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06-27-2017 , 12:52 PM
If you can get back to the point in time (e.g., on defense), there's no harm in doing it. But I don't know if you're actually able to kill yourself on all the maps before action begins. And on offense, you can't do that at all. I think Pharah is the only hero who can self-harm, right? Everyone else has to throw themselves off a cliff. And not all maps have cliffs accessible at a decent distance from spawn.

Though it does kind of defeat the purpose of playing mystery heroes. As you play mystery heroes more and more, you get more comfortable with every hero. Not comfortable enough to play ranked, but comfortable enough to not suicide with "bad" heroes.

If you just want quick loot boxes, 1 v 1 and 3v3 are quicker ways of getting loot boxes.
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06-27-2017 , 01:02 PM
I'm not wasting my time running off to wherever as Mercy when we have three supports, a widow, and a torb. Sorry.

There are several heroes that I play regularly in ranked that are insta-nopes in mystery heroes if the comp is ridiculous.

People are only there for fun and crates, anyway. Who cares.
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06-27-2017 , 01:28 PM
Yeah, it's only arcade and I'm not going to complain or report someone who suicides. But remember that a bad comp can become a good comp pretty quickly. You exit spawn as Mercy with 3 supports, a widow, and Torb. By the time you get to the point, it might be 3 tanks, 2 dps, and another support, which would be great for Mercy.
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06-27-2017 , 02:17 PM
Quote:
Originally Posted by gusmahler
I think Pharah is the only hero who can self-harm, right?
Zarya and Soldier can with their right click.
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06-27-2017 , 02:27 PM
I think suiciding to roll for a better comp is GTO and since its possible I see no harm in it.

If you roll like 3 symmetra you are gonna be screwed if you dont.
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06-27-2017 , 03:16 PM
Dunno what it's like above gold but in my MH people die so fast it doesn't matter what you start with.
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06-27-2017 , 03:23 PM
ya ill jump off cliff 100%.

its still mystery hero. i mean ill only do it if we have 3 syms or something, if im literally a "3rd" of something on our team that doesnt have self heal or is good dps/tank
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06-27-2017 , 07:25 PM
I just roll with whatever the game gives me but don't begrudge people who suicide. I think it's more fun just going with the hand you're dealt, though.
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06-28-2017 , 02:42 PM
I'd like to see some combination of mercy res needing line of sight to res, or nerfing the time which a corpse is able to be res'd. I'd also like to see Dva have less defense matrix, or significantly nerf the speed at which it comes back. She tanks so much damage it's truly ridiculous, and not a fun mechanic.
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06-28-2017 , 06:39 PM
Quote:
Originally Posted by Nchabazam
I'd like to see some combination of mercy res needing line of sight to res, or nerfing the time which a corpse is able to be res'd. I'd also like to see Dva have less defense matrix, or significantly nerf the speed at which it comes back. She tanks so much damage it's truly ridiculous, and not a fun mechanic.
Dva is cancer, especially since I mostly play pharah
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06-28-2017 , 08:03 PM
Let's just nerf everyone!!!! Still salty that my main hog got nerfed
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06-28-2017 , 09:43 PM
I'm a hog main and he needed some tuning. They should reduce his hook timer again though... nerf is a bit much.
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06-29-2017 , 01:14 AM
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Originally Posted by plzd0nate
Let's just nerf everyone!!!! Still salty that my main hog got nerfed
Nerfs and buffs are good for the game. Keeps the game and meta fresh.

Also its about time to announce the new character. Since my aim sucks i hope its a melee. Doomfist sounds melee.
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06-29-2017 , 11:37 AM
The nerfs and buffs keep the meta variable, that period of time where like every team had a Rein/DVa/Ana on it was bad for the game, there's actually a good mix now though we haven't really seen how the Roadhog nerf has fully played out yet. Triple DPS seems very doable now, though.
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06-29-2017 , 12:41 PM
Roadhog is a whole different character now imo. You can no longer just not give a **** and run in hooking anything because you probably aren't going to kill anyone you hook unless they already have damage. He needs to hang back a little more and use the long range shot much more.
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06-29-2017 , 01:12 PM
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Originally Posted by FlyWf
we haven't really seen how the Roadhog nerf has fully played out yet.
Omnic meta posted data regarding the nerf.

http://www.omnicmeta.com/2017/06/her...ch-112-pc.html

TLDR is that it's bad for Roadhog. Winrate down almost 8% at the GM level.
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06-29-2017 , 01:29 PM
Quote:
Originally Posted by gusmahler
I heard that, with Hearthstone's new card pack system, I should not open any earned packs until the new no duplicate system goes live. (Apparently, if you hold them until the patch goes live, you'll open them under the new, non-duplicate rule.)

