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07-16-2016 , 10:35 PM
Quote:
Originally Posted by gobbo
All the gyms around here have huge CP guys guarding them. I'm level 13 but my highest is almost 700. Dunno if that's low or what.

Seems like building your trainer level is way more important than anything else.
Yep, it has been said many times. Leveling should be your utmost priority. Don't even worry about powering up. If you focus on leveling you will encounter stronger Pokemon in the wild, it's win-win.
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07-16-2016 , 10:57 PM
i mostly hang out within 10-20 miles of my house and i always catch the same stuff, are they supposed to add new pokemon or do i need to go other places to find new stuff
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07-16-2016 , 11:10 PM
things are in different places
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07-16-2016 , 11:59 PM
There are a bazillion people sitting next to the river in philly catching the magikarp that spawn every 30 seconds.
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07-17-2016 , 12:20 AM
I've been walking up and down the Hudson trying to get Magikarps too. finding 4 or 5 an hour.

Gyrados has to be REALLY strong. I saw a 1600 one in gym with a lvl 17 (maybe 18?) trainer.

Last edited by grizy; 07-17-2016 at 12:26 AM.
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07-17-2016 , 01:14 AM
I thought it was goodness he never was catching magikarp from my bed five times a day but this place was swarmed. I did catch a dratini while pooping today so that was cool. We also caught a dragonite down there that was 850. Glad I evolved my dratini for a lower CP - RIP.

my friend and I evolved slowpokes today. His was higher CP by a couple but mine was higher HP by a little and my slowbro ended up being higher CP than his, so HP might have something to do with it
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07-17-2016 , 01:18 AM
I wonder how the people of Japan are handling this.
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07-17-2016 , 06:41 AM
Quote:
Originally Posted by IAmRobik
I thought it was goodness he never was catching magikarp from my bed five times a day but this place was swarmed. I did catch a dratini while pooping today so that was cool. We also caught a dragonite down there that was 850. Glad I evolved my dratini for a lower CP - RIP.

my friend and I evolved slowpokes today. His was higher CP by a couple but mine was higher HP by a little and my slowbro ended up being higher CP than his, so HP might have something to do with it
I caught a Flareon while on the toilet! Sup pokepoop buddy.
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07-17-2016 , 10:05 AM
Quote:
Originally Posted by TrustyRombone
I wonder how the people of Japan are handling this.
I read something (not necessarily reliable) saying expected release date there is July 29. I get there the 26th for a 2-week trip. Gonna catch all dem rares.
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07-17-2016 , 10:06 AM
My GF hatched a 10km egg last night and got a Scyther, but it was only like 250CP. She's level 14, that seems really low?
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07-17-2016 , 10:42 AM
Quote:
Originally Posted by miajag
My GF hatched a 10km egg last night and got a Scyther, but it was only like 250CP. She's level 14, that seems really low?
it mustve came with alot of candy so it could probably get into the 600cp range imo. I'd imagine it being higher cp once hatched if she was a higher level imo. That brings a new question, i wonder if it would be better to hold onto 10km eggs and hatch once you hit a higher trainer level. I hatched a 10km while i was level 10 and got a 258cp hitmonlee. came with a decent amount of candy though.
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07-17-2016 , 10:51 AM
Anybody else experiencing so many bugs and crashes? I am almost out of pokeballs now as no stops seem to be working when I get to them they are white and nothing happens when I spin. And seems like every 2 or 3 Pokemon I catch there is a close up of the ball then nothing and I end up restarting my phone.


Driving me crazy, I have walked well over 20km between last night and now yet the 5km egg I incubated is only at 1.6km.
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07-17-2016 , 11:42 AM
Quote:
Originally Posted by pissychips
Anybody else experiencing so many bugs and crashes? I am almost out of pokeballs now as no stops seem to be working when I get to them they are white and nothing happens when I spin. And seems like every 2 or 3 Pokemon I catch there is a close up of the ball then nothing and I end up restarting my phone.


