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05-02-2017 , 07:15 PM
Hmmm, haven't played much in a while. On a side note, listed some stuff and went away, came back to a ton of offers. I misclicked and listed something for 10 alc instead of 10c, oh well, someone got a deal.
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05-02-2017 , 08:42 PM
Quote:
Originally Posted by Kirbynator
Didn't matter, I just knew it was around when I came back in 2 leagues ago (not counting legacy)
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05-03-2017 , 03:24 PM
robik checkout this build

scion

http://poeplanner.com/AAcAAQMQCAB_8p...avIdAAAAAAAA==

16 x grand spectrums (+1024% ele dmg)

with good ES

(50% convert to lightning gem +signal fire of course, probbaly legacy rotc cause we dont want crit anyway)

holla if you want me to make it and name the scion after you

Last edited by Kirbynator; 05-03-2017 at 03:41 PM.
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05-03-2017 , 04:42 PM
I want nothing to do with scion until they buff it into ST Howa range
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05-03-2017 , 04:45 PM
youre out of your ****ing mind

nothings gonna come close to st howa lul, enjoy while it lasts ;P
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05-04-2017 , 01:03 AM
Rolling in nightmare level now. Dropped the skeletons. Got a fire golem and zombies and specters. And lots of flaming skull heads. Trying to find some auras that work.
Still steam rolling everything so far. Fun fun.
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05-04-2017 , 02:36 AM
there is a viable near T1 build (with ressources needed) that uses like 4 flame golem or something that you keep resuomming

the skulls also have a couple tier 1 archetypes too, i think they use the minion double dipping on poison with a summoning sword that costs a lot and poisons on every minion hit

both seem pretty cool, havent seen the flame golem one in a while
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05-04-2017 , 10:56 AM
so for the Raging spirit.

Can I get modifiers that make it split into 3-4 raging spirit? Like the Projectile? or does that not work since its a minion and not a projectile?


I think right now on my wand I have a blue-blue-blue and I have Minion damage-skull-minion damage

does that increase the damage done by raging spirit?

trying to determine what affects what
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05-04-2017 , 11:05 AM
No extra summons.
2x minion damage won't do anything.

http://pathofexile.gamepedia.com/Summon_Raging_Spirit

Has a good bit on which support gems to use with SRS.
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05-04-2017 , 11:15 AM
thanks for the link
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05-05-2017 , 01:59 AM
Quote:
Originally Posted by Kirbynator
there is a viable near T1 build (with ressources needed) that uses like 4 flame golem or something that you keep resuomming

the skulls also have a couple tier 1 archetypes too, i think they use the minion double dipping on poison with a summoning sword that costs a lot and poisons on every minion hit

both seem pretty cool, havent seen the flame golem one in a while
Im rolling that build right now, Minion Instability + 2 Clay shapers and the Witch ascension will get you 4 Golems. Seems to be pretty badass coupled with 9 zombies 4 Golems, 3 spectres, SRS -> Spell Totem and then coupled with 'the baron' +2 minion gems and its got a lot of scaling for end game content.

Can utilize around 4-9 jewel slots, so its pretty crazy scaling based on your wealth, I'm running mostly 'violent dead' jewels with some 'primordial harmonys' and saving up for the 'primordial might' gem to make then go aggro (7ex is rough for one jewel)

It's normally labelled 'Zoo keeper' builds as literally half my screen is stuff attacking, just use convocation to direct traffic, and if its a boss I drop a SRS -> Spell totem because im damn lazy

For the rich, run this build: https://www.pathofexile.com/forum/view-thread/1863542

Mine is more similar to:
https://www.pathofexile.com/forum/view-thread/1863111

This will be my 3.0 build as right now all 3 major items are less then 2c each....
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05-05-2017 , 02:41 AM
I was running golem build. By the end I went all out and was just using 6 flame golems with IIQ + IIR + MF gear.

