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Overwatch (New Blizzard Franchise - FPS ) Overwatch (New Blizzard Franchise - FPS )

08-14-2017 , 04:23 PM
Quote:
Originally Posted by heater
A couple days ago, a Genji was bitching during the initial hero selection that we needed a tank with a shield. Playing D.Va and Winston together was dumb. We had to have a Rein and/or Orisa. Somebody else chimed in after a couple of close wins that had us up 2-0 to say the guy kind of had a point. I cannot talk to these people. This is at ~3100 on PS4.

This sort of thing is far from uncommon. I don't believe it makes any sense to balance the game around people at this level on console.
FWIW I've been hovering around 3100 on console forever and rarely ever hear anything this dumb. Keep in mind based on official posts by blizzard this is already territory belonging to the top 6-10% of competitive players. Personally, I would prefer they didn't balance around the esports/top 500 level, but I can understand how there would be business reasons (future of OWL) that they would.

As for Widow, I don't think a buff is needed. She is and has always been a low floor/high ceiling hero and an elite Widow is already dangerous enough; trying to alter her to make her more playable at lower levels would just be further robbing the game of high skill cap opportunities. If the grappling hook buff goes through, I think it should be a two second reduction rather than four second. Blizzard tends to consistently go slightly overboard with these buffs.

I think Junkrat and Orisa are fine as is and am not too happy they're getting buffed. They're among the weaker heroes in the game, but each has plenty of situations they can shine and at any given point in the game's life cycle some heroes will suit the meta better than others (this is by definition the concept of meta).

Last edited by karamazonk; 08-14-2017 at 04:30 PM.
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08-14-2017 , 04:23 PM
Quote:
Originally Posted by Nchabazam
She's situationally probably the strongest hero in the entire game. Her burst damage is completely insane in the hands of a good aimer, especially on certain maps (the open one on Illios, last point of watchpoint gibralter, first/last point of King's Row).
Anyone good enough to be effective with Widow should be playing Hanzo or McCree, there are like 3 chokepoints with sightlines long enough that the scope is useful in the entire game.


Quote:
She's the perfect example of a hero that shouldn't be picked as often, nor as effective at lower ranks... If you buff her so that she's a 50% win rate at silver/gold, she'd just start being stupidly broken in masters, and it'd be a game of "protect the widow", like when Bastion was buffed in season 4.

I don't think the mobility buff is the biggest deal, but it's such a slippery slope there.
Humorously enough, after bashing people who can't aim for not being plat through positioning and "Overwatch IQ", I think your good aim is carrying **** everything else, most notably the fact that you keep picking Widow in a dive comp meta.

Again, her relative winrate doesn't change as you go up the ranks.
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08-14-2017 , 04:40 PM
I disagree with most of the above post. Widow absolutely has a place in the game in its current state, although the vast majority of players will indeed be contributing more on another hero instead. Just because it's a dive meta doesn't mean every decision as to hero/comp selection/strategy should support a dive approach.

And it's simply not true, and is in fact directly contradicted by hard evidence, that her WR doesn't change as you go up the ranks. Currently, on PC, over the last three months skipping a level for sake of convenience, she's at 39.94% bronze, 43.72% gold, 48.41% diamond, and 51.95% grandmaster.
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08-14-2017 , 04:46 PM
Quote:
Originally Posted by FlyWf
Anyone good enough to be effective with Widow should be playing Hanzo or McCree, there are like 3 chokepoints with sightlines long enough that the scope is useful in the entire game.




Humorously enough, after bashing people who can't aim for not being plat through positioning and "Overwatch IQ", I think your good aim is carrying **** everything else, most notably the fact that you keep picking Widow in a dive comp meta.

Again, her relative winrate doesn't change as you go up the ranks.
I play widow like once every 10 games, and usually it's for 2-3 lives on certain choke points. I have decent aim, and usually am effective with her... but swap off the second she's countered. A lot of people try to pigeonhole her into a 1 trick/they refuse to swap, and that is just a crappy idea in general.

I also have no idea where you get the idea that I'm bashing anyone for their aim or game sense. If you get better at understanding a game and how to play, you'll rank up... shocker. There are plenty of Mercy mains with awful mechanics, but good game sense in GM/top 500.
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08-14-2017 , 04:49 PM
Average winrate goes up by rank too. Zenyatta is the 3rd highest Bronze at 50.03(with the only 2 higher win rates being the low-pick rate turret heroes), Hanzo is the 2nd worst GM at 50.04.

She's 2nd worst, 2nd worst, 2nd worst, 3rd worst, 5th worst, 4th worst, 4th worst this month on PC.

The current meta is not very aim dependent at all, that might change, but 2 of the "standard" dive comp team literally don't require aiming and a 3rd only vaguely requires pointing her mech in the general direction of the bad guys.
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08-14-2017 , 04:55 PM
I don't ****ing understand Bronze at all by the way. Why are they better with Zen than Lucio or Mercy? There's no way Bronze players know about sightlines or to shoot at the discord orb. Why don't they play Winston? Junkrat is a good pick down there?

