Quote:
Originally Posted by O.A.F.K.1.1
When you find a POI it stays on the map tho, as do other markers that do not start on the map.
However much I might lose in not finding every single POI I get more back by not having the third wall breaking POI markers on.
Greatly increases immersion as there is not a third wall breaking marker that is basically shouting "YOU ARE PLAYING A VIDEO GAME" straight in your face like a drill instructor from Full Metal Jacket.
When you find a POI without markers it is also very satisfying and has a real ah ha moment. They could have made discovery more organic using in game lore such as witcher senses/medallion etc.
If there were cool locations to explore I'd be more on board, but you're only ever going to come across monster nests, bandit camps, and some underwhelmimg treasure chests. There's nothing really unique or awe inspiring about coming across them randomly. It simply doesn't compare to a Fallout or Elder Scrolls title for example, where everything in the world is unique and meant to be explored thoroughly. I LOVE TW3, but the depth of the exploration is pretty nonexistant, and their decision to show players undisovered locations by default speaks largely to that.
That said, the game ends up becoming really easy even on Death March at around Level 10. Discovering all the places of power isn't necessary and missing out on some loot from monsters and bandits won't hurt you much in the long run. Sacrificing those things for immersion is totally fine if that's what you prefer.