I'm moving house at the moment, so won't have internet for a bit or my proper computer. If I can get back on thought you can have all my golem jewels.
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05-06-2017 , 01:43 AM
Did the prophecy where you sell five uniques for a random unique and got this thing:



The hell is that damage increase doing there?
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05-06-2017 , 01:45 AM
all sulphur flasks have 40% increased dmg during the effects
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05-06-2017 , 01:55 AM
Oh, ok. Was looking at listings on poetrade and didn't see that mod in there.
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05-09-2017 , 12:27 AM
Update on my witch summoner. I know you are all dying for it.

Using the blank 6 socket unique chest piece. Have these gems

Zombie
Flame golem
Minion damage
Minion speed
Minion life
Gem that gives 49% magic find

In my wand I'm messing around with different spells. Incurrently have two lightning spells and 1 passive socket in a blue blue blue wand.

Have quite a lot of magic find right now. Zombies are just crushing everything.

I'm using the explode corpse that gives speed to zombies. It's pretty fun.

About to enter Act 4 in Cruel. Trying to get my net worth up.
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05-15-2017 , 04:01 PM
so I'm in Merciless now, act 2, rolling along with my 10-11 zombies.

I am starting to get level 1 maps. When should I start using these map things. is there a good starting level to use them? I'm around 63? or so
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05-15-2017 , 04:05 PM
I'd get to act 4 and finish getting all the quest skill points. It's not necessary to actually 'complete' the game.

Level one maps are monster level 68, so roughly around there is a good bet.

You can farm the Dried Lake for a bit if you aren't feeling too confident.
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05-15-2017 , 05:23 PM
dried lake is basically better than anything before tier 5+ maps
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05-18-2017 , 01:46 PM
I really hope they add an in game auction house of some sort to this game. It's definitely built around the in game economy, but relies on a 3rd party website to coordinate it for the most part, which is weird to me. I'd rather not have to interact with random 15 year olds if I can avoid it in a game which I really play just to zone out and grind.

I wonder what percentage of people don't trade just because it intimidates them? I think it would be really good for a big chunk of the more casual community to have something built into the game itself.
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05-18-2017 , 02:42 PM
Quote:
Originally Posted by Nchabazam
I really hope they add an in game auction house of some sort to this game. It's definitely built around the in game economy, but relies on a 3rd party website to coordinate it for the most part, which is weird to me. I'd rather not have to interact with random 15 year olds if I can avoid it in a game which I really play just to zone out and grind.

I wonder what percentage of people don't trade just because it intimidates them? I think it would be really good for a big chunk of the more casual community to have something built into the game itself.
Boo this man
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05-18-2017 , 02:52 PM
Trading is pretty easy already. The AH ruined D3, and the lack of it is IMO the largest reason for PoE's early success.
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05-18-2017 , 03:26 PM
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Originally Posted by weevil
Trading is pretty easy already. The AH ruined D3, and the lack of it is IMO the largest reason for PoE's early success.
This seems to be the argument I see frequently, and I don't think it's true. Early D3 was just not a well designed game... the items/difficulty were so horribly balanced. I'm not proposing a real money AH like early D3 had either.... which was the biggest issue most people had with it. When they got rid of the AH, they revamped the progression system to be 100% self found. Obviously POE can be played SSF, but it's such a grind compared to trading.

I don't see how adding an in game version of poe.trade or w/e that eliminates the physical need for someone to be online/interacted with changes anything with the core POE experience.
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05-18-2017 , 03:42 PM
Quote:
Originally Posted by Nchabazam
D3 is just not a well designed game...
fixed it for ya
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05-18-2017 , 03:54 PM
Quote:
Originally Posted by Nchabazam
This seems to be the argument I see frequently, and I don't think it's true. Early D3 was just not a well designed game... the items/difficulty were so horribly balanced. I'm not proposing a real money AH like early D3 had either.... which was the biggest issue most people had with it. When they got rid of the AH, they revamped the progression system to be 100% self found. Obviously POE can be played SSF, but it's such a grind compared to trading.

I don't see how adding an in game version of poe.trade or w/e that eliminates the physical need for someone to be online/interacted with changes anything with the core POE experience.
because bots > humans? even as a non-bot i have a huge advantage over other players because of the timing of information i receive. multiply that by a ****ton because bots can auto-snipe mispriced items.
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