Quote:
Originally Posted by masque de Z
Its all very simple really. Just go to excel and create a file dice1.txt or dice1.csv by basically creating a column that has the form on cell A1;
+INT(RAND()*6)+1
then copy this cell and paste on the entire column of A from A2 to A10000 say .
Now you have a column of 10000 rnd dice rolls. Save the file as say dice1.csv (select csv format) and answer yes to all questions.
By the way if you go to cell B4 and enter a spacebar entry from keyboard and then press enter the entire column A is recalculated and you have a new sequence.
Create as many such files you like.
Then go to GNU and in settings , options , dice , select read from file. Then it will prompt you to select the file so go where you saved the dice1.csv and select it.
From now on all the dice is taken from this file and you can actually observe that this is true for verification. In fact you can take a look at the file after 100 rolls and still see the sequence you saved so that it doesnt turn back on creating its own rolls later . Of course you shouldnt be looking at the sequence for other than test purposes because you then are the one cheating by knowing what will come. In any case now you have an external source of dice and no more a possible claim of cheating. Play this way and see if you have the same feelings of frustration that we all get when graded by this "sob" lol program at 1800 or 1750 or 1950 that then has the "audacity" to always claim we are always luckier (if you see the luck estimation) when we win a 17 point match every once in a while (say 40% of the time for me).
Keep in mind that if tell GNU to read from a given file, every time you start a new GNU session it is going to start from the top of the file, so you will get the same sequence of rolls unless you tell it to use another file.
You can also have gnu get dice rolls from random.org, which bypass the dice PRNG and downloads a set of numbers form random.org. I am not sure that you can see what it fetched from random.org however, so if you are in the gnubg cheats crowd you might still claim it manipulated the numbers. You could also use random.org yourself to created a set of truly random number in a file like the excel method above, but the PRNG in excel I am sure is good enough for generating dice rolls.
The feeling that electronically generated dice, whether from bots or online servers, are somehow cheating or not correct is extremely common, and virtually always unfounded. (I know of one proven exception). There is something about the human mind that seems to attribute the jokers and antijokers in an electronic format to cheating, when the same rolls or sequences of rolls with real dice are readily accepted as just "bad luck" or "good luck". And if you play live much at all you will see the same sort of things happen with real dice.
Even for those of us that understand something about the behavior of random numbers it is hard to shake the feeling that something is amiss when you get some of these sequences. I know I find myself, particularly playing on line, mumbling things like "unbelievable, "happens every %^&* time" etc. when my opponent does something like rolls the one double that brings them off bar against a 5 point board and hits my blot all at once, or seems to roll the 1 in 18 shot multiple times in a match. But those are emotional responses to the situation coupled with selective memory, and I realize that in the long run it is just the nature of the game, and it happens in live play all the time as well. Somehow, we just don't seem to jump to the "cheating" conclusion in live play like we do with generated dice.