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Selfie Poker - mobile poker puzzle Selfie Poker - mobile poker puzzle

07-31-2017 , 06:55 PM
Beat my high score by a little bit, thanks to a 210-point round. Had a straight flush and a flush. Could have lasted longer, but I mis-clicked and then accidentally did the same damn move after undoing it. Screwed up my clean board and I was done a few rounds later.
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08-01-2017 , 05:30 AM
Updated Android version.
Fixed several bugs, tweaked couple graphics options.
At least one device responded positively to the changes and doesn't crash anymore.
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08-01-2017 , 06:53 AM
Am still enjoying it. Went to sleep 40 mins later than usual as I got stuck in a "just one more game" loop. Have had a couple of straight flushes, but really want an opportunity to get trips on the small hand.
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08-01-2017 , 09:59 AM
Quote:
Originally Posted by jeccross
Am still enjoying it. Went to sleep 40 mins later than usual as I got stuck in a "just one more game" loop. Have had a couple of straight flushes, but really want an opportunity to get trips on the small hand.
That made me think it's time to actually start working on achievements.

Here is a list of my ideas so far: https://docs.google.com/spreadsheets...it?usp=sharing
(You should be able to comment by using button in the upper right corner)
My general idea is that I want achievements to have some flavor since stuff like collect 5 straight flushes doesn't sound exciting to me.
Players will only see name and description. You can make achievement hidden from the start on Android. Not sure if it's possible on iOS.
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08-01-2017 , 10:15 AM
Achievements do seem like the easiest next step. That list looks pretty good to me, will let you know if I think of any more. I agree the collect 5 of each thing is a bit rubbish.
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08-01-2017 , 10:30 AM
Fun game hope it takes off for you
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08-01-2017 , 10:45 AM
Quote:
Originally Posted by Obsolete One
You can make achievement hidden from the start on Android. Not sure if it's possible on iOS.
It's possible on iOS.

Good luck with your game.
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08-02-2017 , 07:27 AM
So I have an idea about those two hidden achievements:
Clumsy (hidden) - Use Undo twice in one game
Cheater (hidden) - Use Undo ten times in one game

I like the flavor here, but don't think it's a good idea to call player a cheater. What other names I can choose for it? Like, optimizer or maximizer so we are trying to switch focus from cheating to a willingness to maximize edge.
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08-02-2017 , 10:38 AM
Angle Shooter?
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08-04-2017 , 11:00 AM
The game has been glitching on me since the update. It's not constant, but sometimes the app will just restart in the middle of a game and send me back to my last saved game state. For example, while I don't remember what round I was on, I was in a game where I had 800+ points, then the app restarted and I was back to 500+ points and an earlier round.

I also had a situation where the game froze up. The only thing I could do was go to the settings, but then I couldn't even click anything there. Even after closing the app and restarting, it still wouldn't work. Eventually it reset and all was well, though I lost a game where I had just had a 235 point round (feelsbadman). This has only happened once, though.

EDIT: My phone is a ZTE Zmax 2 (android).
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08-04-2017 , 12:40 PM
Thanks for the report.
Time traveling happens because we only save game state when app loses focus. Apparently, that's not enough when dealing with a crash which leads to a restart before the game could save its state. We might start saving a game state more often, but that's not really a solution. The real problem is some kind of bug which we either introduced with the last update or which hadn't happen before update. Who knows. We haven't caught many new bug reports with our logging solution tbh.
About the other glitch, all I can say is sorry for your loss. Do you have this hand as a photo now or it was lost entirely?
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08-04-2017 , 03:30 PM
Oh, I don't care about the hand photo. I may have saved it, I don't remember.

Just had the freeze-up glitch happen again. I had exited the game after a round and now I just loaded it back up on Round 5, but there are literally no cards on the screen.

I first clicked on the game icon in the upper left and tried to start a new game, but nothing happened. I went back to the game screen by clicking the yellow "back" arrow and then went to settings. I clicked a few settings just to test click, but since I've exited out of the settings menu, the game is completely frozen.

Just closed and reopened the app and it's back to normal.
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08-04-2017 , 05:39 PM
Downloaded the app again and it did the freeze glitch in round 7
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08-05-2017 , 12:53 PM
Quote:
Originally Posted by dlk9s
Oh, I don't care about the hand photo.


Quote:
Originally Posted by grando1.0
Downloaded the app again and it did the freeze glitch in round 7
Thanks for the 2nd try.

I'm shifting towards a position of forgetting about Android and leaving it in an eternal beta state like all the cool kids do now anyway (although for different reasons, sigh).
So far from 200 installs on iOS we have 0 reports about crashes.
On Android it looks like at least 10% of devices experience some kind of a problem.
And the thing which fixed it for two models apparently broke it for dlk9s' phone.
I'm not sure we will be able to figure this stuff out esp since none of us (devs) even have a crashing device on hands anymore.
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08-05-2017 , 01:22 PM
I should add it's not like it happens all the time, just enough where I've noticed. I just played a few games and it was fine.
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08-18-2017 , 04:07 AM
We have shipped an update for iOS which fixes several bugs and introduces Russian localization (I'm Russian btw). If anyone is willing to help with translation to other languages I would really appreciate that.