I wonder if Bronze stats are ****ed because of people intentionally throwing.
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08-14-2017 , 05:01 PM
just a guess but he may be more effective because teammates tend to be spread out all over the place

but then he isn't protected as much, either, so i don't know
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08-14-2017 , 05:47 PM
Bronze doesn't have teamwork at all. It's all staggering in and no grouping together. The Lucio change to 10 meter radius made him so difficult to play at bronze.

I don't find too many throwers at bronze. It's mainly just casual players who don't have the time/patience to really learn the game. They just want to shoot at stuff.

BTW, where are you finding win rates for characters? I know of Omnic Meta, but they only show pick rates, not win rates.
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08-14-2017 , 06:43 PM
08-19-2017 , 12:11 PM
Made masters in lucioball, top 500 in eu is 4011 pts though, don't think I'll make it to GM or top500.
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08-21-2017 , 07:08 PM
DVa is getting a rework, defense matrix is getting nerfed, she's gaining the ability to fire while flying and and a new burst damage ability called micro missiles.

That means defense matrix will probably need to be saved for ult counters, but now she's a hard counter to Pharah, probably makes Pharah unplayable since she'll be able to knock her out of the sky with ease.
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08-23-2017 , 05:35 PM
New official Overwatch videos:

"The Plan":


New map preview:


Ani-Mei-ted Short:
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08-24-2017 , 12:00 AM
The short films are fantastic. I would totally watch an Overwatch animated series of feature film.

EDIT: I watched someone play Junkertown. It's interesting. Looks really hard to be on Attack, as the payload goes through a very open road. There is tons of high ground and lots of flanking opportunities. Obviously, players on Attack can get to these positions, but it seems like the Defense will have a big advantage.

Fantastic looking map, as well, but Overwatch never fails in its artistic efforts.

Last edited by dlk9s; 08-24-2017 at 12:05 AM.
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08-24-2017 , 04:27 PM
WOW

Mercy is being overhauled like crazy.

Cliffs: Rez will be a regular ability, but with a 30-second cooldown and can only be used on one teammate. Ult makes her Super Mercy.

Quote:
Resurrect (formerly Mercy’s Ultimate ability)
  • Ability now targets a single player, instead of every player within a radius
  • Radius reduced to 5 meters
  • Ability cooldown is 30 seconds
  • Mercy is no longer granted invulnerability while Resurrect is active

Valkyrie (New Ultimate Ability)
  • Valkyrie unleashes the full power of Mercy’s Valkyrie Suit, enhancing her weapons and abilities for 20 seconds:
    • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
    • Caduceus Blaster: Granted infinite ammo, while simultaneously increasing damage and fire rate
    • Guardian Angel: Increased range and movement speed
    • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
    • Hover: Mercy gains the ability to fly freely, at increased movement speed
    • Regeneration (Passive): No longer interrupted when Mercy takes damage
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08-24-2017 , 05:52 PM
Neat
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08-24-2017 , 06:58 PM
lol that seems OP as ****. im sure they will tweak it a little bit
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08-24-2017 , 07:08 PM
20 seconds of godmode into which you can fit 2 (3?) solo rezzes. 20 seconds is a long long long time in a battle.

Yeah they will probably decrease the godmode length time to like 12 secs and also decrease the rez cooldown to 6 secs. I'd like to see the infinite ammo, damage increase and all heal stay.
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08-24-2017 , 07:51 PM
It's 4, not three, right? rez-ult-rez-10s-rez-10s-rez And during that time you're apparently a flying Baby DVa with unlimited clip size?

Incredibly OP. You don't need a combo there, she's wrecking people no matter what.
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08-24-2017 , 08:55 PM
lol what a ****ing joke.
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08-24-2017 , 09:08 PM
wtf are they thinking
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08-24-2017 , 10:53 PM
New DVa seems like an absolutely unstoppable force at diving on squishies, the micro missiles ability is 18 missiles that do 12 damage each for a direct hit(with splash damage falloff for new misses). Since she can shoot while flying now, she can fly at someone plinking at them, hit the missiles, then swoop away.

I thought they'd come out like the rocket barrage, but they actually are extremely accurate and get fired sequentially over a second and a half or so, it's like a strafing run from a WW2 plane.
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08-25-2017 , 12:59 AM
Well I think there would be some input lag and we wouldn't be able to fit all rezzes in.

At least there would be some prioritization during valkyrie, right? Sounds like rez radius is a lot smaller so you're gonna have to abandon dps or healing to get rezzes in.
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08-25-2017 , 07:16 AM
I think the godmode-like effectiveness of Mercy's new ult will be toned down, but I totally see why she was changed.

Most people played Mercy by just builting her ult and then hiding, waiting for that huge rez. It was stupid. People will literally stop healing in order to hide. Plus, it does feel wrong to do a great job and wipe the opposing team only to have Mercy come flying out of nowhere to rez everyone and negate everything your team has done.

I think making her rez a single player, long-cooldown regular ability makes it so Mercy has to play more strategically. It also opens up more opportunities for her to team up with someone and try some funky strategies, knowing she can rez if need be.

Right now, the huge rez turns the tide of a late-game fight. The single, immediately available rez could turn the tide of an early-game fight.

The ultimate is kind of ridiculous, so yeah, I wouldn't be surprised if it gets nerfed a bit. I definitely like what they're trying to do with this whole revamp, though.
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