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Path of Exile Path of Exile

03-06-2017 , 12:27 PM
wait a minute,didnt D3 got rid of the looping difficulties way back?
(normal,inferno etc..)

im watching this and this is super interesting to learn priorities.
he did 1-70 in 6 hours but obv hes one of the fastest players around.
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03-06-2017 , 12:43 PM
He is THE fastest at the moment.

He was #1 overall (all leagues) on the first day, all while playing SSF. Getting to merciless Lake in six hours is not doable for 99.9999% of players, much less getting to level 70.

re D3: Did they? I haven't touched that game in ages.
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03-06-2017 , 01:05 PM
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Originally Posted by Sugar Nut
That's not the argument at all, though.
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Originally Posted by mashxx
Grim Dawn is also long. Diablo 2 is also long. It's just the way it's supposed to be.
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They won't turn the ARPG they make into something it's not supposed to be, though. There's plenty of story driven stuff (long and short) out there in the gaming market (and I love some of it; KoTOR is high up on my all-time favs in games). I have not the slightest clue, nor could I care less if I tried about PoE's story and lore.
I don't care about the story either. What's your point?

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I care about finding **** that enables me to kill stronger **** than that I am able to kill with the **** my character is currently equipped with.
Me too. That is exactly what I want more of. And less of the grind where you are not advancing your gear or char in a meaningful way and not making interesting tactical or strategic choices.

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ARPGs, however, are grindy and they are supposed to be.
Why? I've explained why I don't think they should be grindy. Basically, more player agency makes a better game. Can you explain to me your position without saying "just because"?

Last edited by Wolfram; 03-06-2017 at 01:17 PM.
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03-06-2017 , 01:15 PM
just checked and yes D3 changed it with the expansion 3 years ago.They replaced it with monster levels(now normal to torment) and (I think) adventure mode where you can go anywhere on the map.
I assume there must be other games that dont follow the D2 style right?
I remember titan quest had looping and grim dawn is its successor but idk anything about it.
Anyway its pretty common topic that the looping sucks and finally PoE gets rid of it

about the speed leveling,man Im getting destroyed by dominus at lvl 32 and this dude shred him at lvl 27
btw I spend lot of time watching PoE streams rather than playing,at least I get to see tons of builds that Ill never have the courage to grind for.
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03-06-2017 , 01:46 PM
For me, I just like playing the game so I can find some 1337 gear. I kinda like the way it is as for me at least, I know what to do to get to the end game content faster. I do agree it can get very repetitive, I think I'm slowly reaching that point too.

I started with a Fire Nova Mine build and I don't really like it. I guess I'm really used to totems. Anyone got any builds to recommend that has strong AOE but is physical based damage? I think Spectral Throw is one and Flicker Strike as well, anything that I'm missing?

Last edited by TheStuntman; 03-06-2017 at 01:51 PM.
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03-06-2017 , 02:22 PM
Earthquake? or Lacerate
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03-06-2017 , 03:21 PM
To make finding good gear exciting, a lot of crap gear has to drop. That's where the grind comes in.

Too good drops in too quick succession is a sure-fire way to kill your ARPG.
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03-06-2017 , 03:39 PM
Quote:
Originally Posted by Sugar Nut
To make finding good gear exciting, a lot of crap gear has to drop. That's where the grind comes in.

Too good drops in too quick succession is a sure-fire way to kill your ARPG.
hello D3
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03-07-2017 , 02:09 AM
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Originally Posted by Wolfram
Why? I've explained why I don't think they should be grindy.
I don't know, man. Maybe a game made by a company called Grinding Gear Games is just not for you. Even though they do have literal grinding gears in their logo, the play on words should be obvious: "We're making a game in which you grind gear." They are wearing it on their sleeves.
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03-07-2017 , 06:23 AM
Quote:
Originally Posted by Sugar Nut
To make finding good gear exciting, a lot of crap gear has to drop. That's where the grind comes in.

Too good drops in too quick succession is a sure-fire way to kill your ARPG.
That's a good point.

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Originally Posted by Sugar Nut
I don't know, man. Maybe a game made by a company called Grinding Gear Games is just not for you. Even though they do have literal grinding gears in their logo, the play on words should be obvious: "We're making a game in which you grind gear." They are wearing it on their sleeves.
I was fully aware that the game was grindy before I started playing. I've played d2 before. I'm not claiming false advertising or complaining that I was mislead. However, I don't get why I'm not allowed to discuss this. I still don't understand why we can't have a civilised discussion about the mechanics of the game and if they could be improved.

