Balance test map time! Surprise, they want to nerf Zerg.
- Disruptor: remove bonus damage to shields so that PvP doesn't hinge on 1 disruptor shot destroying your whole army
- Adrenal glands: drop attack speed bonus from 40% to 30%
- Viper parasitic bomb: reduce damage from 90 to 60
- Ravager morph time increase (12 -> 20)
- "Thor AA damage to flat 12" - I'm not clear what this is changing, I think it's changing it from, like, "6 damage +6-vs-light" to "12 vs everyone"? Basically Terrans are QQing about mech so they want to buff it. Maybe they shouldn't have designed a game where turtling on 3 bases doesn't cut it anymore if they want to see mech tho
- Pylon overcharge: double cost (25 -> 50), increase duration by 33% (15 -> 20), increase damage by 50% (30 -> 45)