Is that true with Overwatch also? I have 5 loot boxes and am wondering if I should wait to open them.
To answer my own question, you get no benefit from saving loot boxes because the contents of the loot box are generated when they are earned.

https://us.battle.net/forums/en/over...ic/20757326157
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06-29-2017 , 02:44 PM
yea i mean roadhogs only legit tool was his hook, now its gone, its so worthless combined with the low damage of left click. he needs it to work properly, otherwise hes a giant, and i mean giant, bag of ult juice.

getting solo picks was his job. you had to play around him out of fear of 1-shot death. Now you can just fly/run whatever up to his midrange and totally **** him to death.

the -30% damage didnt help either. sure the rate of fire went up, but when you are shooting marshmallows at people who gives a **** how fast you shoot.

im a gold weapon roadhog. but i main a bunch of others like soldier and mercy fwiw.
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06-29-2017 , 06:29 PM
Rate of fire has a direct impact on DPS, so his increased ROF definitely matters. But clearly he lacks burst potential now. I think a strong case can be made that Roadhog was not "fun and interactive" to play against because of the combination of his hook and burst. Hook is still very strong so long as you are with your team. And given that Roadhog is meant to be a tank, not a flanker, that doesn't strike me as a design problem.

Roadhog may need some tuning, but I don't think it is reasonable to argue that Roadhog was "balanced" with a high health pool, self-heal, high burst, and one of the strongest utility skills in the game.
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06-30-2017 , 06:18 AM
Don't know if anyone follows the Overwatch esports scene, particularly the Korean scene, but there's a major match about to begin live, Lunatic-Hai v. Afreeca Freecs Blue, in the APEX semifinals (twitch: ogn global).
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06-30-2017 , 12:57 PM
I was just watching a stream of top 100 players and players on one team were getting upset with their Mercy. I guess she wasn't playing well, it was a bad map for Mercy, and the player wouldn't switch to a different support when asked.

After the match, the streamer reported the Mercy player for "cheating." In the comments box, he said the player was "boosted." What does this mean?
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06-30-2017 , 01:05 PM
There may be other definitions. But boosting can mean having someone play on your account to rank you up.

See, e.g., https://www.eloboostpros.com/overwatch-boosting/

IOW, he was reported as not really being a top 100 player.
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06-30-2017 , 07:29 PM
A lot of t500 players despise Mercy and people who play her. Here's why. The vast majority of people who play Mercy at that level play Mercy in 90+% of matches, which presents a problem on multiple fronts: not only are you in a lot of trouble if two OTP (one trick pony) Mercys end up on your team (they're not capable of playing anyone else at a GM level or even close), but a lot of these pros think she's weak relative to the other support options (you're stuck in a suboptimal healing situation). There's also a popular theory that you can climb the SR ladder with a sub-50% WR with Mercy and a lot of t500 think that Mercys at that level abused that system (hint: quantity of rezzes might matter more than quality) to climb up to a level above their actual skill with Mercy and possibly way above their skill level at the game in general. Based on what I've been reading in the forums and observed myself, a lot of Mercy mains gained a ton of SR in s4 and you saw a lot of former plats suddenly become masters or GMs, possibly because the SR system could be gamed more easily than for any hero such that you could gain a lot for wins and lose a minimal amount for losses.

For the record, I like Mercy as a hero and I'm glad a hero who relies less on mechnical skill and more on game sense exists (positioning, prioritization of healing, smart rezzing all have high skill ceiling). Nevertheless after watching a lot of streams I kind of sympathize with t500 players because it's obvious the t500 ranks are now dispropotionately saturated with Mercy mains who probably don't belong there.
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06-30-2017 , 09:03 PM
I watched surefour for a bit yesterday and he was contantly telling his teammates to die on point

he wasn't mercy, but was apparently tilted at one and trolling
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06-30-2017 , 11:59 PM
Wow, boosting is incredibly dumb. I mean, ****, I can barely win in gold. The last thing I need is to pay someone to boost me to GM so I can get demolished on the regular.
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