Quote:
Originally Posted by Sciolist
I find the main use for assault is on UFO missions where you can't just sit a sniper on a hill half a world away.
I do like the idea of going 2 sniper/4 support though. Or 3/3 perhaps with a sniper on move & shoot instead of squad sight? This also saves you a load of research - no need for heavy plasma, no need for alloy cannon (although I really like that gun with run & gun)
I'd guess you need to wait til you have the officer school ability of new soldiers start at squaddie to do that properly though.
What does carapace armour do? I've ignored it before. Also, which items do you use? I've been scope on sniper and medikit on everyone else (plus stungun on support once they have bigger pockets)
The armour adds hitpoints to give you better survivability. I think it's +6 Hitpoints. It's the very first armour you research and it's also the weakest but it allows you to survive and take 2 hits instead of one which is really important at the begining.
I always use squad sight with my snipers. Snipers are still great in ufo crash sites with the gunslinger perk and a good pistol. You can move and shoot with a pistol but not the sniper rifle. You can level up your pistols power 3x in the foundry. A sniper with an upgraded pistol and gunslinger perk does more damage than an assault/support/heavy with a plasma weapon.
The armour is my #1 priority above all at the begining of the game, the added survivability can not be beaten IMO.
As far as loadout. Sniper=Scope (end game Col gets 105 accuracy with the scope) Support gets medikit & chitin armour (extra 4 HP) when he gets the deepocket perk/ Assault gets chitin armour and Heavy's got a scope. I only had 1 squad member carry a stungun and that was my assault guy.
Also I never had any issues with alloys like some people here have had. At the end of the game I had around 300+ alloys to spare and I built/upgraded everything. 5 Firestorms all with EMP cannons/10 interceptorcs all with EMP cannons , 6 ghost armours, 6 titan armours 6 Arkangel armour etc etc, 6 plsma rifles etc etc. At the end of the game I had enough cash/alloys that I built extras of everthing so I didn't have to equip/unequip my sqaddies when trying to level them up. I did have 8 worskhops connected thou and I saved a ton of resources
Last edited by HyperTurboLoL; 10-22-2012 at 04:38 PM.