Quote:
Originally Posted by FlyWf
If anything XCOM 2 is better than EU/EW on that, if you got to a terror mission without lasers Chyrsalids would destroy even armored and promoted guys, there's just nothing you can do. In 2 the increased use of explosives, the ability to **** with concealment, and so forth let you at least feel like you've got a fighting chance.
I'll add on to this a little bit.
All this is being said that I've only had one deep run, and haven't beaten XC2 yet.
But as Fly said, in XC1 you had to beeline lasers especially on classic and impossible. I also feel like no matter how quickly you beelined them, you couldn't get them that fast. In XC2, I feel I had mag weapons pretty quick.
In general, I like the early game XC2 much, much better than XC1. XC1 there is basically a correct build order, if you don't follow it, you are in trouble.
This gives a lot more freedom in XC2 early game. XC1 you had to prioritize satellites or lose funding, this game you don't have that satellite rush you have to worry about.
Having squad site as the first skill is also huge.
almost forgot to mention, the way you get armor and weapons is huge. XC1 once you discovered a weapon or armor, you had to individually buy each member of your squad one. So once you researched teh laser sniper rifle in XC1, you then had to individually buy 3 of them if you had 3 snipers. If you could only afford one, it made item management much more of a pain in the ass. Armor even more so. Having everyone in your squad automatically equipped is much simpler.