Quote:
Originally Posted by professormike
"If there is any criticism I could level at the story, it's that Marston occasionally feels divorced from the action, his motivations muddled as he is all too willing to help anybody that asks for it despite his own pressing matters."
Like every GTA protagonist, no surprise there.
Quote:
Originally Posted by xcesswee
Am I the only one that's skeptical about this game? It just seems like GTAIV with a Western theme attached onto it. Sure at first, I will probably be enthralled by the scenery and shooting mechanics of the game; however, I feel this game will start to get stale after several hours of game play. What additional features to the game will absolutely keep hooked onto the game? I feel like Rockstar should have focused on making the world more interactive with its sandbox games on this generation of consoles. Instead, they took the route of just improving the graphics and physics (BTW they did an amazing job on that), but maintaining the same gameplay. I could be completely wrong of course because I still haven't played the game.
I mostly agree with this, though from what I've seen they did a very good job on RDR at least as far as the look and feel is concerned. But I think that significantly extending the level of interactivity in the game world is a very deep design problem, whereas pretty scenery is merely labor intensive but from a technical standpoint something game developers know how to handle nowadays. So basically the developers do what they know how to do, and games look realistic but don't yet respond realistically to every action the player might take. Real interactivity where the player does something the designers never anticipated and the game world responds sensibly (including NPC responses) is an advanced AI topic, although the physics model provided by the Euphoria engine gets them partway there.