Originally Posted by skudroc
go to german ebay (ebay.de) and look for amiga 500. it will come pretty cheap, but shipping it to states or whereever will cost u some. but dont worry bout the moniez. with this machine u will posess (?) the ultimate pointnclick (formerly graphic-adventures) computer. all monkey islands, indiana jones and the last crusade, zak mckracken, maniac mansion, day of the tentacle.boom. so much fun for so less moniez. also try to buy wings. genius game. and than buy it came from the desert. also buy north and south. another world (i think in usa out of this world) was also mentioned. this game needs so much more love. more pointnclick. u can also buy the leisure suit larry games...but u must be over 18 for them (i guess 21 in the us of a) !!!!
still not enuff?
buy police quest 1 and 2 and u will never ever touch ur x-box or ps 3 again.
This is good advice, although I'd skip a step and emulate. An Amiga will give you access to pretty much all of the golden age of point and click.
Tons of good suggestions ITT. I haven't played Phantasmagoria in years, but I remember being blown away by it at the time. Maybe it's best I leave it be and let my nostalgia do the heavy lifting in this case.
I didn't see Zak McCracken and the Alien Mindbenders mentioned, and that surprises me. It uses the same engine as Maniac Mansion, and it's funnier, bigger, and just more than the original MM. It had a few annoying maze puzzles, but for the most part, it was great. Some PnC games fall into the trap that solutions just seem nonsensical, but Mindbenders typically has solutions that make sense (in their own humorous way, occasionally) without being immediately obvious. It was also cool because there was sometimes more than one way to solve the same problem, or even just ignoring it until it went away sometimes. There's more than one way to deal with a pissed off two headed squirrel.
DarkSeed is another game I really enjoyed. This one I thought was really cool because it's timed - and not a ton of time at that. This meant that there were some key moments in the story that you could miss (meeting the neighbor for beer or whatever), and if you did, the game became simply unsolvable. The end result was tons of gameplay trying to figure out the answers to everything, but a relatively short playthrough if you knew exactly what you were doing. That's not too easy to pull off.
The Back to the Future point and click is out, and as a guy who saw the movies as a kid (and they were a family favorite, at that) I'm definitely excited to check it out.