sherlock Holmes to realise that gaming and gambling sites would have very little traffic if they were constantly frequented by BG experts (or any other game) who were pawning all the games. You'd end up with a little clique of top players and few others.

Fixing games, however you choose to do it, ensures that a balance is maintained and that the suckers do actually have an even break. Traffic is the key, keeping people coming back over and over and over. That's the most basic business principle. Then you have the instances where unscrupulous people use special software or admin abilities to cheat and thereby fleece lots of people out of their money. That was seen with online poker many years ago.

In essence any online gaming site needs to be programmed and set up like a slot machine, a controlled environment that delivers a form of entertainment that keeps people putting the money in even though they are inevitably losing it.
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10-03-2020 , 08:53 AM
I know lots of good players who play regularly on Galaxy. According to you the dice should be rigged against us. Yet none of us have noticed that the dice are in any way unusual or that it's harder for us to win matches than it would be over the board. What are we missing?
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10-11-2020 , 12:08 PM
Robertie, I like your posts and arguments, and for the most part I agree with your arguments (who benefits from rigged dice? How is the algorithm skewed, and why?), but I, too, have played thousands of games in BGG, and there are definitely disturbing problems with their "random dice" implementation.

First, I am not arguing that the dice favor any single player, but that they are programmed to be "dramatic" in a way that is totally different from real life backgammon games. One instance, that I'm sure you've noticed...when on the bar, you throw a truly extraordinary number of 6-6 or double rolls, to the point that my father and I joke about it. BGG games are "wilder" than real-life games, in that rescues and perfect rolls are commonplace, in a way that non-virtual games rarely proceed.

Reassure me, Robertie, that you really have never noticed the doubles thrown with regularity while on the bar, or the fantastic drama of the end games.

Having said this, I truly believe that it's not directed at any single player or players, and moreover, that good players still win with a regularity that is predictable and reflected in their ratings. But it's different, in my experience, from face-to-face backgammon. Am I being clear? The dice aren't random, but they're not skewed. I will continue to play on BGG, but will smile wryly at the fantastic luck I (and others) have.

-- TweedleDum
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10-11-2020 , 06:32 PM
yeah I love how every time someone is an expert on rigged dice they are all universally terrible players but somehow know better than world class players who played 100x more matches and seen every rollout under the sun

Dunning Kruger effect in action
Backgammon Galaxy dice are rigged Quote
10-12-2020 , 02:29 AM
Quote:
Originally Posted by Alpha Fish
yeah I love how every time someone is an expert on rigged dice they are all universally terrible players but somehow know better than world class players who played 100x more matches and seen every rollout under the sun

Dunning Kruger effect in action
This comment should be the end of all rig threads.
Backgammon Galaxy dice are rigged Quote
10-12-2020 , 02:23 PM
Quote:
Originally Posted by Puzzled
I'd like to give the frustrated people who instinctively know the dice are rigged (in just about every online BG game) something to think about. I make no assertions about any BG site being rigged. I shall just provide a theory on how it might be done.

When people analyse numbers they usually just look in the obvious places.

Were there the right number of doubles?
Did each of the 36 possible throws come up the expected number of times
and so on

To imagine that a multi-billion dollar gambling company would not have such obvious bases covered is just idiocy.

Here's where I believe you need to conduct your analysis.

You should look at every instance of a SPECIFIC dice throw, say every instance of 5-2 and then look at the NEXT roll that occurred after that. If the dice are true, then you should see an even distribution of all 36 possible dice throws happening for the throws after the 5-2. Including another 5-2.

Most people would not think to check such anomalies.

Here's why this is vital.

The easiest way to rig games is first to use actual random throws. Yes, real random numbers, true numbers that any analysis would show were perfect, all the right amounts of the 36 rolls appearing.

Then BEFORE EVERY GAME actually starts you generate 100 of those totally fair, random dice throws.

Got that? You generate all the dice throws BEFORE the game starts.

So the throws ARE pure random numbers from a genuine RNG.

