Quote:
Originally Posted by Zimmer4141
My big gripes:
In some levels, it's not clear if you're missing the move required to get through the area or if you just haven't figured it out yet. There have been a few spots where I've tried everything in a certain area, just to find out that I was missing a move that I'd get later on.
I agree, I found this frustrating myself, even knowing beforehand the game was like that. Seems like a pretty cheap way of forcing people to replay old levels. Def. more frustrating than fun.
Quote:
Originally Posted by Zimmer4141
The worlds later on are very tough to find. To me, finding the somewhat hidden entrance to the next world is just frustrating and not fun. There isn't a puzzle presented or anything, it's just literally walking around and looking everywhere until you find it.
I heard this complaint several times so I guess it must be an issue, however I didn't experience it or even come close. I found all the world entrances very easily. I don't see how they are supposedly hidden. The hub world is in general really wonky and confusing though. Way too big for a game with just 5 worlds and way too many pointless areas.
Quote:
Originally Posted by Zimmer4141
Some frustrating design choices. In the Casino World, there are side levels that you can only progress through one way. At the end of one of these is a very frustrating slide with three quills on it, where it's tough to control your movement well enough to collect the quills. If you miss a quill, you have to go back through the side level and spend three minutes just to get another crack at the slide.
The flying move (unlocked after the casino world) sorta negates this issue. The flying move is ridiculously OP and trivializes a lot of the early level collectibles. The last world was built with flying in mind (since you have to have the move to get there) however the first 4 worlds pretty much assume you are on the ground so having flying helps a ton to get stuff.