Mini/"I'm bored and have time to post" update
Enjoy.
Have been trying to go to my local "even less" since the Nov 2017 debacle and mostly succeeding. The few times I've been, I've played multiline full pay at quarters to try and keep variance down. Most of the sessions have been pretty pathetic, honestly. Never a glimmer of hope of booking a winner, no dealt monster hands, and most good draws don't materialize.
The one winner I booked prior to a few days ago came, unsurprisingly, by virtue of total lightning strikes from nowhere. It's pretty tough NOT to win when stuff like this comes in, assuming one runs halfway normally in other respects.
Apologies for potato-like quality of pic- that's one ace turning into 4 w/kicker. I didn't realize I snapped a blurry one until later.
Actually took a decent pic this time.
"Flip and pay" poker
So... this one is interesting. It's a new game that showed up at my local recently. I gave it some play out of curiosity when it first arrives but quickly bailed. I'll explain more below, but when I first tried it I tried at 10c credits, saw the negative side of variance, and quickly came to the conclusion that there's no chance of making a nice score here so I stopped.
The gist is, you bet double credits, much like UX. Let's start there. So 25c credits is plenty big for me ( 25$ coin in for 10 lines). The paytable- crappy, or so I thought. 8/5 for TDB, as opposed to 9/7 for regular full pay TDB. I assumed this was ultra bad, but I finally went to WOO to check it out recently and it turns out a 7/5 TDB game on this version is "only" 98% payback. So 8/5 is better- no idea how much, but probably close to 98.5. Certainly not as bad as I thought it'd be. Now, what do you get for the double credit bet?
Any card dealt can "flip" to a better card, so long as-
1. The new card is above or below one rank, same suit (so an ace of clubs can "flip" to a king or 2 of clubs).
2. The new hand is an EV improvement, AND improves to better than jacks or better (so dealt A of diamonds, K of clubs, XXX the king will NOT flip to an ace of clubs; but dealt 33 A diamonds, K of clubs, X, the K WOULD flip (since you improve to two pair) and then you hold just the aces).
The flip feature will ALWAYS kick in assuming the above are satisfied, and the player should ALWAYS keep the flip (EV improves). It took me a bit of thinking to realize just how powerful the feature could be, assuming a bit of luck.
Examples-
1. Dealt AAA with an 2 or K of the 4th suit? That'll flip to 4 aces!
2. Dealt AAA with a 5 of the 4th suit? The 5 will flip to a 4 and you'll now be drawing at AAA w/ kicker!
3. Dealt JQK clubs, 9 of clubs, A of spades? The 9 now flips to a 10 of clubs (dealt straight), and now one can draw at 4 to a royal
4. Any 4 to a royal actually has 1 extra of being a dealt royal (eg, dealt 10jqk suited, if the 5th card is the A or 2 of that suit, that's a dealt royal).
Realizing this, coupled with the realization that it wasn't quite as -EV as I suspected, I knew the next time I went in it was going to be flip and pay. That "next time" was a few days ago.
Started off at 10 lines, 25c, prepared to lose 2k if necessary. I never needed more than my initial 100$ bill.
Was dealt this 4th or 5th hand in. You can see at the lower right of the screen the "2 spades". Basically I was dealt 333 with the offsuit 2, which then flipped to premium quads!
Result-
Before they can even pay me, I'm dealt, OUTRIGHT (no flip this time)-
Result-
So, 5 min in, two fantastic deals and I'm off to the races. I quickly step it up to 50c and experience the downside of the game. That double bet just CHEWS YOU UP when you don't make hands. Of course, I got plenty of trip draws (any dealt pair + a flippable card = trips) but the premium ones just couldn't find a way to come in. I must have drawn at premium trips at least 10 times, 10 handed and didn't make one. So I put back in 2k in about 15 min.
Came to my senses and started playing 25c again, and very soon backed that down to 5 lines. I figured, I'm playing for dealt monsters, the chance of a dealt monster is much higher with this feature, BUT I need enough coin in time to give myself a shot. I'd be perfectly happy with dealt 2.5k (5 lines, 4 2,3,4's w/ kicker) or dealt 5k (4 awak or royal), so stop swinging for the fences all the time.
Pretty soon after, the flip comes good again-
Result-
I think I played for 5 hours just pure turbo mode. The machine has an autohold so I didn't even have to make hold decisions. Just cycled as fast as I could. With the flip feature, I can't even tell you how many premium draws I had, how many dealt quads. I lost count. Obv missed and made a bunch.
When it finally got super late and I was about to leave, the machine sticks one last hook in me-
All 4 premium dealt quads on this night were 3's. So odd.
Unfortunately, I caught zero kickers this time.
I ended up cashing out up 4k, super tired but had a ton of fun. Never did get dealt 4 aces, royal, or quad premium with kicker- but there's always next time! I did get to draw at 4 to a royal (that started life as 3 to a royal prior to the flip) twice, but blanked every time.
I will definitely play this game again. It's fun and I recommend it to anyone. Keep the credits reasonable- the cold patches are REALLY cold.
Pros-
- make big draws all the time
- make "dealt" monsters all the time
Cons-
- double bet
- negative variance is REALLY bad
- paytable worse than full pay game
To be continued...