Now having got those 100 rolls you selectively assign them to whichever player you wish to.

For example there may be in those 100 throws 4 instances of 6-6

You can give those 6-6s to either player A or player B

You could do that according to the Pip count or to some more clever programming that assesses the state of the game.

If Player A is on the bar and can only get back on with a 5 then you can choose from the remaining dice throws whether to give him a throw that has a 5 or one that does not. If there are no such throws left out of the 100 then you just give the next random number.

Designing a system that can pick and choose when to give dice throws to ensure a given player wins a match would be incredibly complex and most developers are simply incapable of doing this. As a result what you find imo is that the places were rigging seems most prevalent are the extremely obvious places that are a doddle to programme. They are:

1. First dice throws in the game (which can give a huge advantage)

2. Allocating doubles and 2-1s when it's just a race

3. Controlling the dice when a player has been knocked off to the bar

4. Controlling the dice when a player has an open blot


So just step back for a moment and consider all this. Imagine that you have 2 people playing a game in front of you and that YOU get to provide the dice throws. You have in front of you 100 dice throws from which you can allocate, no more no less.

Do you think that YOU could swing any BG game by purposely allocating the dice throws from those 100 generated rolls?

I'd say yes, I could do it every time.


So what does this affect?

First please understand that every dice throw is a purely random generated throw using a proper certified RNG. So any analysis of the dice throws will show they are random EXCEPT the specific test I described earlier.

So for example take these 10 dice throws:

1-2, 4-3, 6-1, 2-2, 3-5, 1-5, 4-4, 2-5, 3-1, 6-2

Assuming they are random, what happens if I rearrange them thus:

6-2, 2-1, 3-1, 4-3, 2-5, 6-1, 4-4, 2-2, 5-1, 3-5


It's the same EXACT 10 dice throws just in a different order

Any analysis of the frequency of doubles or specific dice throws will show they are true numbers.

The ONLY anomaly that you might find would be that the number of times any given dice throw is followed by all the other 36 dice throws is not quite right but it would likely take a stonking number of dice throws to detect that.

So, every time there is a 5-2, it should ultimately be followed by dice throws of all 36 throws in equal measure. And that should hold true for every individual dice throw. Every instance of a 6-3 should be followed by all the 36 dice throws in equal measure.

That's where you need to look to see if dice are being rigged because that imo is how it will be being done.


One final point, even if dice throws ARE totally random and are NOT tampered with in any way, that still does not stop the system generating a dice throw before hand and allowing cheating players to see what that next dice throw is going to be so they can adjust their moves accordingly.

I played a game today on a different online BG site and opponent knocked me off and left 2 open blots in his home board in an almost Kamikaze style, but sure enough the dice throw I got prevented me from knocking him off.

In the end, for me personally, no online gaming (involving randomness) is remotely safe and all are open to various forms of cheating. I never put real money into them. Never.
You do know, right, that the “kamikazi-style” play you discussed might very well be a perfectly correct checker play, depending on the roll and position. Just a simple example, player A wins the opening roll with a 43 and plays (incorrectly) the European split, moving his runners to the opponent’s 5 and 4 points. Player B responds with a 21. Hitting both checkers with this roll is absolutely the correct play (At least that’s what I recall from reading Mr Robertie’s books — please correct me if I’m wrong). The probability of a return hit from the bar is 20/36 or 55.6%. Thus 44.4% of the time, you’re expected to miss both blots. The fact that you missed in your scenario is indicative of nothing other than one mildly unlucky roll.
Backgammon Galaxy dice are rigged Quote
10-14-2020 , 01:23 PM
Quote:
Originally Posted by Robertie
I know lots of good players who play regularly on Galaxy. According to you the dice should be rigged against us. Yet none of us have noticed that the dice are in any way unusual or that it's harder for us to win matches than it would be over the board. What are we missing?
What is your screen name on backgammon galaxy?
I would like to play you if i happen to be on there at the same time.
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10-16-2020 , 03:51 PM
I love this discussion about rigged dice.

