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Extracting irl morality solutions from solving games... Extracting irl morality solutions from solving games...

06-22-2013 , 03:14 PM
Quote:
Originally Posted by Aaron W.
You would have to say what you mean by "turn poker into a cooperative game." (Three sentences.)
The new goal of poker is to solve the game, rather than picking up individual ev. This changes the context maybe.
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06-22-2013 , 03:20 PM
Quote:
Originally Posted by newguy1234
The new goal of poker is to solve the game, rather than picking up individual ev. This changes the context maybe.
Congratulations for keeping your answer to three sentences. However, you have revealed once again that you really don't understand what the words mean.
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06-22-2013 , 03:28 PM
Quote:
Originally Posted by Aaron W.
Congratulations for keeping your answer to three sentences. However, you have revealed once again that you really don't understand what the words mean.
I think you say that since just because players are 'cooperating' on their strategy doesn't mean its a 'cooperative game' all of a sudden.

But I wonder if that is not true, and maybe we aren't able to fully see through the context of the current game and properly project the ramifications of its change.
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07-18-2013 , 01:47 AM
Quote:
Originally Posted by RollWave
lol, you are just now acknowledging that there is a difference between cooperative and non-cooperative games?

yes, this difference is extremely relevant, as people have been saying for 300+ posts.
In the sort of game theory that is studied and applied by economists the concept of “utility" is very fundamental and essential. Von Neumann and Morgenstern give a notably good and thorough treatment of utility in their book (on game theory and economic behavior). The concept of utility (mathematical) does indeed predate the book of Von Neumann and Morgenstern. And for example, as a concept, mathematical utility can be traced back to a paper published in 1886 in Pisa by G. B. Antonelli.

When one studies what are called ”cooperative games", which in economic terms include mergers and acquisitions or cartel formation, it is found to be appropriate and is standard to form two basic classifications:

(1): Games with transferable utility.
(and)

(2): Games without transferable utility
(or “NTU" games).

In the world of practical realities it is money which typically causes the existence of a game of type (1) rather than of type (2); money is the “lubrication" which enables the efficient “transfer of utility". And generally if games can be transformed from type (2) to type (1) there is a gain, on average, to all the players in terms of whatever might be expected to be the outcome.

But this function of chips in generally facilitating the transfer of utility would seem to be as well performed by the currency of PSFTCIAFBIDOJ as by that of a player run site. Or the question can be asked “How do `raked poker' and `rakeless poker’ differ, if at all, for the valuable function of facilitating utility transfer?". But if we consider contracts having a relatively long time axis then the difference can be seen clearly.

Consider a poker society where the chips in use are subject to a rapid and unpredictable rate of rake so that chips worth 100 now might be worth from 50 to 10 by a year from now. Who would want to lend chips for the term of a year?

In this context we can see how the “quality" of a rake standard can strongly influence areas of the poker economy involving financing with longer-term credits.

And also, if we view rake as of importance in connection with transfers of utility, we can see that rake itself is a sort of “utility", using the word in another sense, comparable to supplies of water, electric energy or telecommunications. And then, if we think about it, we can consider the quality of rake as comparable to the quality of some “public utility" like the supply of electric energy or of water.
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07-18-2013 , 03:47 AM
Quote:
Originally Posted by newguy1234
In the sort of game theory that is studied and applied by[...]
<snip Nash mishmash>
First, cite.
Second, wtf with the uneven and inaccurate transposition into poker terms.
Third, so what?
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07-24-2013 , 11:31 AM
Quote:
Originally Posted by Original Position
First, cite.
Second, wtf with the uneven and inaccurate transposition into poker terms.
Third, so what?
You've been the best mod to me of the whole Internet which is interesting I think because you have the most controversial section of all (thx.).


http://forumserver.twoplustwo.com/29...poker-1353102/
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04-04-2014 , 11:06 AM
Quote:
Originally Posted by RollWave
why? poker is a non-cooperative game. you intend to show that real life should be played as a cooperative game. One strategy would have nothing to do with the other - and could even be viewed s counterproductive/misleading.

all the time spent trying to learn a non-cooperative game could be better spent learning a cooperative game which would have more realistic applicability.
The writer has developed a "dynamical approach to the study of cooperative games based upon reduction to non-cooperate form.
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04-04-2014 , 11:11 AM
Quote:
This is nonsense. From a game theoretic standpoint, if we cooperated to solve the game of poker, all that would mean is that everyone loses. Poker is a negative-sum game, so there is no solution whereby everyone wins. Yes, the strategy of the game would be more sophisticated, but the purpose of the game is not to have more sophisticated strategy--it is to win money or play better than your opponents.

When one studies what are called ”cooperative games", which in economic terms include mergers and acquisitions or cartel formation, it is found to be appropriate and is standard to form two basic classifications:

(1): Games with transferable utility.
(and)

(2): Games without transferable utility
(or “NTU" games).

