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No Man's Sky No Man's Sky

08-15-2016 , 12:10 AM
Also I never did find the last species on that one planet. Cost me 300k. I would turn that planet to glass if I could.
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08-15-2016 , 12:20 AM
I was 13/14 on one planet and eventually just gave up. So tilting.


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08-15-2016 , 10:30 AM
Said I was done with the game but got stuck with never ending parade of Ana/hanzo teammates in overwatch so came back to NMS. Found myself saying "this game is so boring and bad" yet playing for like 10 hours straight. I've always been a sucker for super Grindy survival games so that's probably what's keeping it afloat for me but IMO the game has tons of flaws and I think the lack of multiplayer and content generally will drive people away pretty quickly.

The space travel aspect is really one of the coolest things I've seen from any game over my entire life. Super enjoyable and pretty groundbreaking. But mostly everything else about the gameplay and interaction with the environment is barely a step above what we had in games back in 1998. Just no depth whatsoever in everything from how you interact with NPCs to the fact that there's like 3 different models for the millions of buildings / space stations etc

That being said I think the groundwork is there for one of the best games of all time. We are just gonna need a few years and DLCs to get there.
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08-15-2016 , 10:40 AM
Yea, the gunplay (or multitool play) is awful compared to Destiny and being stuck looking for someplace to sell stuff is very annoying.
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08-15-2016 , 11:38 AM
Think the Rock Paper Shotgun review nails this game, yea its clunky and repetitive, but its interspersed with real moments of wonder.

I have played many hours in Elite Dangerous and if you think the space travel is cool in this game ED is infinity times better, for me its all about the amazing planets, and just spending time on them doing random **** and having emergent moments.

I fear they will dumb down the game by making more planets really lush and full of life, for me they now have the balance just right as I fly to a new planet expecting samey but really happy if I find beautiful. If they make good planets happen to often that will actually reduce the rush of finding one.

https://www.rockpapershotgun.com/201...w/#more-390221

Quote:
So much is luck. You can have a bad run of it and land on bland, identikit terrains again and again, and wonder what the fuss is about. And then the next planet can feature flying fish over vast cuboid geological structures with intricate cave networks with fluorescent foliage, replete with peculiar wildlife on both land and sea. Beautiful colours, underwater goat-fish, plentiful supplies and perhaps a crashed ship to repair far, far better than your own. And then there’s purpose, both in finding what you need to get that ship fixed, and in just wanting to explore the lush lands.

Runs of good luck are transformative: I found a planet covered in Vortex Cubes, and made millions of units, bought an incredible ship. Next planet was terrifyingly hostile, sentinels shooting on sight, but resources rich and exciting, making it a madcap cat-and-mouse game to gather what I could. Planet after that was mostly ocean, gorgeous and calming to explore.
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08-15-2016 , 12:26 PM
I doubt they alter planets just because theyre procedurally generated so they'd have to change their formulas and that would drastically alter the universe, plus they've always said they wanted a wide variety including barren worlds, so I hope we don't have to worry there.

The do need to work on the economy which is close to broken and the depth of technology, but I cant imagine both aren't coming.
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08-15-2016 , 12:27 PM
Quote:
Originally Posted by kerowo
being stuck looking for someplace to sell stuff is very annoying.
You shouldn't ever be stuck to sell things, every system has a space station that will buy anything for a reasonable price, and there will be traffic of traders in the landing bay that may give better prices still.
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08-15-2016 , 12:47 PM
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Originally Posted by RT
I doubt they alter planets just because theyre procedurally generated so they'd have to change their formulas and that would drastically alter the universe, plus they've always said they wanted a wide variety including barren worlds, so I hope we don't have to worry there.

The do need to work on the economy which is close to broken and the depth of technology, but I cant imagine both aren't coming.
Whats broken about the economy?
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08-15-2016 , 12:59 PM
Quote:
Originally Posted by _dave_
You shouldn't ever be stuck to sell things, every system has a space station that will buy anything for a reasonable price, and there will be traffic of traders in the landing bay that may give better prices still.
It's like 20 minutes to go to a space station and back, who has time for that?
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08-15-2016 , 01:11 PM
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Originally Posted by O.A.F.K.1.1
Whats broken about the economy?
It's just far too simple and easily exploited. Anyone can basically rack up 50mil and buy the best everything in a day.
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08-15-2016 , 04:30 PM
Im only couple hours in, but really enjoying it so far

I can see how people who hate grindy mechanics dont like it though. Really wish they went with the KSP/Prison Architect route instead of selling out to the Sony hype machine, but oh well
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08-15-2016 , 06:01 PM
Bought this a couple of days ago, seems pretty cool and can see myself really getting into it. Can also see myself getting tired of the repetitiveness though, but reading this thread alerted me to some of the things i was missing.
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08-15-2016 , 06:10 PM
It would get better just with some quick and simple fixes - improving the inventory management/more space, giving the option of disabling sentinels (so far they dont seem to serve any purpose, just an annoyance when mining)
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08-15-2016 , 06:17 PM
Before the Day 0 patch slots only stacked up to 100 resources, it was upped to 250 in suit and 500 on ship and they said the next patch would probably up it further.

