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Video Game Pet Peeves Video Game Pet Peeves

05-25-2009 , 12:03 PM
In baseball games when you start intentionally throwing at the other team, you can never get your final pitcher tossed from the game. I want to be able to get all my guys thrown out dammit.
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05-25-2009 , 01:49 PM
when it lags

/thread
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05-25-2009 , 07:05 PM
Quote:
Originally Posted by Quadstriker
Not a factor in today's games, but paragraph long passwords (remember passwords?) that had little differentiation between 0 and O and the like.
That a 1 and a lower case L look nearly identical in some fonts is also a bugger, especially when you can't just cut and paste and make a tiny adjustment, but have to do the whole thing over again.
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05-25-2009 , 07:08 PM
Quote:
Originally Posted by Corpsebean
Games that require a playthrough on "normal" before unlocking the harder difficulties.
Good one.
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05-25-2009 , 07:11 PM
lack of matchmaking in multiplayer games in 2009
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05-25-2009 , 08:03 PM
Premature launches becoming standard.
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05-25-2009 , 09:55 PM
Quote:
Originally Posted by Blarg
Premature launches becoming standard.
I'M LOOKING AT YOU AGE OF CONAN
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05-26-2009 , 01:53 AM
Games that 'cheat' to make a veteran level by just making infinite guys with perfect aim and all knowing powers. COD World at War was like this. You had to spend all your time 100 miles away picking off guys before you could move up. You couldn't even play the game normally. It would be nice if the hardest difficult levels just required you to be awesome, not make it basically impossible not to die 300 times a level until you get lucky.
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05-26-2009 , 02:25 AM
Quote:
Originally Posted by Absolution
Games that 'cheat' to make a veteran level by just making infinite guys with perfect aim and all knowing powers. COD World at War was like this. You had to spend all your time 100 miles away picking off guys before you could move up. You couldn't even play the game normally. It would be nice if the hardest difficult levels just required you to be awesome, not make it basically impossible not to die 300 times a level until you get lucky.
coding decent bots is still pretty hard. i remember in some older q2 bots I was playing with you could watch them shooting guns like the hyperblaster and intentionally missing like 15% of their shots way wide to the side...
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05-26-2009 , 02:56 AM
Quote:
Originally Posted by Absolution
Games that 'cheat'
Yes, this is incredibly frustrating. I can remember back when the top difficulties in the Street Fighter 2 home ports would do ridiculous things like have Blanka walking towards you and execute his rolling ball attack - a move that requires charging back for 2 seconds.
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05-26-2009 , 05:17 AM
Obviously XBL/GFWL specific...

1. Ranked match achievements
2. Specific map achievements
3. Grindy "Seriously" type achievements
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05-26-2009 , 05:27 AM
gta once again idd
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05-26-2009 , 06:16 AM
Quote:
unskippable cut scenes

invisible walls

from the new super mario (DS): Not being able to save on the main map screen./not being able to save or pause whenever it's needed

any kind of back tracking.*

when it lags
*The Legend of Zelda: Phantom Hourglass for the DS. That temple you had to return to after every mission, and beat every previous level + 1? DO NOT LIKE.

To contribute: long respawn times. I'm impatient.
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05-26-2009 , 10:37 AM
Quote:
Originally Posted by Cry Me A River
Just arbitrarily forced hoop jumping that's a real annoyance when you first start playing the game but doesn't actually add any real replayability because by the time you've played the game a bunch you've unlocked everything anyway.
people LOVE unlockables, I think you're doomed to have them henceforth!
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05-26-2009 , 10:40 AM
Quote:
Originally Posted by Quadstriker
Not a factor in today's games, but paragraph long passwords (remember passwords?) that had little differentiation between 0 and O and the like.
I think the worst part of that was trying to read your own handwriting afterwards. Usually when you took down one of the codes it was because your mom was threatening to turn off the nintendo in 10, 9, 8... so you're hastily jotting down the letters and numbers. No way of telling the difference between I's and ls and 1s, Gs and 6s, 0s and Os.

I don't think I ever successfully continued a game of legacy of the wizard.
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05-26-2009 , 12:12 PM
Quote:
Originally Posted by Micturition Man
+1

I always feel like this is pure artistic vanity on the part of the developers, but maybe they just forget to put the feature in.
unpausable cutscenes are more annoying tbh for if you get a phone call or something.
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05-26-2009 , 01:23 PM
I remember playing some game where 10 minutes in the unskippable intro cutscene was still playing. I turned it off and don't really recall ever giving it another shot.
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05-27-2009 , 11:33 AM
Quote:
Originally Posted by bigalt
I remember playing some game where 10 minutes in the unskippable intro cutscene was still playing. I turned it off and don't really recall ever giving it another shot.
Should have kept at it. Resident Evil 2 was a good game.
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05-27-2009 , 04:00 PM
Quote:
Originally Posted by SoloAJ
Should have kept at it. Resident Evil 2 was a good game.
So was HalfLife1 (pre patch, ldo)
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05-27-2009 , 04:01 PM
Quote:
Originally Posted by bdiddy12
the part in gears one just before the immulsion platform where you set the tracking bomb thing, it was one of the hardest parts in the game and every time you died you had to start like a minutes walk away from being able to shoot anyone. that included one of those 'weve got to talk on our headsets so lets slow to a crawl' segments.
those talk on the headset scenes tilt the **** out of me...
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05-27-2009 , 04:05 PM
speaking of paper mario, iirc, before the last boss in the thousand year door (i think) there was a really really long cutscene with tons of dialogue to scroll through. and i also recall not being able to beat that boss a few times. so i had to press A for like 10 minutes each time before i got to the boss. unskippable cutscenes in general irk me beyond belief, but at a point in the game such as this - where there is a greater possibility that it'll have to be repeated - i thought the timing was terrible.

and i also agree with the comment about backtracking. don't get me wrong, i think castlevania is a great series, but it definitely gets frustrating at times.

blue shells

games that confuse luck and skill.
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05-27-2009 , 04:33 PM
The first time I played through Kingdom Hearts I was underleveled before the first part of the final boss fight (where your friend reveals himself to be Anselm or whoever.) Of course there was a long cutscene right before it you couldn't skip...
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05-28-2009 , 05:27 PM
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Invisible walls tilt me beyond anything; to use one examples, I really enjoyed tricking in Halo 2 singleplayer and getting to places you weren't meant to, exploiting spawn points etc etc and generally messing around with the game, then upon discovering Halo 3 found that if you wandered more than an inch off-track there was an invisible wall, a death barrier, or both
This completely ruined Halo 3's single player immersion. Its ridiculous that you couldn't even jump half way up when on top of boxes, bc of the invisible barriers. The ability to explore was one of Halo's main replayability factors. Too bad the designers didn't realize it.
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05-31-2009 , 08:16 PM
The Water Temple in Ocarina of Time. That was before I found the boss door glitch, obviously
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05-31-2009 , 08:52 PM
escort missions
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