Originally Posted by birdshake
Yea, although I do think they could simple down the passive tree just a bit (seems like alot of stuff is just there to make it massive (5*+6% sword dmg in a row could just be one with the ability to press it five times)) - but thats a small detail and nothing deal breaking
In regards to being able to do everything with every class, are the classes completely irrelevant or do they actually have + some skills from level one? (basically will a spell casting Maurader or a duel wielding witch be just as good as the other way around)?
Yeah the tree is a bit complex, it could be slimmed down a bit. That said not all of the sub brances are the same, eg a sword line would have some nodes with +damage, some with +attack speed, some with accuracy, some mixed, etc. Some of them have 2 paths around either side of a circle too. Biggest thing I'd like is the ability to tag some nodes as of interest or something, since it can be hard to find things. I'm still looking for the Aura Mana Reserved reductions.
As far as classes, they each have different starting points in the passive web, and those starting nodes are impassable for other classes. They also have different selections of skill gems available as quest rewards. But there's nothing inherently stopping you from making a 2h Cleave/Avatar of Fire Ranger except the extra time/levels needed to navigate to those bonuses.
Got my Avatar Templar up to 41 and the 3rd difficulty a few days ago but have taken a break cause I'm afraid of facing Hailrake