A friend of mine also believes he always has unlucky dice.

I think there is something else going on here, it is called the Baader-Meinhof phenomenon.

One funny thing is that I have never met (or read) someone who believes the dice are rigged in their advantage.

A sad thing is that spending energy on this subject keeps players from learning from their mistaken plays.

I play on Gridgammon and on Galaxy, sometimes I win, sometimes I lose, sometimes I play good, sometimes I play bad, but I don't think either has rigged dice.
Backgammon Galaxy dice are rigged Quote
10-19-2020 , 01:07 PM
Quote:
Originally Posted by Robertie
And what is the motivation for rigging the dice in this (or some other way)? If I were the owner/designer of some new BG site, it seems to me that generating random dice would be the best way to go. What am I missing?
Not everyone wants "random dice" i.e. computer generated rolls that accurately model real world dice. When Safe Harbor Games first came on line, there was a problem with the dice algorithm. Michael Petch and Will Womack demonstrated it to the site admins and worked with them to fix it. Problem solved, right?

No. A lot of players preferred the less "bouncy" dice (which rolled doubles at about half the rate of real dice) so SHG created a "casual play" room that used the original problematic less accurate dice algorithm.

Now, I have no opinion about BGG; my default is to assume that the dice are accurate models of real dice with the dice generator independent of the rest of the code, since this is the easiest approach for the developers to use. Why would they work harder than they have to do it wrong?

That said, SHG found that there was a market for "bad dice" and many players prefer the unrealistic dice. No idea what BGG's business model is, but until someone presents statistically valid analysis similar to what Petch and Womack provided, it's just the same old dice whining we've heard since the first internet discussion board was created.
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10-19-2020 , 01:16 PM
Quote:
Originally Posted by kruidenbuiltje

One funny thing is that I have never met (or read) someone who believes the dice are rigged in their advantage.
Back when I used to fly on commercial airplanes (pre-pandemic) I would sometimes amuse myself by playing the backgammon program included in the in-flight entertainment. The bot play was so bad that the only way to make it interesting was to attempt to lose on purpose. Now, I don't have any stats to back this up, but it sure seemed that it gave me "good" dice that effectively thwarted my attempts to lose.

In this scenario, the developers probably knew that most of the audience had no idea how to play well and tailored their product accordingly. The poor checker play was obvious (and I'm sure would be easy to demonstrate). The dice may or may not have been "fair" but my limited perception was that it was biased against the bot.

Apologies for the gratuitous dice whining. (c:
Backgammon Galaxy dice are rigged Quote
10-19-2020 , 01:34 PM
Quote:
Originally Posted by Robertie
And what is the motivation for rigging the dice in this (or some other way)? If I were the owner/designer of some new BG site, it seems to me that generating random dice would be the best way to go. What am I missing?
The Story of Mel seems appropriate here.

Excerpt:

After he finished the blackjack program...
he got a Change Request from the sales department.
The program used an elegant (optimized)
random number generator
to shuffle the "cards" and deal from the "deck",
and some of the salesmen felt it was too fair,
since sometimes the customers lost.
They wanted Mel to modify the program
so, at the setting of a sense switch on the console,
they could change the odds and let the customer win.

Mel balked.
He felt this was patently dishonest,
which it was,
and that it impinged on his personal integrity as a programmer,
which it did,
so he refused to do it.
The Head Salesman talked to Mel,
as did the Big Boss and, at the boss's urging,
a few Fellow Programmers.
Mel finally gave in and wrote the code,
but he got the test backwards,
and, when the sense switch was turned on,
the program would cheat, winning every time.
Mel was delighted with this,
claiming his subconscious was uncontrollably ethical,
and adamantly refused to fix it.

