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Old 10-24-2017, 03:55 AM   #1
deh
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5-1 to play, primes

White - Pips 161

Black - Pips 93
Black to Play 5-1
Created with www.BGdiagram.com

What is the best plays here? Thank you!
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Old 10-24-2017, 05:10 AM   #2
e_holle
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Re: 5-1 to play, primes

Only two choices for the five. I don't like 13/8, since it removes threats and I'm not looking to turn this into a running game just yet. That leaves 8/3. Kind of ugly, but I don't have a lot of options. That leaves the one. 24/23, 13/12, 6/5. I would go with one of the first two, simply because I don't want to have to choose if I roll a three. 24/23 feels more natural to me, and I like the checker on the 13.

24/23 8/3.
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Old 10-24-2017, 04:55 PM   #3
RolldUpTrips
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Re: 5-1 to play, primes

Quote:
Originally Posted by e_holle View Post
Only two choices for the five. I don't like 13/8, since it removes threats and I'm not looking to turn this into a running game just yet. That leaves 8/3. Kind of ugly, but I don't have a lot of options. That leaves the one. 24/23, 13/12, 6/5. I would go with one of the first two, simply because I don't want to have to choose if I roll a three. 24/23 feels more natural to me, and I like the checker on the 13.

24/23 8/3.
Feels like the back checker should be left alone. There are more combos of 3s than 2s to get to the edge.
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Old 10-24-2017, 07:22 PM   #4
deh
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Re: 5-1 to play, primes

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Originally Posted by RolldUpTrips View Post
Feels like the back checker should be left alone. There are more combos of 3s than 2s to get to the edge.
Given that the best 5 is probably 8/3, that leaves 2 options to play 1. And I cannot explain the right one.
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Old 11-03-2017, 01:37 PM   #5
_Z_
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Re: 5-1 to play, primes

After 8/3 the relevant factors appear to be:

13/12: dupes Black 2s but leaves 14 rolls to get to edge of the prime and gets the outfield checker closer to home so 6s and 5s are killed sooner. For example, there's an immediate swing on 6-5.

24/23: leaves only 12 rolls to get to edge for the prime, but undupes everything, so 1s, 2s and 3s do something good.

6/5 is a play too, but if you're going to leave the checker on the 24, it seems like you might as well undupe 3s and get closer to killing 5s and 6s by playing 13/12. I'd rather have 2s duped than 3s, I think.

It seems kind of close to me. I'll go with 13/12 though.
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