Quote:
Originally Posted by Chill-Brahck
Roomscale is the real difference maker between PSVR and Vive/Oculus. aside from "cockpit" games I don't see the appeal of seated/stationary VR, especially with a control scheme that uses a gamepad.
Well, the biggest appeal for any of it is looking around at a virtual world, and that's the same no matter how you're controlling yourself.
When I think of how and where in my place I might set up roomscale operations for VR, it seems as though that, too, would be clunky. Admittedly, though, I haven't looked into accessories for VR systems such as vive. Are you really walking around in a room doing things in the game?