In the world of practical realities it is money which typically causes the existence of a game of type (1) rather than of type (2); money is the “lubrication" which enables the efficient “transfer of utility". And generally if games can be transformed from type (2) to type (1) there is a gain, on average, to all the players in terms of whatever might be expected to be the outcome
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04-04-2014 , 11:53 AM
I've come to understand myself a lot in the last short while. I realize now the difficultly in communication I have with this subject and content, and I am starting to understand why. [QUOTE]

Quote:
How exactly do you envision a cooperative effort to discover the NE and/or optimal strategy for Poker?
I point out this as a fundamental. Its not meant to describe the vision in the context of our daily life. We would want that extrapolated in real time. The simply direct answer to your question would be we share our strategy secrets without reservation. The ramifications are great of course, because with such a change in utility, or game type (from non transferable to transferable OR competitive to cooperative), or however we wish to represent or describe such a change, there will be a drastic change in strategy for example sitting on a table may no longer be the best way to maximize ones ev.


Quote:
Would people play poker and if someone is losing start to soft play him or something? Or stop the game and everybody teach him to play better? What really is your idea here?
Now I understand this question, because you want to know the irl implications, and in the context of your question I have not given them, nor do I wish to define them. You ask me what my idea is, and so my answer is always that is 'a fundamental' in my eyes. But you are really asking what does my idea lead to, and since I never intended at this point to lead it to anything, my answer to you was (by my not conscious mistake) empty.

This would be an example of an answer to your question:
Quote:
And how is it anything someone couldn't program a computer to search for in the same way
Quote:
The complexity of the mathematical work needed for a complete investigation increases rather rapidly, however, with increasing complexity of the game; so that analysis of a game much more complex than the example given here might only be feasible using approximate computational methods.
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04-04-2014 , 12:30 PM
Quote:
Originally Posted by RollWave
oooooooooooooooooooh, i see the problem. You aren't counting deviations in isolation the way you are supposed to.

When someone says "player A can deviate and improve his score" that carries with it an implicit assumption of already knowing that the other players do, ie that they don't deviate. So in the quoted example, Player A gets 10 extra bucks. There is no rest of world deviating towards war. Player A changes, rest of the world stays the same.

Now i get that you are just trying to say that "well, if player A deviates, then player B would also deviate in retaliation, and now they are both worse off". Right? Is this your point? So when you say "Player A can't deviate and be better off" you really mean "Player A can't deviate and be better off because player B will also deviate in retaliation and things continue to spiral downward".

These are not at all the same thing.

Assuming that this actually is what you mean, they were right when they said you don't understand what a Nash Equilibrium is, because if you are using it in this way, you are completely wrong. You need to only look at changing 1 action, not changing all actions.


Quote:
Originally Posted by RollWave
and peaceful helpful world is defined as one where everyone cooperates and nobody deviates. obviously one can't live in a more cooperative and less deviant world if they cooperate less and deviate more. you are merely pushing a tautology.
Quote:
Originally Posted by PairTheBoard
As I am presently wathching the Heat/Pacers game 5 while reading this thread I'm thinking of an example relevant to newguy's view. For arguments sake let's assume that if all the Heat players play together perfectly as a team they will win. But if one player decides to go all playground, ignoring teamwork to hog the ball and take bad shots trying to look the superstar, then the team will lose. The player who "defects" in this way might boost his stats but, for arguments sake, what he gains pales in comparison to what he loses when the team doesn't win.

If the few rich people in the world become too rich at the expense of making too many other people too poor then in the long run the rich people will suffer when the poor people revolt. Maybe not so relevant but what the hell.


PairTheBoard
I'm simply saying if you want to progress basket ball to the max, then get all the players and coaching together and discuss how to improve known strategies of the game.

You might argue the nba is the ideal system to develop the game. But that is not the intention of the nba, not its mission, not the utility for it.

If you want to do this the best way would be to start with the intention of improving our knowledge on the game, and not with either the assumption that capitalism in the for of NBA is a given, nor with the assumption that there MUST be individualistic competition.

Note: that in this sense, and of what I describe, you can still have individualistic competition and utilities (I know I used this word bad here), while still remaining cooperative. Without such a note of course this would be the first counter point someone presents (that you need some form of individual competition).
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04-04-2014 , 12:39 PM
Quote:
Originally Posted by zumby

As we have pointed out many times, you constantly reference "best for the individual AND the group" as Nash. The real John Nash never said anything like this. The Russell Crowe portrayal of Nash did. Again, if you want us to take you seriously you need to be able to put your hands up, admit your error and move on.
The quote we laugh at me about starts out something like "Adam smith was wrong", and alludes to the correction that he should have said "Individual AND the group"

Adam Smith never said anything that I can relate to being WRONG in terms of denouncing any connection or benevolence towards neither the individual NOR the group.