Haven't run into any planets yet were the Sentinels were overly hostile.
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08-15-2016 , 06:25 PM
The giant two legged sentinel is no joke
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08-15-2016 , 06:28 PM
It's not they are a huge problem, but thats kinda the issue, just have to stop mining every 20 seconds if I dont want to get into a pointless fight, I want to play the game without breaking immersion all the time

It's like if GTA gave you a wanted level everytime you ran a redlight
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08-15-2016 , 07:03 PM
I meant I haven't been in a system were they even care if I'm mining. Only time they aggro'd me without me attacking them or a locked door was when I wiped out a herd of animals.

I did manage to get a Sentinel Walker on me though in my first minute of playing.

EDIT: I'd much rather turn of pirates. That **** is straight aids. Whenever they spawn in I just sit there and wished they'd just get it over with faster. The first time they spawned it was 2 and I killed them no problem, every time after that it was 4-5 and was pointless to fight back.
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08-15-2016 , 07:12 PM
Use that laser on them - no need to aim. Always carry a bunch of Titanium to recharge your shields and swarms of five are survivable. I use a mouse and keyboard - not sure how annoying the controller makes dog figting though.
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08-15-2016 , 07:39 PM
Yea and get a shield upgrade.
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08-15-2016 , 08:03 PM
The "Die, go to corpse, move on" strategy only takes 2 mins and doesn't waste slots. At 21 slots they at still at a premium.
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08-15-2016 , 08:32 PM
OAFK and Daer your golden god Sean lied again.

Bud said all upcoming content would be free in this quote:

One thing you won't see however, is the studio exploiting that with micro-transactions. Murray is adamant on this point. "We do want to add a ton of features, like we've just discussed: Freighters, bases, these type of things. But we want to do it for free. You've paid for the game, so you should get this stuff without paying even more money. So no, there will be no paid DLC, just patches."

Now he has decided naw, now that you suckers bought this I will change my tune:

Talking to Daily Star Online, Murray told us he was "perhaps naive" for suggesting he wants No Man's Sky to have nothing but free updates.
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08-15-2016 , 09:23 PM
Bought this yesterday and played for awhile. I think I'm in the same boat with disko mostly:

Quote:
Originally Posted by diskoteque
Said I was done with the game but got stuck with never ending parade of Ana/hanzo teammates in overwatch so came back to NMS. Found myself saying "this game is so boring and bad" yet playing for like 10 hours straight. I've always been a sucker for super Grindy survival games so that's probably what's keeping it afloat for me but IMO the game has tons of flaws and I think the lack of multiplayer and content generally will drive people away pretty quickly.
I'm kinda like "meh" but I apparently have enough of an itch for grinding at meh-ish things that I can still play this for awhile. The biggest issues I have in general are:
1. planets are repetitive
2. too much busywork
3. buggy/lacks polish

To expand on these:

1. You will go to a lot of planets and those planets will be rocky and hilly and will have one color set that dominates the entire surface and will have caves with flourescent lighty stuff and weird weather conditions that, while manifesting themselves differently, will result in a bar that slowly ticks down and I assume will kill you after ~5 minutes if you don't take shelter periodically. Those planets will have lots of plutonium and lots of iron and some other stuff too.

The planets just don't feel all that different. And they all have the same types of buildings on them, and the same things to do. I spent probably 4-5 hours on my starting planet just going around exploring, stopping at all kinds of locations before ever going into space, and it was pretty fun. But going on to new planets and new systems and touching down, I didn't have the desire to repeat the process because it quickly became apparent that there wasn't anything new. Lately I've been seeking out the scanners to try to find monoliths and manufacturing facilities, as understanding more and more of the alien languages + trying to grind out useful technology is at least mildly rewarding. I usually stop when I see a depot and then get a sad when it's just more platinum to sell at a space station for 80k. Isn't there more to life in a vast universe than this?


2. So many actions in this game feel like small burdens that add up. Park your spaceship by a station, get out, spend 10 seconds sprinting (so slow) over to the tower to claim it, then 20 seconds past your ship to the front door of whatever outpost you're at, probably fight some sentinels if the door is reinforced, go in, do some stuff, come out, trudge back to your ship, see a mineral deposit nearby that looks interesting and trudge over to check that out - I think it mostly comes down to how slow your out-of-spaceship movement is, such that so much of the time you spend walking around kinda feels like a chore. Obviously the time it takes to transit between planets has this issue as well. It's like, even if you're actively engaged in navigating/walking/jetpacking/whatever to get somewhere, so much of the time you spend playing is essentially waiting for something.


