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04-11-2013 , 03:02 AM
I'm doing infernal blow, multistrike, melee splash and faster attacks with 600 dps at level 43, it's pretty fun. My main problem is survivability as I always want to sit still and hammer away at things when I should be dodging arrows and stuff. Also starting as templar is probably a mistake as I don't have the dex to pick foils and stuff. Definitely a nice change from normal melee.
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04-11-2013 , 03:09 AM
Hmm, elemental equilibrium looks like a good skill to be getting. I'm doing a fair bit more fire damage than the other two but when I'm hitting five times a second presumably this isn't such a big deal. Does it just work for the next hit or is it on a short timer? If the latter then it's pretty good - it effectively gives everything -25% resist to all without me needing to spend any mana.
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04-11-2013 , 04:10 AM
But then you also need a different element to attack with first. I feel like it's kind of a hassle.
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04-11-2013 , 04:32 AM
You shouldn't because every hit is with three elements anyway. e.g, at the moment with each main hand hit I do 9-17 cold, 27-71 fire, 16-43 physical, 2-53 lightning. With off hand I do 16-29 cold, 38-98 fire, 12-42 physical, 2-27 lightning.
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04-11-2013 , 10:37 AM
Unfortunately elemental equilibrium doesn't work that way (it is not explained very clearly in the game). When you have EE and hit an enemy with an attack, they gain +25% resistance to each element you hit them with and -50% resist to each element that you did not hit them with. The buff lasts 5 seconds or until the next EE buff is applied.

If you hit them with fire only, they get:

+25% resist fire
-50% resist lightning
-50% resist cold

If you hit them with fire and cold (but not lightning), they get:
+25% resist fire
+25% resist cold
-50% resist lightning

The way to get the benefit is to alternate hits. If you go fire->lightning->fire->lightning then each hit after the first will get the benefit of -50% resists.

Sadly, if you hit with all 3 elements it doesn't do you any good at all, they get this...
+25% resist fire
+25% resist cold
+25% resist lightning
... because there are no elements that you didn't hit them with, so they get no -50% buffs.

Also worth noting is that totem abilities do trigger EE and minion attacks do not trigger EE.

The wiki description is actually correct right now, based on current dev posts: http://en.pathofexilewiki.com/wiki/E...al_Equilibrium
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04-11-2013 , 11:02 AM
Bah. Ok, thanks.
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04-11-2013 , 07:38 PM
I'm pretty sure I had the worst PoE death ever last night. Even worse than my afk death. I had a blood magic gem linked to vitality aura which ups the reservation to 96% of my hp. I obviously wasn't using the aura or anything linked to the bm gem, but I had it equipped to level for later usage. Sooo yeah when my other aura leveled I went to turn it off and on again to get the added bonus and instead turned on vitality for 96% hp reserved and insta died. I should write the manual on how not to play hc...this is the 4th character between 40 and 49 that I've lost this week. I really need to stop playing when I'm tired so this ******ation ends and I can finally do some maps.
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04-13-2013 , 05:54 AM
****, I'm an idiot. Just died at 53 doing solaris temple when I was really taking much too much damage to do so. Aaaargh.
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04-13-2013 , 06:14 AM
So. Frenzy + faster attacks + multistrike + life on hit? Plus both frenzy charge points and increased cold freeze, increased lightning shock, maybe some increased stun? I guess I'll need lots of armour too...
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04-13-2013 , 07:32 AM
U will need ****load of mana regen for that, lvl 1 frenzy with those supports is around 45mana per attack and fully charged ull get to 3+ attacks per sec so 140+mana/sec if u want it to be sustainable.
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04-13-2013 , 05:35 PM
I finally decided to throw some $ at poe, they really do deserve it. With the stash deal going on you can get 4 tabs for $10 with 16 points left over. It seemed reasonable I guess given how many hours I've put in. The stash daily deal ends in like 8 hours I think.
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04-13-2013 , 05:42 PM
I think I've bought the stash bundle three times... Hard to care about the other effects. I think they need to think of a couple more ways to monetise the game without affecting the gameplay though, but can't think of any off the top of my head.
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04-13-2013 , 07:43 PM
I had 50 currency units left over so I bought 2 more stash tabs.
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04-14-2013 , 01:58 PM
Finally made it to merciless with my Ele Cleave duelist

God my resists are in the ****ter... I don't even want to try prison for fear of running into a pack of blue skeleton mages that just instagib me... Might swap out anger/wrath for purity until I can find some better resist gear I guess.
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04-14-2013 , 03:30 PM
Is ele cleave even viable end game? Builds that don't have CI or shavronne's or kaom's just seem gimped but idk.
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04-14-2013 , 04:09 PM
if i remember right nugi took an ele cleave templar to 80+ in one of the 1 week races, all solo, so i would say yes.
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04-14-2013 , 06:53 PM
I think it'd require great gear for anger/wrath to be viable. Better to go for defensive auras.
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04-14-2013 , 10:11 PM
Well you can run a bunch of auras by using the "feature" where you equip a blood magic unique and cast them then unequip.
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04-15-2013 , 03:23 AM
LOL Didn't know about that! I'm sure it will be patched soon but until then...

WTB Malachai's Simula
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04-15-2013 , 03:30 AM
The thing is with the offensive auras is that they apply twice - one for each weapon, so they're actually a pretty significant boost to DPS, and with life leech it adds to survivability. As long as there are enough mobs around I can face tank most bosses and blues. The problem comes when they start doing chaos and elemental damage right now.

In a few more levels I'll have +28 more resist to all, and my gear is mediocre at best so once that improves I should be in great shape.

Ele cleave for duelist sucks until around 70 because that's when you start enjoying all the Templar nodes. I just hit 60, it's been a fun ride.
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04-15-2013 , 05:28 AM
Ele cleave is insane, as lvl 44 marauder i do 1.1k dps with cleave and 1.55k dps with dual strike atm and ill get iron reflexes soon so ill be basically immortal till merciless vaal .

I plan to switch to rain of arrows for endgame tho.
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04-15-2013 , 06:52 AM
My duelist had physical cleave, and last I checked was around 8k dps on cleave. But I haven't played in quite a while now.

His cleave dps is actually higher than dual strike because of concentrated effect.
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04-15-2013 , 12:18 PM
Bah died again.

Forgot to equip my fire ring when i entered docks and first voidbearer i met was ofc rare and i died almost instantly (~25% fire resist :P).

Had 1.4k dps with cleave @lvl48
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04-15-2013 , 01:13 PM
I dont wanna know how much players died to one of the rare voidbearers when entering docks for the first time lol. When they has LMP its like a oneshot, you die instantly even with 75% fire resi. Sucks as much as dying to alchemists or flicker rares in sewers...
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