Quote:
Originally Posted by Wolfram
Dude, if the argument is "we do it like this cause that's how its always been done" then I reserve the right to use ******ed image macros to retort
That's not the argument at all, though. The reason it's been done like this for a long time is not that it's been done like this for a long time. It's been done like this because it's what works well. Even the repeating of content, that's been a staple of ARPGs since forever, and a flawed one no less, works to enough of an extent that players keep coming back for more. Yet you can't really claim that GGG are traditionalists, dead-set on clinging to the status-quo just because.
They are the first company to abolish the straight up repeating of content via difficulties. Don't quote me on this, as I'm not 100% sure this is true. Even if not, though, the change to 10 acts to endgame is the first high-profile example of an ARPG abolishing the difficulty system.
So no, they don't continue chasing bulls through Pamplona just "because we've been torturing animals for 100s of years and that's just the way it is". They do have the balls to innovate and make changes. Some loved by the community, some not so (see: Xbox version of the game which is highly controversial).
They won't turn the ARPG they make into something it's not supposed to be, though. There's plenty of story driven stuff (long and short) out there in the gaming market (and I love some of it; KoTOR is high up on my all-time favs in games). ARPGs, however, are grindy and they are supposed to be. I have not the slightest clue, nor could I care less if I tried about PoE's story and lore.
I care about finding **** that enables me to kill stronger **** than that I am able to kill with the **** my character is currently equipped with.