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Micro Stakes Full Ring Discussion of up to .25/.50 online no-limit pot-limit Texas hold'em full ring games, situations and strategies

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Old 10-26-2007, 11:24 AM   #16
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Re: PAHUD Stat breakdown by color...

I only 4 table on Full Tilt if that, I'm having trouble with PAHUD there (or maybe it's just the FT software) but everything keeps freezing up on me every 5 minutes so I rarely play there anymore. I was just looking at the racetrack layout, never thought about it but that would probably work better for combined stats.

I usually play 6-8 on Party and Stars with the combined stats. Much easier to see.
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Old 10-26-2007, 12:00 PM   #17
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Re: PAHUD Stat breakdown by color...

Grunching.... 'cause I'm lazy

I take all the "Watch Out!!" range and make it red. Then use yellow, then green.

But, and this is where grunching might be wrong, I assume others are not fully thinking thru the color-code system. I put the "excellent" player in red and work my way to fishy green. Also, only use three colors to minimize my over-reliance on the stats. I have, in the past, overused the stats/HUD (especially the icon YUCK)and now with just three colors, it reminds me that the colors are only a suggestion of villain's tendancies.

I am going to list my colors for VP$IP in generic numbers as I don't have the actually numbers avail right now.

0-10% Yellow
11-22% Red
23-99% Green

The super rock is not that hard to play against. Why would you color code him RED??? Make all your "excellent" player stats red and you will get a better picture of the TABLE DYNAMICS when skimming thru looking for a table to join.

Just MHO.
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Old 10-26-2007, 12:24 PM   #18
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Re: PAHUD Stat breakdown by color...

JH1

EDIT: Geez, I can't stand FTP Player icons...why do you still show them? They just clutter the screen IMHO.

Go to PAHUD and delete from your layout:

VP$IP
PFR
AGG
WTSD
Hands

Next, configure a Combination Stat to incorporate the previously deleted. Position across the top of player name box.

That will go a LONG way to freeing up space on a FTP table.

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Old 10-26-2007, 12:39 PM   #19
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Re: PAHUD Stat breakdown by color...

If you want to save on space and declutter you can use "combined stats"
For example I have the standard VPIP/PFR/AF all in one line. That clears up some space so you can add "fold to c-bet" etc.

I use colour coding too but I have no idea what colours to use for
- WSD
- Fold to C-bet

Edit - See King Spews post above for a better explaination! LOL.
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Old 10-27-2007, 02:13 PM   #20
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Re: PAHUD Stat breakdown by color...

Hi.

Iīve been using my HUD without any structure to the colour code, basically just using the default ones. I think youīre right about trying to settle a "standard" to the colour codes. My personal opinion is that using 5 colours like OP (Split Suit)is to many as it will be hard to get a "quick" read of the opponent. I liked the idea of having a "good player" colour like King Spew suggested, but I think that using only 3 colours makes the ranges to wide but then again, like he said, itīs only a suggestion to villains tendencies.
I use 2 combined stats in my HUD, each with 4 stats in them (VPIP/PFR/TA/ATS and CC/CB/FCB/WSD) and if I find a player with the first line all in the red I would know that this is a player who knows what heīs doing. Hereīs a suggestion of colours/ranges mixed from posts in this thread. Feel free to hack them (or me ) to pieces if you donīt like them, but please explain why.

Yellow = Tight or passive
Red = Reg / good player
Pink = upper range of the red. Looser / more aggro.
Green = probably quite exploitable

VPIP
0-11 Yellow
11-21 Red
22-26 Pink
27- Green

PFR
0-9 Yellow
9-16 Red
17-22 Pink
23- Green

TA
0-1,6 Yellow
1,61-2,25 Red
2,25-3 Pink
3- Green

ATS
0-15 Yellow
15-35 Red
35-55 Pink
55- Green

FCB
Like JH1 above.

CB/WSD/CC
I need some help with those so please.......

// M
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Old 10-27-2007, 02:59 PM   #21
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Re: PAHUD Stat breakdown by color...