THIS is what is important. People are too busy ridiculing me to realize the obvious.

Quote:
Originally Posted by RollWave
are there any unguarded jars of coins in your world of collaboration? I assume there would be since nobody ever screws anyone over. If i am the last one in the office and I take a nickel out of my coworkers spare change jar on my way home - i have deviated from full teamwork and cooperation, and i have achieved personal gain.

i would have achieved that which youve assured is impossible.

why do you think in a world of full cooperation that nobody ever leaves their things unattended?
You do not personally gain, by screwing over the world you live in.

If utopia is possible (as an ideal and an example), you do not personally gain by flawing it. This is clear, simple, and obvious.
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04-04-2014 , 12:57 PM
I added posts today starting from #357. I just had a small revaluation (revelation but not spiritual or large) that lead me to understand the issue of communication.

First, some people are stuck laughing at me for the comparison of the nash equilibrium to the explanation of it in "a beautiful mind". These people are the type of people who like to know something others don't and laugh at them in order to make themselves feel smarter. I am addressing not those people.

I said the solution to (for example and loosely put) world peace is A nash equilibrium. I did not mean to say that is THE nash equilibrium.*

And then I mean to add that the solution also HAPPENS to be good for the individual AND the group. Without giving the solution, or examples of it, this can be shown, ....however, it takes a new (more correct because of the intent of the people that developed/furthered them) understanding of the implication of past game theory concepts.

I have re wrote nothing, but our current projection of the pastly formulated fundamentals of game theory is not correct.

We want to study a game which is comparable to irl....

And poker is the most OBVIOUS target.



*The caution is that in my mind, and to be explained not now, and not here there is no distinction tho
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04-05-2014 , 05:10 AM
Then there is that thing thing about possibly creating bitcoin.
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04-06-2014 , 01:18 AM
In order to hide a certain design or function of a certain creation from prying/malicious eyes, or to give a different metaphor in order to continue the momentum needed until the tipping point of flight is needed, the engineer devises a way of creating a project in parts while still maintaining the integrity of its final stage. In this case once the pieces are out there inevitability ensues. Like the parts of a plane created separately but in this instance they fly themselves together to make their result.

The trick is of course dividing the desired result, into parts that represent functions that do not reveal the final project they will become. In the case of bitcoin, the public is left to debate whether or not there could possibly be any worth to it, all the while, its only purpose in the short term is just to exist. Much like a seed laying dormant beneath the soil, unbeknownst to the hungry birds above. Ideal money is the foundation that waters this seed while social media is the fertilizer.

This only leaves us to wonder where do the parts begin, where do they end, and what is to be the final result. In this we must also ask who worked on this project and whether it stops at the man himself, or whether there are others at different level that had there hand in it.

We already alluded to the meeting (possibly just a meet and greet) between nash and Einstein. And we know for our modern society that all the great minds either worked together on projects or separately but on different parts of the same project (namely the atom bomb). And we expect that these peoples did not communicate to this sorts? We know Bohm was locked out of his work, do we really feel he was wasn't prepared for this? Were these men not able to communicate, because of the powers that be kept them from colluding against their power? Or did these men develop ways that were beyond the capabilities of people who consider these great minds their enemies.

I would suggest code was used, specifically cryptography. That while nations were fighting and code breakers were pitted against each other under the formality of war, slowly as these technologies (maths) were advanced, these great minds were able to connect with each others minds and begin projects and vision of their own in a cooperative effort not yet seen before.

This shouldn't be surprising, and we can see in games which involve implicit collusion, such a thing is not possible with players of inferior knowledge. With the greatest minds tho implicit collusion becomes a given, and telepathy ensues since it cannot be shown to be different than simply implicit collusion.

So trying to divide nash from einstein, and the other great minds gets quite difficult, and one begins to wonder about and gray the divisions between all these people, and their contribution the next level of evolution of what we refer to as civilization.

Then we understand that our first form of communication with other life that is (obviously) 'out there' is implicit collusion. And of course in order to initiate such a thing we need to first become worth of such a thing. Because a conflicted and therefore unintelligent society, cannot communicate on these telepathic lines.
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04-13-2014 , 03:27 PM
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04-13-2014 , 06:25 PM
One more extremely relevant quote from Nash....

Quote:
Of course, really, the economic theory relevant to international trade goes back to Adam Smith (who wrote “The Wealth of Nations”) and another British economist (Ricardo) is credited with introducing the important “comparative advantage” concept. (Adam Smith had definitely used the simpler “absolute advantage” concept in relation to which goods should be exported and which imported.)
I think we should go back and read this entire thread, or maybe we still don't understand the link that nash is making to Adam Smith...
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