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Wii U Thread: Released in US on 11/18/12 Wii U Thread: Released in US on 11/18/12

04-25-2013 , 04:02 PM
That's def depressing.
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05-03-2013 , 07:46 PM
WW remake doesn't seem worthy of mention as a system maker.
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05-04-2013 , 06:59 AM
Sad to see this turning into a real turd.
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05-04-2013 , 10:05 AM
Sad thing is, if Nintendo just made a standard system with a standard controller and comparable power to Sony/Xbox, they'd get the 3rd party support AND have the classic Nintendo franchises to sell it on the 1st party end. I understand they want to create their own niche market and not compete, but they totally have the ability to compete with the other consoles really well, and they failed pretty hard at creating a niche market for this thing. It was over as soon as people were confused about whether it was a system or a controller at E3. Enough with this gimmicky crap.
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05-04-2013 , 10:42 AM
How'd that work out for Gamecube?
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05-04-2013 , 11:03 AM
Quote:
Originally Posted by that_pope
How'd that work out for Gamecube?
Yeah exactly. Both the N64 and Cube were "standard systems" which were more powerful than their Sony counterparts but got destroyed in sales, whereas the "gimmicky" Wii outsold the PS3/360 and the "gimmicky" DS is the best selling console of all time. Obviously the Wii U is unlikely to do as well as those but it's waaaaay too early to call it a failure. Thing has been out like five months.

I guess you guys are more concerned with third party support than sales but it should be better this time; Watch Dogs has been confirmed for Wii U and recent reports suggest that it might get GTA5 too.
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05-04-2013 , 02:12 PM
Gamecube was a gimmick in itself with its tiny discs for no reason. (The tiny disc/cube/awkward handle thing - yes, that was a gimmick.) It also lacked the ability to do anything other than play those tiny discs. If the gamecube had larger discs, disc capacity would be no issue for developers, and including a DVD/CD playback feature would have been possible - a major seller for xbox/ps2.

Look I think the Wii U is a cool idea but if you A) don't have something you can mass market and B) don't have something that developers are on board and appeals to the so-called "core gamers" crowd, then you're SOL. You need either A or B or both. I think we'd all agree that the Wii was a commercial success but not really a gaming success. The Gamecube and N64 were gaming successes but not as large of a commercial success. Wii U so far is neither.

I'm hoping that the price drops quite a bit by the time a couple more real games come out so I can get one.
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05-04-2013 , 02:43 PM
looking at the wiiu reminds me of looking at this:

Spoiler:


I'm not sure how to use it or what it does, but I sort of vaguely want one to try to figure it out, though I know i'll end up disappointed for how much i'd have to spend
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05-04-2013 , 09:48 PM
the gamepad is awesome and has endless possibilities

get a way to have multiple gamepads on one system and make games that are multi gamepad and it could be legit epic
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05-05-2013 , 09:56 AM
I may come off as a pretty big Nintendo fanboy in this thread and I am but I'm also not afraid to point out their flaws. With that said. The main reason the N64 suffered was because it didn't have strong 3rd party support. Like all Nintendo consoles the N64 had great exclusives and a handful of 3rd party exclusives but it didn't have depth. The PS1 was already out, already had a massive library, already had a huge market share and had discs that were not only much cheaper to develop for, they held 10 times more than the largest N64 cart. It really didn't make much sense for 3rd party devs to develop for the N64 at all considering it launched with only 2 games and was slow to pick up any momentum. So what did Nintendo learn about the N64's problems..