Driving me crazy, I have walked well over 20km between last night and now yet the 5km egg I incubated is only at 1.6km.
Since the servers cam back online its been pretty good for me. Caught maybe 25 pokemon yesterday and only one freeze. Same with pokestops, hit up maybe 10 and think only once did I have to try it twice.

Before the server crash, I'd have periods where almost every pokemon was freezing and couldn't access the pokestops.

BTW - no need to restart phone when it freezes, just force close the app.
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07-17-2016 , 11:53 AM
Quote:
Originally Posted by miajag
My GF hatched a 10km egg last night and got a Scyther, but it was only like 250CP. She's level 14, that seems really low?
I caught a machamp with 34 at level 27. It's random I suppose.
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07-17-2016 , 12:00 PM
You're level 27 feed? Jesus christ
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07-17-2016 , 12:02 PM
I'm at 360 magikarp candy. plan on using a second lucky egg when it's time to evolve and get to lvl 21
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07-17-2016 , 12:27 PM
Quote:
Originally Posted by JonnyA
Since the servers cam back online its been pretty good for me. Caught maybe 25 pokemon yesterday and only one freeze. Same with pokestops, hit up maybe 10 and think only once did I have to try it twice.

Before the server crash, I'd have periods where almost every pokemon was freezing and couldn't access the pokestops.

BTW - no need to restart phone when it freezes, just force close the app.
How do you force close it?
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07-17-2016 , 12:47 PM
one of the gyms in my neighborhood

Spoiler:
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07-17-2016 , 12:51 PM
This game had so much potential through the partnership between Nintendo and one of their biggest franchises (Pokemon), and Google with it's walkable mesh maps providing the pokestop data. It also had the ability to draw a lot of women which is a huge market.

Unfortunately it fell flat because of a lack of knowledge of habituation mechanics that idle games and games like clash royale /clans perfected for billions in profit. As a game designer I am kind of upset that this game will probably end up like ingress.

Clash Royale had a tight game loop: Open treasure, upgrade units, fight, wait. It had reasonable gameplay and used the guild feature to further habituate players, as well as socially compel others to continue playing. Pokemon go is flat in many of these areas. Here are some huge errors:

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1. Walking to new places is discouraged. Locations are so different in ev (say 40x) that the mere sight of watching a player power through the content at a high ev location is enough to make others stop playing.

If you live in Manhattan as opposed to somewhere rural, you're just completely fd. The best strategy is camping locations where you are next to four pokestops and others are spamming lures, and it completely kills the other strategies. Don't get me wrong, pay to win is okay, but it is highly discouraging to see that simply being in the right place (eg. Mall of America) and where pennies on the dollar are being paid, lets you level 40 times faster.

Easy solution is that catching in areas exhausts a daily cap, so you actually need to move to new areas.

2. Pokemon fighting has little purpose: a. Weak Pokemon are completely worthless against better Pokemon; b. there is no reason to fight unless you can unseat gym players which are maxed.

Weak Pokemon should be able to harm strong Pokemon in a way where team strength is more based on sum of cp rather than sum of squares of cp.

Fighting wild Pokemon to soften them before capture should be a component of the game.

Gyms should be less frequent in density and function more like asynchronous tournaments. Their function should be a focal point for cross-group competition, and not focused on a "land grabbing" aspect. Like in the real game, players should form squads of Pokemon and those squads are used to compete. The battles with little effort could be made slightly more interesting, perhaps by having a couple moves you could use and a small PP mana bar like in the actual Pokemon game. This last point is not necessary though. Every hour or so, the holder of the gym, their associated group, and their guild, should receive a small bonus.

Gyms should also be natural meeting places for different guilds to meet. The function of places for players in the same guild to capture territory should be relegated one layer down: a new type of location called battle stops should be as frequent as gyms, and gyms should be 10x rarer.

3. Group play. Guilds have negligible benefit instead of driving bottom line. In all mobile games team pve or pvp drives insane competition and revenue. Pokemon fails at this in a number of ways. Right now there is no/little emotional investment to global team. There is little incentive/reason to participate in gym battles if not max level. There are no party or group mobs.

