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Yooka-Laylee (aka Banjo-Kazooie 3) Yooka-Laylee (aka Banjo-Kazooie 3)

03-10-2017 , 05:15 PM
April 11th is the return to the 3D platformer on all consoles except Wii U.



I supported the wildly successful Kickstarter, did you?



This game will be the 3rd installment of the Banjo-Kazooie franchise, because this abomination doesn't count:



So who is ready for the best 3D platformer since Banjo-Kazooie (or maybe Psychonauts)
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-10-2017 , 05:45 PM
Really excited for this!
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-10-2017 , 06:03 PM
Ooooh didn't realize it was out so soon, definitely getting it
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-10-2017 , 11:07 PM
I was getting it for the Wii U, until I wasn't.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-11-2017 , 12:49 AM
Already preordered. I'm a big fan of well done platformers and this looks outstanding.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-11-2017 , 10:28 AM
Quote:
Originally Posted by schu_22
I was getting it for the Wii U, until I wasn't.
You saw my jab at you in the OP correct?
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-16-2017 , 10:33 PM
Getting this for the PS4.

Absolutely love all the classic 3D platformers, was a huge fan of that genre and was kinda sad to see it fall by the wayside over the years.

Although they continued on strongly into the PS2 era there was something special about the N64 ones.

Given the talent that made this game, there's no way it's not going to be awesome if you're a fan of the 3D platforming genre.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
03-17-2017 , 12:55 AM
Quote:
Originally Posted by Cotton Hill
Although they continued on strongly into the PS2 era there was something special about the N64 ones.
Yea it changed to a more linear style; the large open worlds were rarely if ever seen after N64.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-01-2017 , 10:40 AM
Here we go:

Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-02-2017 , 11:57 PM
I'd assume anyone in this thread gets the reference but if for whatever reason you don't, the (in)famous DK Rap from Donkey Kong 64's intro.

Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 12:39 PM
Reviews are up today. Starting to read a few right now.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 02:19 PM
If you want to get super tilted just check out some of the negative reviews. Talk about dumb ****s who totally didn't get it.

Here are their most common complaints:

No in-game map
Not enough direction telling you where to go
Some collectibles very hard to find
Not enough checkpoints
Fall damage
You can't do everything in an area the first time, you have to revisit them later.
Some puzzles confusing
Boss encounters completely reset when you die during them
Not enough story
No voice acting

Basically the types of complaints you'd expect from a bunch of modern, casual ******s who want a totally linear, completely on-rails, interactive movie. Without fail almost every single thing negative said in any review sounds absolutely awesome to me (and to the people who actually wanted this type of game).

I weep for this generation of "gamers" who just want to follow the flashing arrow to the next cut scene.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 02:36 PM
All of those are not negatives to me obviously. The few negative things that worried me in the 3 reviews I read were:
-Poor camera
-Some unresponsive controls which caused a death/fail of challenge
-Challenges mainly being races against clock with tight window of success, which reminds me of this:
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 02:37 PM
Quote:
Originally Posted by Cotton Hill
Basically the types of complaints you'd expect from a bunch of modern, casual ******s who want a totally linear, completely on-rails, interactive movie. Without fail almost every single thing negative said in any review sounds absolutely awesome to me (and to the people who actually wanted this type of game).

I weep for this generation of "gamers" who just want to follow the flashing arrow to the next cut scene.
Either that or it's just a mediocre game.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 02:38 PM
Ban
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 02:53 PM
Yeah I think the hilarious complaint I read was "You had to collect a bunch of stuff and you didn't get a reward for it".

Like, collecting things is the point of these games. What do you want, a GEICO-themed skin for collecting everything?
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 02:53 PM
Quote:
Originally Posted by Daer
Either that or it's just a mediocre game.
It's certainly possible, can't say for sure since I personally haven't played it.

However I have no doubt that many masterpieces that came out during the 90's which got 10/10's then would be considered mediocre or even crappy by a large portion of today's gaming audience (even with modern graphics/controls).

Most of the negative reviewers are seemingly more critiquing the 3D collectathon platforming genre itself. Obviously if someone thinks the genre itself is boring and tedious, they're not going to like any game from it.