Quote:
Originally Posted by schu_22
Gamecube was a gimmick in itself with its tiny discs for no reason. (The tiny disc/cube/awkward handle thing - yes, that was a gimmick.) It also lacked the ability to do anything other than play those tiny discs. If the gamecube had larger discs, disc capacity would be no issue for developers, and including a DVD/CD playback feature would have been possible - a major seller for xbox/ps2.
This is 100% correct. They didn't learn anything. The GameCube was originally marketed as something you easily transport. The handle and small discs were a gimmick. The discs held 1.4gb compared to PS2 and XBox's 4.3gb. Multiplatform games often suffered on the GameCube because of the limitations. Most didn't even make it to the system, the GTA series being notable examples. So Nintendo were basically in the exact same place they were in the last generation and made the same mistakes. Once again, Sony had a huge library and market share and Nintendo was sitting there with proof that having DVD playback sold a console. At launch Sony were selling the PS2 at a loss but it was the cheapest DVD player on the market. It created a huge user base. I love the GameCube and think it has a great library but it could have had all that and more if Nintendo had learned from their previous mistakes and catered to not only 3rd parties but also market trend.

Quote:
I think we'd all agree that the Wii was a commercial success but not really a gaming success.
I'd call the Wii a gaming success. The Wii had a lot of crap that seemed to overshadow the good. In my opinion 2 of the best games ever made are on the Wii in SMG 2 and Skyward Sword. There is also a lot more great first and third party exlcusives on there as well. The Wii just ran out of steam only 2 years into its life cycle. There were a lot of great third party games that just didn't sell at all. The list of awesome games that sold horribly is pretty depressing. MadWorld, NMH2, TvC, Zack and Wiki etc. So third parties simply stopped putting any serious money into games and the Wii was left with a bunch of shovelware and 2 or 3 first party games a year. The Wii's biggest downfall was once again not tailoring to third parties. I'll be the first to say that graphics don't make a game but not making your console comparable to the competition especially when the competition already has a significant market share only means you're going to miss out on the majority of major third party releases.

That same problem is what's going to be the Wii U's biggest downfall. I love the console and think there's a ton of potential. I have no regrets buying it but that's because I also have a PC and I'm going to be buying a PS4. At this stage in Nintendo's life the vast majority of people buying their consoles often say "I bought it for the Nintendo exclusives." That's great for Nintendo franchises but terrible for the consoles life in the long run. Developers have confirmed that the Wii U is powerful but not any where near the level of PS4 and whatever the next xbox is called. So in a couple years they're pretty much going to be at the same place the Wii was at 2 years into it's life.

The marketing for the console has been the biggest problem so far though. Most people don't even know it exists and a lot of the ones that do though it was just a controller for the Wii. That's not to mention the insane decisions they made on the consoles actual design. The OS looks nice, but the way it runs is horribly bad. Every single function on the Wii U is a seperate executable. Not only that but some executables have to connect to Nintendo's servers. That is the reason for the long load times and even though they shortened them in the latest update, it's never going to be quick. The PS4 is going to have save states on all games, that already makes Wii U's OS look outdated. Digital triggers might seem minor but it's a pretty terrible decision. Not only does it restrict 3rd parties who use analog functions on other consoles when porting to the Wii U but it also hurts a lot of awesome GameCube games they could sell as HD remakes or on the Virtual Console.

Bottom line is that Nintendo have released a cool console to play Nintendo games on. Their biggest problem is that they cater to themselves and not to 3rd parties. The stupid thing is that Nintendo should already know that 3rd parties are what makes a platform a success. The NES and SNES dominated because they had the developer support. Sony and MS now have that support and Nintendo don't seem to be trying very hard to get it back. I do like their new approach to indie devs though but as good as indie games are, they're not selling consoles. I didn't intend to basically right an essay on Nintendo so sorry about the long post.
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05-05-2013 , 11:47 AM
It's starting to feel like Nintendo is the Apple of the console world.
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05-05-2013 , 11:51 AM
Good post but have a few questions:

Was PS1 discs really 10x the N64 cartridges? I find that hard to believe because Final Fantasy VII was originally planned for N64 and it had 3 discs on PS1. So that means it would have been 30 cartridges on N64????

