So a bunch of sequels and remakes? Pretty much every game that I thought "Hmmm that was fun, I could actually go for more!" has recently released a follow up. I think Horizon Zero Dawn is going to be really cool though.
Last Guardian reviews, seems like consensus is overall pretty good, but the camera/controls are a little wonky or stiff to some, and apparently the bird-dog thing can be frustrating to make it do what you want sometimes.
I'll probably give it a go, I'm pretty forgiving of "bad" controls and cameras, I can pick up most N64 and PS2 games and still think they are not all that bad in those regards. I think younger, more modern gamers are much more harsh in these criticisms in general as they are way more used to highly polished games without much clunkiness in them.
Played about 2 hours of TLG, just starting to get to some interesting stuff
As for the camea/controls, to me it's not so much the camera is bad, it just feels zoomed in slightly too much so you are monkeying with it way more than you would if it were zoomed out farther and could see more. The kid does seem to flail around unnecessarily a lot, almost by design, you get used to it mostly.
Very slow paced game, so be ready for that. Traveling through the world isn't how you get to the next thing to do in the game, traveling through the world IS the game. So gotta adjust your mentality and not get frustrated if you spend a few minutes in a big room or cavern looking around and figuring out where to go and how to progress.
Finished TLG. Took about 12-14 hours, as seems to be typical for many people's first playthroughs.
I never played Ico, just Shadow of the Colossus. This game is def. more like Ico though, since it's pretty much nothing like SotC. Many reviewers are also comparing it directly to Ico. I thought SotC was a masterpiece but thought TLG was just ok.
The two biggest common complaints, the camera and the controls, are valid. The camera is mostly ok, however when it's bad it's very annoying. The ability to zoom in/out or switch to first person view would have helped a ton. The kid is spastic, everything he does he flails around clumsily and it's seemingly on purpose. I think they were going for realism but it just adds frustration without any benefit imo. You do get used to it though.
Another annoyance that I didn't even hear mentioned is this button prompt popups. The game has no HUD at all, which is great since one isn't needed (there's no life bar, or items, or inventory, etc.) but for some reason they decided to have these huge ass helper button prompts come up whenever you are near an actionable item. The size of them is absurd and so is the frequency. I thought they were just at the beginning tutorial but they persist through the whole game. They do slightly ease up on them after the beginning but they should completely freaking stop and they don't. There's also no option to turn them off.
My biggest criticism though is that there simply are not enough interesting things to do. It's not uncommon to go like 30-45 minutes between interesting encounters or puzzles. The last hour of the game is amazing, the last area you get to is just one super interesting thing after the other. Had the game been more of that throughout it would have been great.
Outside of trophy hunting the game likely has little replay value. There's no difficulty settings or NG+ or anything like that. One thing I really liked in SotC was the time attack mode, but there's nothing like that. All you can do is essentially play through the game again.
If you like and appreciate unique games and don't mind a slower pace, it's worth checking out. If you need a game that's more stimulating or you're short on patience, might wanna just rent it or something.
Can anyone give some honest opinion about the PS VR?
I got both HTC Vive and Oculus, but i wanna get also the PS ones.
Are they good?Like ... compared to the two mentioned above, how they do?
Can you really feel the games
Probably very few have others to compare, I do not. But I can summarize general opinion.
PSVR is in a similar league to Rift CV1 and Vive.
Tracking is worse. Particularly the move controllers vs Vive wands / Touch.
The screen is both better (no real screen door, no visible subpixels / pentile) and worse (1080p rather than 1200p)
The optics are superior (no god rays)
The comfort is on another level (like wearing a hat rather than a scuba mask)
The software is both better (big names, high production quality) and worse (fewer, more expensive, closed system)
The base PS4 is fine, but is unable to hit native resolution in some games. The Pro is considerably better in this regard, buy a Pro if you are starting from scratch. Of course a multi-thousand dollar PC with nVidia Titans is going to be better still.
Been having a lot of fun playing ARK: Survival Evolved on PS4. By far it is the best survival game I've played on consoles so far.
The gameplay is much deeper than 7 days to die and feels like it is much closer to completion than 7d2d. The devs have also been quick to fix any major reported bugs. A patch released yesterday addressed all major issues I had found so far.
Holiday Week Sale 3 has Bloodborne for $8 for PS+ subscribers, complete edition for $20. Pretty sure I paid $20 for a disc copy and have yet to open it.
Holiday Week Sale 3 has Bloodborne for $8 for PS+ subscribers, complete edition for $20. Pretty sure I paid $20 for a disc copy and have yet to open it.
That's your punishment for the poor life choice of NOT PLAYING BLOODBORNE WTF.
I tend to "save" a particular game that I am really looking forward to in my backlog; I've finally picked up a few things that I'm about as excited as Bloodborne for so that's probably next. But ya, punishment deserved.