Can we have more of what you posted just before this post and less of "if you don't like it you can git the hell out" please?

Last edited by Wolfram; 03-07-2017 at 06:28 AM.
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03-07-2017 , 06:39 AM
What's very much in favor of Path of Exile that it's the only example of aRPG with looping where due to the way currency is done your leveling time is not entirely wasted. You could still find an exalt during leveling. Plus the fact that it takes 6 hours for best players to reach 70 is also amazing. I think with enough practice anyone can reach 70 in 12 hours. I think it's not a bad result. It's also time where you learn the playstyle of your new char. But yeah, if you need 8 hours for normal then I guess you could complain.

I think the argument that Sugar Nut provided with drops is the ultimate reason on why good aRPGs need to be like that. D3 is is a "failure" mainly because of it. Sure, I've sunk a few hundred hours into D3 from 2012 but it was mostly due to trying to beat prenerf inferno, seasons and trying out new chars. The playstyle and the way the game feels is great, but that fact that it's so shallow and endgame is god damn awful (still) makes it a failure for me (which sounds ridiculous coming from me given the number of hours I put into it). But hey, I put also 100+ hours into Skyrim and I also think it's not a good game.

Also keep in mind that Path of Exile is for many still challenging, there are guys who have problems with Dominus normal as you see. So as you can see many types of players play it. It's due to depth of the game itself that many people know what to do well in order to 'blast' through the content and have it trivial. But I think it's an advantage of the game.
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03-07-2017 , 07:24 AM
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Originally Posted by mashxx
I think the argument that Sugar Nut provided with drops is the ultimate reason on why good aRPGs need to be like that.
Yes, probably. A skinner box fails in being compelling if the drop rate of pellets is too high.

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Also keep in mind that Path of Exile is for many still challenging, there are guys who have problems with Dominus normal as you see. So as you can see many types of players play it. It's due to depth of the game itself that many people know what to do well in order to 'blast' through the content and have it trivial. But I think it's an advantage of the game.
True. The problems I have with the game design probably stem from the fact that to be commercially successful the game needs to cater to a very wide audience. Games like classic roguelikes that are more tightly designed tend to have a smaller, more homogeneous audience.

Last edited by Wolfram; 03-07-2017 at 07:31 AM.
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03-07-2017 , 09:27 AM
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Originally Posted by mashxx
But yeah, if you need 8 hours for normal then I guess you could complain.
Im like 10-12hours stuck in normal act 4 struggling vs every mob and being a level over monster level.
Idk whats wrong but I dont understand how I can do infinit less damage than a guy who is 5 or 6 levels below.
I messed up somewhere.
Also I had to quit the game cause of a weird graphical bug in crystal veins,there were artifacts everywhere and after a while I couldnt see anything.
Hopefully it disappear next try.
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03-07-2017 , 09:29 AM
Are you following a guide or rolling your own build?
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03-07-2017 , 09:30 AM
I can have a look later today or tomorrow via steam broadcast, you're probably missing something vital but not yet noticeable for you
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03-07-2017 , 09:47 AM
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Originally Posted by Wolfram
However, I don't get why I'm not allowed to discuss this. I still don't understand why we can't have a civilised discussion about the mechanics of the game and if they could be improved.

Can we have more of what you posted just before this post and less of "if you don't like it you can git the hell out" please?
You started this "civilised discussion" with a ****ty meme, remember?

Also, I don't think there is much to discuss about this matter. Games in which you Grind for Gear need to be grindy, and I consider the "point" I made above to be extremely obvious. It's a concept that applies to almost everything in life.

You can't fully appreciate joy if you don't know sorrow, sunlight if you don't know ****ty weather, or wealth if you've never been poor.

Grinding Gear Games are masters at playing with this concept. They've got drops (mirrors) and - for lack of a better term - concepts (Krillson * ) that are so goddamned rare that the vast majority of players will never ever ever find them, no matter how many hours they are prepared to sink into the game. Look at Youtube videos of people dropping mirrors. They are freaking out like they've just won the lottery (which, in game terms, they have).


*
Spoiler:
They did have Chris Wilson on the State of Exile podcast when it was still running, and they asked him what he thought about somebody actually finiding the Master Fisherman "Krillson of Winding Pier Fame", and he said that when they saw that somebody had actually encountered him, they freaked the hell out in the office. When asked to elaborate, he smirked and said, "Let's say it was a good lesson in probability".
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03-07-2017 , 09:57 AM
Quote:
Originally Posted by mashxx
I can have a look later today or tomorrow via steam broadcast, you're probably missing something vital but not yet noticeable for you
Yeah, it's tough to give advice if we don't know the build you're playing.

