Quote:
Originally Posted by Tuee
In each of these problems, red has an awkward 56 roll that forces him to either a) sacrifice defense by breaking an anchor, 2) sacrifice connectivity by breaking the midpoint, or 3) sacrificing flexibility by burying checkers from the 8pt.
I'm having trouble understanding how circumstances should dictate which "sacrifice" is best. (match score , white 10 away/ red 11 away, centred cube)
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Obvioulsy the risk of being attacked is a key factor here, but can anyone explain why 2 builders for white's home board is still safe enough to break anchor, but 3 builders is not?
Look at the race. It usually will give you a lot of good information to help you make your decision.
In the first case, you've got a racing lead and 65 is a racing roll. The back checker is not going to be under any real threat (55 is the only pointing roll). If red misses, you're in great shape. If white hits, it's a disappointment, but you're still in decent shape.
In the second case, your lead is smaller, but it's still there. You are coming to the end of your running window. You want to run BEFORE red's position becomes too threatening. Otherwise, you'll have to sit tight (and crunch or be squeezed off the anchor, depending how the dice fall).
In the third case, you're losing the race, so you don't want to run. You need to hold the midpoint, so there are no other options.