Groups should be local and have a max # of players like in clash. Groups should be allowed to show allegiance to a parent group for the purpose of combining status. A player belongs to exactly one group.
Being in a group should allow for others in the same group to help you in some daily way (eg. gift you candy and get stardust from the game), which pushes people that want that benefit to self motivate joining a guild they find relevant to their gameplay. This action should have a leaderboard to discourage loafting.
In addition, you should be able to party explicitly with players around you, and encouraged by a small bonus. By codifying this social element you are improving the vitality of the game as for many players, the connections people make will ultimately be the reason they continue to play long term.

Rare Pokemon can be found by group play and party play kind of like in WoW. At battle stops, evil npc trainers have super squads that your group must damage to 0 by submitting a squad and doing the battle within a time limit. When you do, everyone who participated gets a reward proportional to their net damage, let's say some number of eggs, and perhaps a key Pokemon is raffled. Also when partied, legendary Pokemon may appear more frequently which require the entire party to participate (essentially a mini battle stop, submit a Pokemon just like a regular encounter though, not a squad)

Btw just another thing in Pokemon, the cumbersome gameplay of having 1000 Pokemon in a bag should have probably been cut off. Instead you should get a Pokemon that you can marginally improve its stat line through its candy, and duplicate Pokemon should be auto dusted as it's candy. I think the benefits outweigh the drawbacks. Also selling inventory space usually has poor optics.

4. Habituation mechanics.
Pokemon being fatigued and requiring time to heal should be a core mechanic, along with waiting for eggs to hatch. This creates a reason to come back. Right now eggs do not actually fulfill this property which hurts it's addictiveness, though trying to encourage walking is something I support. I think it should be that walked eggs begin a timer after walking. Also, there should be categories of eggs, like common, rare, epic, legendary or whatever, where there is a clear expectation of minimum reward.

5. Ball/arcade mechanics
The ball game needs to be presented more as a "skill" game. It doesn't actually need to be a skill game but the presentation is lacking. The fact that the ball randomly flies out, obviously revealing that it was impossible, is bad. Similar arcade games at say, Dave and busters, don't do that. They need to hide the fact it is a slot machine /rigged, and create a better presentation so people feel it's their fault they lose and seek to make purchases to clear that deficit, instead of the games fault and they were cheated.

More fundamentally though, this should not be the barrier to insert money. The money should come from requiring a healthy team (and paying for a speedy recovery) to beat down the opposing team. This is more natural and consistent with the gating of all other modes of play, and has better optics. The ball game could perhaps instead be a "skill shot" to attack with your Pokemon. (Great/ultra balls can still be sold that require the enemy Pokemon to be less battered.)
--

I think ultimately these poor decisions could easily have cost them more than a billion dollars. Btw this is obv my opinion I'm not necessarily right 100%.

Sent from my SM-G925W8 using 2+2 Forums
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07-17-2016 , 12:59 PM
Quote:
Originally Posted by IAmRobik
You're level 27 feed? Jesus christ
17 not 27.
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07-17-2016 , 01:07 PM
Quote:
Originally Posted by miajag
My GF hatched a 10km egg last night and got a Scyther, but it was only like 250CP. She's level 14, that seems really low?
confirmed bad beat. I hatched one today with 1040CP (at level 20).
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07-17-2016 , 01:20 PM
Does the rustling grass mean there is one right there? I had that in my backyard that I stood right on top of for about 10 min and nothing popped up. Tried walking around a little and tapping the grass. Other than dropping incense, is there anything to do other than wait?
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07-17-2016 , 01:42 PM
According to reddit, incense is much more effective if walking than standing still:

https://www.reddit.com/r/pokemongo/c...y_5_min_while/
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07-17-2016 , 01:51 PM
Is anyone concerned by the game's links to the CIA and the invasive privacy issues? Seems kinda creepy they roll out such a massively popular game which also gives them so much access to your data.
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07-17-2016 , 02:13 PM
think outcome of egg is decided when u pick it up, had a 175 kabuto from 10km egg at like lvl 15

friend of mine said if u put the clock on ur phone back u can extend incense / lucky egg, any1 tried that yet ?
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