Regardless, all the positive and negative reviews seem to agree that this game is straight out of the late 90's 3D platforming genre and that was like the whole freaking point.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 03:05 PM
I guess one thing to bear in mind when it comes to reviews, is that they are reviewing the game for general audiences and in 2017 these are the types of complaints general audiences will have, so the reviews and the review scores might be accurate through the eyes of what your average gamer these days is expecting.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 08:47 PM
Quote:
Originally Posted by that_pope
All of those are not negatives to me obviously. The few negative things that worried me in the 3 reviews I read were:
-Poor camera
-Some unresponsive controls which caused a death/fail of challenge
-Challenges mainly being races against clock with tight window of success, which reminds me of this:
Had to use a friend's turbo controller to beat this. Was that the only way?
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-04-2017 , 08:57 PM
Nah, I did it manually. Even did it as recently as 3ish years ago.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-05-2017 , 09:27 AM
Quote:
Originally Posted by that_pope
All of those are not negatives to me obviously. The few negative things that worried me in the 3 reviews I read were:
-Poor camera
-Some unresponsive controls which caused a death/fail of challenge
-Challenges mainly being races against clock with tight window of success, which reminds me of this:
The complaints about the camera do seem to be a reoccurring theme. It's possible the game does indeed have a crap camera but I find it more likely that it just has a typical old school 3D platforming camera which many people apparently find extremely offputting.

I frequently hear people talking about how games like Super Mario 64 and Banjo Kazooie have these horrible, awful cameras that people just didn't notice at the time but now when you revisit them they almost break the game, blah blah. That these games haven't aged well, etc.

I find these complaints to be completely overblown by orders of magnitude. Within the past year did complete 100% playthroughs of SM64 and BK for the first time in probably 20 years and I found the cameras to be more than satisfactory, in fact they were downright good most of the time. Were they as fluid as today's generation of games? Obviously not, but having the camera cramp up awkwardly for a few seconds every 20 minutes or so gameplay is a complete non-issue and that was typically my experience revisiting those games of yore.

As someone big into retro games I find the whole "game hasn't aged well" argument to be ludicrous in general. To this day I have yet to find a game that was considered awesome in the era it came out only to replay it and discover it to be 'dated' or 'broken' or all the other common adjectives you hear.

I'm of the opinion the whole "you're just blinded nostalgia" argument only rings true when the thing you liked back in the day was considered crappy even in its time.

For example there are movies I liked as a kid that when I look back on now I'm like "jeez that actually sucked really bad" and I find almost without fail that it was considered really crappy at the time it came out, but being a dumb kid I had no taste and just liked it. When you're a kid and everything is new and interesting, you tend to like almost everything, even things that are terrible. That's where the nostalgia goggles can bite you.

In other words I tend to find that things that were actually great are mostly timeless, be it books, movies, tv shows, video games, whatever. Nostalgia bias is more when you were falsely laboring under the impression something was great only to revisit it later and discover your mistake.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-05-2017 , 01:10 PM
Summary of a lot of reviews: http://www.gamesradar.com/yooka-layl...e-world-think/
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-05-2017 , 02:11 PM
There's apparently a day 1 patch that appears to focus heavily on camera and performance, so hopefully whatever issues reviewers were having will be significantly reduced.

http://www.eurogamer.net/articles/20...nd-performance

Quote:
[Fixed] Camera will become locked in place after completing Gravity Room challenge in Galleon
[Fixed] Grappling the seeds as they break in Planker's challenge causes erratic behaviour in Moodymaze Marsh
[Fixed] Game softlocks and has to be reset if the player leaves the course and faints during the Nimble race in Tribalstack Tropics
[Fixed] Softlock will sometimes occur on the Hub C slide if the player faints at the same moment as the timer reaching zero
[Fixed] If the player leaves Brreeeze Block's room in the Icymetric Palace in Glitterglaze Glacier but remains in the world and returns to the same room then the isometric camera will be deactivated
[Fixed] If player is killed by a bizzy in hub B and knocked back into the archive door at the exact same time, the screen will still transition. When the player respawns, they will be unable to move
Performance improvements to various camera transitions in the introductory cut scene
Performance improvements to Shipwreck Creek and Hivory Towers. Various areas have been improved including camera movement
Performance improvements when using the light beam in the Icymetric Palace within Glitterglaze Glacier
Performance improvements during the House of Cards ball roll course in Capital Cashino
Performance improvements in the Bee-Bop arcade game
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-05-2017 , 04:23 PM
Looking really forward to this game. As a lover of these types of games, SM64's camera really is pretty ****ty.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote
04-05-2017 , 06:25 PM
I think it depends on how you define ****ty. ****ty compared to games in that genre that followed it? Ya, it definitely wasn't as good as later cameras would be. ****ty as in, it seriously impairs your ability to play or enjoy the game? No way.
Yooka-Laylee (aka Banjo-Kazooie 3) Quote

      
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