Android will get its update with achievements implemented next week.
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08-18-2017 , 04:15 AM
Not sure what your budget is like but ontranslate is an affordable option. It comes up quite a bit on dev forums/groups.

https://ontranslate.com/en/
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08-18-2017 , 05:36 AM
My budget for the game is a gray area even for myself Technically I'm not supposed to spend any money on it as it seems like a -EV.
And the last thing I want is to spend any money on low-quality stuff. We have very little in game text. Let's say 300 words which is 12eur according to ontranslate price quote. But that text is very important and I just don't believe that something good can come out of 12 eur half an hour job. The game deserves better than that.
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08-18-2017 , 06:33 AM
I agree with you but I didn't know your budget/intentions so suggested something cheap that I know people have used with success before.

If you want a professional service then you will have to get a quote but it can get quite expensive. I paid $700 for localisation on my game which had around 500 words with achievements but we had Korean, Simplified Chinese, Traditional Chinese and Japanese which obviously takes a lot of work. They are huge markets though so I think it's worth it.

Mogi is all good if you don't mind paying - http://www.mogi-translations.com/

Levelup is another - http://www.leveluptranslation.com

Also try having a look at the I2 Unity plug-in, I've never used it but heard good things - https://www.assetstore.unity3d.com/en/#!/content/14884
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08-24-2017 , 02:41 AM
Update for Android with Achievements, a bunch of bugfixes and Russian localization is available now.

For those who interested the game isn't doing well on the app store. Discoverability and visibility are low. Currently, we are getting about 5 new real users per day. Most downloads we are getting are some kind of Chinese bots or I don't know what they are but they download the game without visiting the store page and never launch it after.

The good news is that we've fixed a lot of bugs with the last updates which makes me more comfortable to reach out and...well...spam people. The game is fine after all and some people do enjoy playing it which is the most important thing to me. It's just app store is a tough place to be nowadays.
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08-24-2017 , 07:50 PM
How do searches work in app store? I don't know much about search engines, but would it come up if I searched "single player Chinese" or "Chinese poker" or anything related to that? I remember searching Chinese poker before you were up and running and if I'd have seen this it'd have been an immediate purchase.

As mentioned before, the name makes the name sounds like some pandering monkey poker bull**** when it's actually a better-than-solid (for most phones) game.

I wish the best of luck - hopefully someone better versed in promoting your game can help.
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08-24-2017 , 07:56 PM
Additionally, there's a guy in POG that has an awesome game called Triplechain on a website that has a very similar interface to your game that doesn't have an app yet (and didn't seem all that interested in doing the legwork for it). Not to be that guy, but it'd probably be pretty trivial to amend your app and team up with him/her. You guys can have my $20 if that happens.
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08-25-2017 , 05:11 AM
Quote:
Originally Posted by grando1.0
How do searches work in app store? I don't know much about search engines, but would it come up if I searched "single player Chinese" or "Chinese poker" or anything related to that?
It's all complicated. First of all iOS and Android are different in terms of how they store search algorithms work. Then there are separate stores for every country.
For example, Selfie Poker was searchable (appeared in top 10 results) for "chinese poker" in Russia even before localization. In US app store it's somewhere in the 50s (started at ~90). It's worth noting that the game with a somewhat similar idea from Poker Stars (Solitaire Poker by PokerStars) is ranked just four places above Selfie Poker, so it's not easy even for big guys. Esp when you compete with monsters like 'Sexy Chinese Poker Hands Showdown - Game of Fortune' .
From what I can tell pai gow and pusoy keywords drive some traffic to the game's page and I believe that's because the art style helps the app to stand out in the search results. Overall I'm glad that there are any organic downloads at all since the poker field is ridiculously contested and oversaturated. I hope our position will only improve over time as we'll get more ratings, downloads, updates and figure out which keywords work best.
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08-25-2017 , 05:28 AM
Quote:
Originally Posted by grando1.0
Additionally, there's a guy in POG that has an awesome game called Triplechain on a website that has a very similar interface to your game that doesn't have an app yet (and didn't seem all that interested in doing the legwork for it). Not to be that guy, but it'd probably be pretty trivial to amend your app and team up with him/her. You guys can have my $20 if that happens.
I've played one game. I like dice placement mechanics in board gaming but I don't think that in the world where Merged! already exist and has produced one thousand clones there is a strong case for Triplechain to be noticed on a mobile. I would say it feels too classic which isn't a good thing apparently. These days you need to chain dragons or at least kittens to be relevant.

But I appreciate your suggestion since I'm actively looking for a new project worth diving into.
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08-25-2017 , 06:06 AM
Did you contact Apple about a possible feature? If not you should prepare a pitch and get in contact with them. They have a card game section that is full of trash no where near as polished as yours. Email these - appstorepromotion@apple.com and appstoremarketing@apple.com. Getting featured on Google isn't that easy but it also makes a lot less money per install so I would focus on Apple if I was you.

With that said I really think you should consider a relaunch with a different name, it's not that uncommon to do. Names are important and mean a lot more on mobile than they do on any other platform. The app store is all about first impressions and it's clear the name is unpopular and gives the wrong idea about your game. Right now you're basically sitting idle so you don't have much of an install base to lose. Doing that also means you can have a fresh pitch at Apple.
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