Ship is the correct play. You can justify all kind of exploits here by not shipping.
Quote:
Originally Posted by Jarretman
The thing that confuses me about these spots is because we're raising so large we should have a lot of bluffs (I thought/think at least), and we're gonna run out of good hands to use as bluffs.
Excellent criticism since it forced me to count combos and think ranges in more practical way. Maybe this true in general. In this spot however AT (12 combos), KTs (3 combos)=15 combos and AK is 16 combos. It's balanced or close enough! (accidentally but I'll take it). Obviously you can play hands a bit differently but that goes for AK and A9 type of hands as well.