Quote:
CB/WSD/CC
I need some help with those so please.......
CB
85-100 Yellow
70-85 Red
<70 Green

WTSD

<17 Green
17-24 Red
24+ Yellow

CC

Don't really care... don't use in my decision making.
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Old 10-27-2007, 05:47 PM   #22
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Re: PAHUD Stat breakdown by color...

i rly think that if we are going to do a 3-4 color system (which i dont mind if everyone finds it simplier) we do

Red - very rock
Yellow - middle road
Green - go time
Pink loosesy

and what do tehse comobo-stats do? ( I skimmed, so if it was covered, i missed it. is it the auto4 stats? (vpip/pfr/af/hands))
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Old 10-27-2007, 06:44 PM   #23
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Re: PAHUD Stat breakdown by color...

Quote:
Next, configure a Combination Stat to incorporate the previously deleted. Position across the top of player name box.
Can't believe I never knew this. Thx.
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Old 10-27-2007, 09:35 PM   #24
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Re: PAHUD Stat breakdown by color...

Quote:
and what do the comobo-stats do?
Reduces footprint of the HUD. Same stats...less space.
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Old 10-28-2007, 01:46 AM   #25
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Re: PAHUD Stat breakdown by color...

How do you copy the color and ranges once they are set up for one poker site to the other sites. Is there a way to do this without exporting everything which would mess around with the placement of the stats.
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Old 10-28-2007, 04:18 AM   #26
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Re: PAHUD Stat breakdown by color...

Quote:
i rly think that if we are going to do a 3-4 color system (which i dont mind if everyone finds it simplier) we do

Red - very rock
Yellow - middle road
Green - go time
Pink loosesy

and what do tehse comobo-stats do? ( I skimmed, so if it was covered, i missed it. is it the auto4 stats?
(vpip/pfr/af/hands))
Yea it makes the information alot easier to look at and process.
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Old 10-29-2007, 01:15 PM   #27
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Re: PAHUD Stat breakdown by color...

just finished this one. look alright?

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Old 10-29-2007, 02:36 PM   #28
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Re: PAHUD Stat breakdown by color...

Quote:
JH1

EDIT: Geez, I can't stand FTP Player icons...why do you still show them? They just clutter the screen IMHO.

Go to PAHUD and delete from your layout:

VP$IP
PFR
AGG
WTSD
Hands

Next, configure a Combination Stat to incorporate the previously deleted. Position across the top of player name box.

That will go a LONG way to freeing up space on a FTP table.


I actually find the player icons quite useful when I'm 6+ tabling. They let you quickly generalize how you want to play the hand against particular opponents without having to look at a multitude of stats on the players left to act. I mostly ignore a lot of the icons, but I am particularly interested in 4 of them and that's why I display them: fish, mouse, rock, and calling station as I find these are the most profitable to play against in certain scenarios.

As I said I don't play much on FT as I'm not a fan of the software/PAHUD problems with it timing out due to a freeze with a fullhouse after I make a big turn bet really sucks. I also do use combined stats on all other sites where they fit a lot better (layouts for Stars and Party are excellent IMO compared to FT, I've downloaded mods for both as well to make them easier to see).

Edit: I like how you have the one set of combined stats on your layout for VPIP etc. I'll probably be switching to the racetrack layout next time I play there so I'll try to post a screenshot if I can manage to fit all 3 sets of combined stats that I normally use.
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Old 10-29-2007, 03:11 PM   #29
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Re: PAHUD Stat breakdown by color...

Hi.

Split Suit, I think that layout is OK, but donīt you think itīs easier to find the fish or weak players if their colours are brighter? I did some datamining just to see how it looked and personally I think the bright colours stand out a bit .



// M

How do you get the pictures to show directly, without the link???

// M
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Old 10-29-2007, 04:12 PM   #30
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Re: PAHUD Stat breakdown by color...

2 things.

1.) the color always gets dimmed down when i screenshot for some odd reason. dont kno why
2.) im colorblind. (colorblind to red, and shade blind). so brightness generally doesnt register with my eyes. this is also why i use very different colors for my stats (i cant do blue, light blue, and dark blue for differentiation)

that being said, ur UB layout looks good. saddly, FTP doesnt give u that kind of realestate to put stats. the nameplate is kind of a huge roadblock (tho maybe racetrack works better for ppl, i dunno)
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