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Star Citizen - New Chris Roberts (Wing Commander) game Star Citizen - New Chris Roberts (Wing Commander) game

10-11-2014 , 10:22 PM
I would strongly suggest buying a ship with hard points for class 2 weapons. They rotate a little and make aiming 1000x easier.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-11-2014 , 10:26 PM
Yeah I know I want a stick for flying for sure. I saw a video of a stick/mouse flying/aiming combo that looked pretty solid. I'm hoping I can get some sort of setup that I can do everything without breaking out of my rift bubble.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-11-2014 , 10:38 PM
Get Voice Attack for sure then. You can set up voice commands for anything you want. It'll be perfect for Oculus Rift and Chris Roberts is talking to the developers about implementing it in-game.

https://forums.robertsspaceindustrie...-your-voice/p1

That's the profile I use but there might be better ones. Those videos will walk you through setting it up though.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-11-2014 , 10:50 PM
my new computer is on the way--hopefully all the pieces are here soon and I can start playing SC on max settings

voice command stuff is interesting, will check that out
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-12-2014 , 04:51 AM
Quote:
Originally Posted by Quadstriker
What's the ballpark target release for this now? I haven't been following the day to day since kickstarter backing. 1 more year? 2?
My previous post is still a pretty good guess. I'd say the full release will be 2016, but if you have alpha access then you can look forward to playing the persistent universe sometime next year, maybe in the summer.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-12-2014 , 05:57 AM
Quote:
Originally Posted by lonely_but_rich
Looking pretty freaking good:

Can see the landing animations and going through customs etc getting old everytime you land the ship.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-12-2014 , 10:09 AM
Quote:
Originally Posted by Quadstriker
What's the ballpark target release for this now? I haven't been following the day to day since kickstarter backing. 1 more year? 2?
Quote:
Originally Posted by Dr. Wily
My previous post is still a pretty good guess. I'd say the full release will be 2016, but if you have alpha access then you can look forward to playing the persistent universe sometime next year, maybe in the summer.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-12-2014 , 12:15 PM
Quote:
Originally Posted by lonely_but_rich
Get Voice Attack for sure then. You can set up voice commands for anything you want. It'll be perfect for Oculus Rift and Chris Roberts is talking to the developers about implementing it in-game.

https://forums.robertsspaceindustrie...-your-voice/p1

That's the profile I use but there might be better ones. Those videos will walk you through setting it up though.
Awesome! Being able to handle all the misc. stuff with voice is going to really add to the immersion.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-12-2014 , 10:03 PM
Quote:
Originally Posted by Happy_Fish
Are you using it to play SC?
I stopped playing when v0.9 came out since it got much harder to aim (I have the base ship with fixed guns). Apparently they're letting everyone try out all the released ships this week so I'll give it another go.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-12-2014 , 11:56 PM
Nice! Let me know how it goes.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-27-2014 , 07:07 PM
Awesome fan made trailer, really shows off some of the vision for game.

Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-27-2014 , 07:26 PM
Lots of cool videos out there. I totally forgot about this thread but I'll post some of the better ones as I come across them. This weekend should be the first FPS module video.
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10-27-2014 , 10:09 PM
semi related news

X-Wing and Tie Fighter getting rereleased on GOG

YESSSSSSSSSSSSS
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-27-2014 , 10:29 PM
*drool*
Star Citizen - New Chris Roberts (Wing Commander) game Quote
10-27-2014 , 11:17 PM
Hell ya! Hopefully Disney lets some of the older SCUMM games out of the box too like Maniac Mansion, Day of the Tentacle and Full Throttle.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
11-08-2014 , 03:19 PM
11-09-2014 , 12:48 PM
Huge potential
Star Citizen - New Chris Roberts (Wing Commander) game Quote
12-31-2015 , 05:46 AM
Frankie is starting a series on this, I hadn't seen anything about the game in well over a year and looks like it's come a long way. I'm sure he had some buddies play along in the making of this, but he has some interesting encounters in the last half of the video where he shows off some first person combat and how ships can be shot at or stolen while unoccupied.



The destruction though doesn't look anywhere near as interesting as some of the demo videos on ship model destruction I've seen. I suppose those systems aren't in the game proper yet? Also it looks like early DayZ in terms of other player characters ghosting around, so looks like the netcode might be jank too.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
04-26-2016 , 10:56 PM
Any thoughts on what kind of hardware is going to needed for this? Interested enough in it to think about getting my first Windows box since Vista but am way out of touch with what good hardware means.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
04-26-2016 , 11:12 PM
There is a thread about hardware requirements on the Star Citizen forums. No idea what is neccessary, but I know my computer can't do it I'm planning on buying new hardware cloes to release.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
04-26-2016 , 11:47 PM
Haven't dug into their forums yet, just been seeing some cool youtubes on it and miss the genre. Any idea how much more expensive ships get once it goes live?
Star Citizen - New Chris Roberts (Wing Commander) game Quote
04-27-2016 , 12:06 AM
I'm not even sure if they'll continue selling them.

You'll be able to earn the ships in game. IIRC a week of playtime should get you a Constellation (don't quote me)
Star Citizen - New Chris Roberts (Wing Commander) game Quote
04-29-2016 , 02:34 AM
When the game goes live, everything can be earned in game.

I decided to dive head first into the alpha experience. I purchased two Thrustmaster-T16000M joysticks for full 6 axis flight control (about $100 total) and am loving flying around and testing the development of the game. Huge potential and I'm already having lots of fun with it.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
08-19-2016 , 04:23 PM
The game may never come out but holy **** does it look incredible now--the Gamescom stream is worth watching. Makes No Man's Sky look like child's play both in gameplay and size.
Star Citizen - New Chris Roberts (Wing Commander) game Quote
08-19-2016 , 08:12 PM
After getting "scammed" by NMS, people need to better appreciate the transparency of SC's development process.

Anyone who thinks this game is a scam or anything close, has not been paying attention. They've been showing us everything from day 1. We know exactly how far along they are, and how far behind the original schedule they are... And you can be confident enough that the game will eventually ship with every promised feature, like actual multiplayer.
Star Citizen - New Chris Roberts (Wing Commander) game Quote

      
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