Also, GTA was exclusive to PS2 for 6 months, not sure if it was always planned to bring to Xbox or was after the success.
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05-05-2013 , 12:52 PM
64 mb for an N64 cartridge, says wikipedia
and CDs are, what, 700 mb?
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05-05-2013 , 05:54 PM
Quote:
Originally Posted by that_pope
Was PS1 discs really 10x the N64 cartridges? I find that hard to believe because Final Fantasy VII was originally planned for N64 and it had 3 discs on PS1. So that means it would have been 30 cartridges on N64????
Trying to go way back in my brain on this one, but iirc Square was only interested until Nintendo's decision to go with cartridges over CDs. That was the key factor for Square to basically laugh at them and say "See ya. Not interested." They didn't want to make a ****ty FFVII, which is what it would have been on N64.
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05-06-2013 , 08:51 AM
Yeah I have no idea about FF's history at all but it must not have been very far into development if it started as an N64 game.

What Low Key said is right, the largest N64 cart was 64mb. You have to remember though that this was in 1996. The first USB flash drives came out in 98 and the largest and most expensive was 64mb at around $100. N64 carts were pricey to mass produced. At that time CD's were a couple dollars each. Couple that with the file limitations and Nintendo's choice to stick with carts just makes no sense to me. Sure it combated piracy and reduced load times but the bad far out weighed the good in my opinion.

Nintendo just seems to be an incredibly stubborn and arrogant company. It's mistreatment of 3rd parties is nothing new and goes all the way back to the NES days. Say what you will about EA, they are a huge part of gaming and if you developed consoles then it's important to have a good relationship with them. Here is a recently written, long but good read about the history of EA and Nintendo's relationship. There is some points she makes I don't agree with but it does give good insight into how Nintendo does business and their constant snubbing of external publishers wants while providing links to interviews etc to back up the claims.

http://www.notenoughshaders.com/2013...ectronic-arts/
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05-06-2013 , 12:52 PM
That's a crazy interesting read. Love stuff like that which fills in so many blanks from my childhood. Still leaves one wondering how some of the games made for the NES got released when they were such huge steaming piles of ****.
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05-06-2013 , 03:04 PM
And it makes me appreciate the perspective of companies like Tengen who basically said "F you, we'll make games for NES anyway."
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05-06-2013 , 03:16 PM
Here comes a big name to Wii U: http://www.ign.com/articles/2013/05/...ed-to-wii-u-pc
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05-06-2013 , 06:19 PM
Quote:
Originally Posted by that_pope
Good post but have a few questions:

Was PS1 discs really 10x the N64 cartridges? I find that hard to believe because Final Fantasy VII was originally planned for N64 and it had 3 discs on PS1. So that means it would have been 30 cartridges on N64????

Also, GTA was exclusive to PS2 for 6 months, not sure if it was always planned to bring to Xbox or was after the success.
The PS1 was originally intended to be a disc drive add on for the N64 but I think Nintendo backed out of it iirc. So I guess FF7 was developed for that, but just eventually released for PS1 when Sony decided to make their own console instead of on the N64 add on.
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05-07-2013 , 01:26 AM
The N64DD was actually released in Japan. It sold about 15,000 units. Most games developed for it were cancelled or released for N64/GC. The system used magneto-optical discs that could hold up to... 64MB of data. So, essentially 128MB total. Woo.

Still, all the stuff they hyped for Zelda and earthbound made it seem really cool.
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05-07-2013 , 02:53 AM
Oh yeah, I've seen pictures of that thing.

The old school nintendo consoles were infamous for having port inputs that were never used (at least in the US)
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05-20-2013 , 09:54 PM
Got both the kirby game and super metroid for 30 cents each. makes me feel like my wiiu wasnt a waste already! If nintendo keeps doing a 30 cent game every month i will be so happy

it's awesome cause these are quality games too, not some garbage game.
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05-21-2013 , 02:16 AM
There is only 2 more games that will be 30 cents. Yoshi and Donkey Kong.
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05-21-2013 , 06:17 PM
Quote:
Originally Posted by El Kabong
There is only 2 more games that will be 30 cents. Yoshi and Donkey Kong.
which yoshi game? yoshi island I hope and not yoshi story lol. good to know there will be at least 2 more of them
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05-21-2013 , 07:40 PM
what the hell 30c games what are you talking about
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