first deep run, over.
****in sectopods man. those things are fierce. Sectopods weren't the true problem in my game though.
not even a story spoiler, but a super minor strat spoiler
minor spoiler about letting avatar project finish
next part is about how to build start of game, i wont spoiler it because its just early game build order.
so as i see it, there are three buildings to improve your squad right away. guerrilla training center, advanced warfare center, and proving grounds.
my run i went guerrilla -> advanced warfare -> proving grounds.
i think you almost have to go guerrilla first, the squad size bumps are huge.
Advanced vs proving grounds i'm not so sure on. Advanced is nice to heal troops and for the bonus ability, however early game the proving grounds explosives upgrades are just amazing. I think waiting on the Advanced is best, as you dont really need the healing boost until you have better troops you need to get back out fast. Any other opinions on this?