General advice is:
1.)Get your elemental resists capped (not chaos, that's unimportant)
This helps with survivability.

2.) Find out about +1 recipes. If you're spell based, you can make a +1 to [your damage element] gems weapon (preferably a wand, dagger or scepter) by trading a magic weapon, a ring of the damage type and an alteration to a vendor. For a physical damage build you can trade a weapon, a rustic sash and a whetstone to get a + physical damage weapon. Don't forget to spend an augment on those too, for another random affix.
Those should help with damage.
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03-07-2017 , 11:12 AM
A lot of the poorer build guides aren't good at specifying that you need to respec the character at some point (getting a unique/certain gear/level).

CI characters are the obvious ones, but there are certainly other builds where it's optimal to level with completely different skills and equipment to what you'll use later.
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03-07-2017 , 11:50 AM
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Originally Posted by Sugar Nut
You started this "civilised discussion" with a ****ty meme, remember?
That's just wrong. I started this discussion in post #5056 which was a reasonable and courteous question. The meme came later and was a response to a bad argument. And it wasn't ****ty, it was pretty spot on. Saying we do it this way cause that's how we always done it isn't a good argument. It's a logical fallacy.
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03-07-2017 , 12:55 PM
solid posted this in politic forum

https://www.pathofexile.com/account/...eez/characters
I try to follow this guide: https://www.pathofexile.com/forum/view-thread/1808893
CI budget build it is.

I use a totem now cause it helped a lot,just changed the spell gem and got lot of new gems to try with the totem.
The CI part screw me a lot.
btw how can I have ice golem and lightning golem up at same time?

edit:the energy shield,is there an item or something that recharges it or we have to wait till it recharges? (it recharges only when Im not hit for 2 secs which is forever)
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03-07-2017 , 01:16 PM
i like how the "budget" build has about 9 ex in flasks, 6 ex in rings, and the amulet isn't even showing up on trade yet.
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03-07-2017 , 01:53 PM
Yeah, as far as I know, CI and "budget" are pretty much mutually exclusive.
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03-07-2017 , 04:38 PM
Quote:
Originally Posted by weeeez
solid posted this in politic forum

https://www.pathofexile.com/account/...eez/characters
I try to follow this guide: https://www.pathofexile.com/forum/view-thread/1808893
CI budget build it is.

I use a totem now cause it helped a lot,just changed the spell gem and got lot of new gems to try with the totem.
The CI part screw me a lot.
Some quick things:
I don't really know anything about CI builds but I don't think you want to actually skill CI this early? I don't know what the guide says about this but I think you want to run on life early (so you have more effective HP, can use life flasks and the chaos immunity doesn't matter early) and skill CI late in the game when you have built up a huge Energy Shield. If that is indeed the case you might want to respec the CI points and come back there later.
Also a quick thing I noticed is that you have linked accuracy to Freezing Pulse, those two don't work together though (you can see that easily in the keywords btw, Freezing Pulse has spell, accuracy has attack). You can take out the accuracy support and use something that actually improves your damage (Hypothermia maybe considering it's a green socket, getting a blue socket linked would probably be better though EDIT: you can use your off hand weapon for Freezing Pulse with the blue/blue/green link).
I don't think your gloves are any good either.
At this point of the game you don't need to religiously have your resistances capped yet imo so you could get rid of the Bismuth flask (in favour of a life one if you respec CI) and replace some items probably, your Ruby Ring for example doesn't have a single useful mod for you outside of fire resistance.

Quote:
Originally Posted by weeeez
btw how can I have ice golem and lightning golem up at same time?
The maximum number of Golems is 1. The only ways to increase that are a Templar ascendancy, a unique item and a unique jewel.

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Originally Posted by weeeez
edit:the energy shield,is there an item or something that recharges it or we have to wait till it recharges? (it recharges only when Im not hit for 2 secs which is forever)
There are some passive skills that make it recharge faster.

The wiki http://pathofexile.gamepedia.com/Path_of_Exile_Wiki is a great source to answer these kind of questions.
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03-07-2017 , 06:45 PM
Anyone find and use a reliquary key yet? I found one yesterday when they were going for about 40c, debating on whether to sell it or not, figure they'll only go up in price as the league gets deeper pockets. But a few of the items are GG money, like Vinctars I imagine will sell for 500+ ex.

EDIT: wow nm, there're 3 up starting at 20ex atm. I thought these things were going to be super rare, apparently not.
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03-07-2017 , 06:49 PM
map device, if its what im thinking it is. Gets you a legacy item.
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