Iīve been using my HUD without any structure to the colour code, basically just using the default ones. I think youīre right about trying to settle a "standard" to the colour codes. My personal opinion is that using 5 colours like OP (Split Suit)is to many as it will be hard to get a "quick" read of the opponent. I liked the idea of having a "good player" colour like King Spew suggested, but I think that using only 3 colours makes the ranges to wide but then again, like he said, itīs only a suggestion to villains tendencies.
I use 2 combined stats in my HUD, each with 4 stats in them (VPIP/PFR/TA/ATS and CC/CB/FCB/WSD) and if I find a player with the first line all in the red I would know that this is a player who knows what heīs doing. Hereīs a suggestion of colours/ranges mixed from posts in this thread. Feel free to hack them (or me
) to pieces if you donīt like them, but please explain why.
Yellow = Tight or passive
Red = Reg / good player
Pink = upper range of the red. Looser / more aggro.
Green = probably quite exploitable
Like JH1 above.
I need some help with those so please.......