Hey guys! I’m Don, and I’ve been playing poker professionally for about a year and a half now. I play almost exclusively live NLHE and PLO, stakes around 5/10. I am most well-known in the poker world from my
PG&C thread on 2+2, and have also done guest commentary on Bart Hanson’s Seat Open Podcast and on Live at the Bike a few times. I’ve learned the majority of what I know about poker from 2+2, so I’m very excited to join the ranks of the CotW authors and give something back to the community. Without further ado…
So this Concept of the Week is about turning made hands into bluffs. While this move should be using very sparingly, knowing when to do so will add a new element to your game and a bit to your winrate. Furthermore, it's just as important to recognize spots where tough players might be doing it against you!
First, to understand why we should do this sparingly as opposed to being button-clicking-betmonkeys and constantly turning our made hands into bluffs, let’s look at a simplified example with a river decision:
Hand 1: Blinds are $1/2, effective stacks $200. Villain opens from CO to $4.50, hero calls on BTN with 3
2
, blinds fold.
Flop A
T
7
, pot $12
Villain bets $7, hero calls.
Turn 5
, pot $26
Villain bets $17, hero calls.
River 8
, pot $60
Villain checks, hero bets $40…
For simplicity, let’s say villain’s range when he takes this line is 30% missed draws/airballs that have no pair but still beat our playing the board, 20% weak made hands (middle pairs), and 50% strong made hands (top pair or better). Again, for simplicity, let’s say villain will always folds his draws and weak made hands when we bet $40 here. However, he will always call (or jam, which is equivalent from our point of view here) with his strong made hands since we should rarely show up with a monster here.
Our EV of checking is 0 since we never win or lose any more. Our EV of betting is (chance villain folds)(size of pot we win)- (chance villain calls)(size of our bet we lose)=(.50)($60)+(.50)(-$40)=+$10. Therefore, we should bluff with our missed draw here.
Now let’s consider turning a made hand into a bluff in the same scenario:
Hand 2: Blinds are $1/2, effective stacks $200. Villain opens from CO to $4.50, hero calls on BTN with 5
4
, blinds fold.
Flop A
T
7
, pot $12
Villain bets $7, hero calls.
Turn 5
, pot $26
Villain bets $17, hero calls.
River 8
, pot $60
Villain checks, hero bets $40…
Note that since our villain only calls with better, it doesn’t matter whether we have 3
2
or 5
4
when we bet; therefore, our EV of betting is still the exact same as before, which we already calculated to be +$10. However, this has to be weighed against our other option, checking. Our EV of checking is (chance we win the pot)(size of the pot)=(.30)($50)=+$15, so we should prefer checking here!
So we can see that while it is profitable to bluff with air here, it is unprofitable to turn a made hand into a bluff. This makes sense because the EV that you
gain from betting a made hand is equal to the EV of betting with air
minus your showdown value. In other words, when you turn a made hand into a bluff compared to bluffing with a pure airball, you’re wasting your showdown value.
Therefore, you should bluff with your weakest hands in order to minimize the amount of showdown value you waste in the long run. Additionally, from the point of view of balancing, you’ll have enough no-pair hands in this spot to bluff with that you don’t need to bluff with your pairs.
~~~~~~~~~~~~
OK cool. Now that we understand why we shouldn’t go crazy turning made hands into bluffs, let’s look at some good spots for it.
Hand 3: Blinds are $1/2, effective stacks $200. Villain opens from CO to $4.50, hero calls on BTN with T
9
, blinds fold.
Flop A
T
7
, pot $12
Villain bets $7, hero calls.
Turn 5
, pot $26
Villain bets $17, hero calls.
River J
, pot $60
Villain checks, hero bets $48…
Note this is the same hand as before, but with different hole cards and a different river card. This is a good spot to turn your hand into a bluff because we can’t really ever have air here unless we were on a pure float on the flop, compared to a blank on the river where we can have missed hearts. Despite the fact that we can expect to win by checking behind with our pair a fair amount of time when villain double barrels and gives up, we can realistically rep hearts and to a lesser extent even hands like 98, KQ, JJ, AJ, JT, etc. and reasonably expect villains to fold stronger hands than ours here. Also note that we’re pretty close to the bottom of our range on this particular river card, so using game theory as a guideline agrees that this is a good spot to turn our hand into a bluff.
Hand 4: Blinds are $1/2, effective stacks $200. Villain opens from UTG+2 to $5, hero calls from BTN with 8
8
, blinds fold.
Flop J
6
2
, pot $13
Villain bets $7, hero calls.
Turn 3
, pot $27
Villain checks, hero checks.
River 6
, pot $27
Villain bets $15, hero raises to $52…
This is a spot where villain can have a good mix of thin value*, some bluffs, and rarely monsters. You can expect to be good a decent amount of the time by calling, but also beat a decent amount. However since it’s almost impossible for you to have air here (no draws on the flop), a river raise looks extremely strong and can potentially fold out a ton of his thin value range that beats you. By the way, as with every situation in poker ever, reads on how your opponent will react based on both your perception of him and your perceived image are important- I didn’t give you any reads here, but if it’s a guy who almost always has Jx+ here and is always calling, then it doesn't take a poker savant to realize that a river raise is obviously bad. Of course, you also can’t overdo it or your bluff frequency will be too high- we're basically repping only slowplayed sets, 6x, 54, maybe overpairs, so maybe fold 4 out of 5 times you get to the river with 88 here and raise 1 out of 5 times.
*note if we have the same flop but the J pairs on the turn and villain bets, then he's more polarized to trips or nothing and raising to turn our hand into a bluff is bad since he'll continue with his value hands and fold his air.
Hand 5: Blinds are $1/2, effective stacks $200. V1 opens from HJ to $5, hero calls from CO with J
J
, SB folds, V2 calls in BB.
Flop A
6
2
, pot $16
V2 checks, V1 bets $10, hero calls, V2 calls.
Turn T
, pot $46
V2 checks, V1 checks, hero bets $35...
This is a spot that only kind of belongs in this CotW. We initially call the flop since we feel we are ahead of V1's cbetting range. However, once V2 overcalls, unless he's peeling with an unlikely gutter or floating OOP vs two players with air, it's almost certain you're beat so your JJ doesn't even really count as a made hand anymore- it might as well be air. The good news is, V2 most likely just has an ace and your perceived range on the turn betting into two players is also extremely strong and you can get him to fold often here.
Summary:
DO NOT turn made hands into bluffs on wet boards where draws missed- you already have enough air in your range to bluff with, and not enough monsters in your range to protect your bluffs. See hand example 2.
DO turn made hands into bluffs on wet boards where draws got there- you have no air in your range, and many monsters in your range to protect your bluffs. See hand example 3.
DO turn made hands into bluffs in dry boards (in moderation). Same reasons as above, see hand example 4.
DO turn your made hand into a bluff when it isn't really a made hand at all. See hand example 5.
DO NOT turn made hands into bluffs when your opponent is polarized, since he’ll just call with his good hands and fold his air.
DO turn made hands into bluffs when your opponent is value betting with a wide range and calling with a narrow range.
Cheers!