https://www.cs.utah.edu/~elb/folklore/mel.html
Backgammon Galaxy dice are rigged Quote
05-25-2021 , 09:16 PM
Free the dice backgammon galaxy
As a pro player and more than 2000 plays in backgammon galaxy I can tell you for sure that this is not the actual backgammon
The game is not that aggressive that you have to play and win in backgammon galaxy
Now I just play to beat the algorithm not the player infront of me
When you play alot you will understand 90% of galaxy algorithm so you can win alot
But the actual game is much more fun
I hope they will free the dice and remove the algorithm
Sorry for my bad English
Backgammon Galaxy dice are rigged Quote
06-01-2021 , 09:37 AM
It is possible to block users on 2+2 so that I never see anything they post or any threads they create?
Backgammon Galaxy dice are rigged Quote
06-02-2021 , 05:55 PM
Quote:
Originally Posted by JLee
It is possible to block users on 2+2 so that I never see anything they post or any threads they create?
Now we're asking the important questions!
Backgammon Galaxy dice are rigged Quote
06-15-2021 , 09:04 AM
I think Backgammon Galaxy is a great site as far as online backgammon goes. However, please understand the meaning of words. What is computer programming? What does random mean? A random computer program would be an oxymoron because to program something means to control its outcome with the pattern or algorithm created. The very nature of random is an uncontrolled outcome. Here is a pretty good explanation: https://engineering.mit.edu/engage/a...random-number/ What makes Backgammon Galaxy a fairer game is that their program is generated according to the overall odds, and I think that is about the best you can do if you want to play backgammon online.
Backgammon Galaxy dice are rigged Quote
09-21-2021 , 07:19 PM
I am still to have a rigged dice believer take my bet:

I will let you predict the dice of any rolls of your choice:

I will lay odds:
28-to-1 on a specific double.
4-to-1 on rolling a double (any double).
14-to-1 on any specific non-double roll.

You have to make minimum 30 bets.

The bet size can be whatever you want.

For all the rigged dice believers who thinks their dice are rigged, they could beat me hugely if they are right.

I am still waiting for anybody to take the bet.

… the dice are not rigged. Why the f*** would we rig the dice, when we are trying to be the chess.com of backgammon. And you play for RATING POINTS! Marc Olsen, Sander Lylloff, Mochy… the front figures of Galaxy. Along with 50+ other grandmasters. Don’t you think, that if there was the slighest deviance from randomness in our random number generator, that it would be detected and statistically proved immediately by super experts?

It’s hard pill to swallow, that the dice are not out to get you. But they are not.

Best regards, Marc Olsen, CEO of backgammon galaxy
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09-22-2021 , 02:04 PM
I would take Backgammon Galaxy "dice" over 99.9% of all dice made as far as randomness.

as far as blocking someone, that can be done - I was banned from 2+2 for a while for saying I could beat NFL ATS 60% - I took a bet from a dude who said I was lying and was banned (I probably said something - still hit 60% that year). Don't get excited 392-224 but that is over 25 years - not many bets anymore.

The secret? Bet BAD teams when they play GOOD teams (with some conditions). Carry on - this is a really silly thread,
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09-22-2021 , 09:50 PM
Quote:
Originally Posted by Marc_Backgammon
I am still to have a rigged dice believer take my bet...
I don't believe anyone will take your bet, Marc. From what I've read, most everyone who believes the dice are rigged aren't claiming they know what they are going to be ahead of time. They simply claim they aren't "random" and/or they are simply "rigged" and "favoring one player."

Of course, no one has EVER presented any EVIDENCE to support their claims. They play one or two matches (or in the case of chuckles1066, a single 5-point match on Galaxy) and feel that is enough to reach a conclusion about the dice.
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09-24-2021 , 10:55 AM
LOL - this is a funny thread. ANYWAY - I was playing Extreme Backgammon with a friend. Another guy who had not played for the last 30 years.

We were going against the Champ and after a few games THESE DICE ARE RIGGED!! and LITERALLY the next 4 rolls were the most outstanding rolls I could have gotten.

Just like Hold'm - if you have played a million hands you have seen some REALLY "rig" -worthy flops and if you have rolled a million dice you have seen some totally "rig" worthy rolls - but people RARELY remember when that have gotten the lucky shot.

Humans only remember bad things!
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