3. This is kind of a broad category that includes lots of small things that add up to detract from the overall experience (this is from the top of my head and is by no means exhaustive).

- Sometimes you just really need one element and who knows where you'll find it? It would be nice if you could scan planets somehow (didn't Mass Effect have something like this where you'd scan a planet's surface, find points of interest, then go down there?) and get an idea of its element makeup before you spend the time to go down. Because of #2 above, it feels expensive (in time) and draining to go to a planet, fly around for awhile, not see any of what you need, fly back up, set your pulse engine for the next planet, go make a sandwich, repeat and hope your luck is slightly better, etc.

Some of the instances where I've had this problem may be slightly my fault in terms of not knowing all the places where you might find elements - but the game could do a way better job of making that clear to the player. I never, ever came across nickel until I was in, like, my 10th system and then when shooting asteroids I got some all of a sudden. And you can imagine my confusion given that the nickel asteroid I came across looked exactly like every other asteroid I'd ever seen, most of which were iron or copper (talking asteroids larger than the Th9 ones)? No visual distinction between asteroid types, just blast everything in sight hoping you get lucky? Come on.

- It defies explanation that there is no map when you're on planets, this game needs one so badly

- Some sense of history on your voyage, along with the ability to travel back to places you've been, might be nice. I was thinking JACKPOT when I hit a planet whose surface was loaded with gold and iridium deposits, but I could only carry so much off with me and then when I left that system it was gone forever, just an entry in my journal.

- It's hard to tell what areas you've already explored or not and it doesn't help that the game will sometimes send you back to places you've been (scanner gave me a waypoint for a monolith I'd definitely already found on my own, waypoint stuck around for the rest of my time on that planet cause the only way to disable it would be to go there)

- I had to leave a world with lots of water out of frustration after the second time a scanner thing sent me to the middle of a lake for a ruin and after trudging my ass all the way out there, there was nothing there, above or below water

- Went through a black hole, I think it said I traveled about 1.2m light years or something like that, and my waypoints are still there. Every time I open the galactic map it charts the beginning of some crazy, infinite path through the universe back to waypoints nearer my starting area, which you cannot delete once set. I tried following the path on the map (in the map, not actually warping) but it stopped after about 10 nodes or so.

- Crashed 2 or 3 times on me on PS4


I think the mechanics of the game just aren't interesting enough to carry it. The draw here obviously isn't the gameplay so much as it is the infinite exploring, but to be engaging, the exploring requires something worth exploring. The wildlife feels like a distraction (catch em all for a cash bonus! that's literally all they're there for) and the content of each planet is more or less the same - it might come in slightly different flavors, or in slightly different packaging, but before you even set down on a planet you know exactly what's gonna be there. It might look prettier than you expect, or surprise you in one of a few other small ways, but it's more or less gonna be the same as the one you just came from.

And beyond that, what's left in this game? A few random gameplay systems cobbled together - crafting, mining (which can be soooo slowwww on large deposits of minerals that just give you a few pieces at a time, like heridium copper etc), a basic economy, the occasional tiny puzzle, occasional space combat.

7/10 feels about right. And like disko, I'll probably be back at some point, telling myself the game is boring while grinding 10 hours to get closer to the center of the universe.
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08-15-2016 , 10:50 PM
There was an article on US Gamer about how they should make the ship more of a factor instead of the announced planetside base building features being added. I haven't played Starbound but that's what I thought it was about. It would be cool to have the goal of progressing to a larger ship you can walk around in, add features to like a gallery of stuff from planets you've visited and storage and tech that makes things easier. I agree with the article that it seems like wasted development resources to tack on the planet base building feature that is going to be a roadblock to the goal of the game, exploring and moving forward. Also, the author mentions that most of the story based stuff was added in the last few weeks of development. Sounds like another early access game being passed as a full release. Kind of regret supporting them now.

I think I'm shelving the game until some big changes are made, mostly agree with goofy that it's just too boring to be much other than a mindless grind to do while maybe listening to music or a show.
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08-15-2016 , 11:42 PM
Goofy, if you find yourself travelling a planet on foot, use melee-jetpack or run-melee-jetpack for traversal.
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08-16-2016 , 12:13 AM
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Originally Posted by weevil
There was an article on US Gamer about how they should make the ship more of a factor instead of the announced planetside base building features being added. I haven't played Starbound but that's what I thought it was about. It would be cool to have the goal of progressing to a larger ship you can walk around in, add features to like a gallery of stuff from planets you've visited and storage and tech that makes things easier. I agree with the article that it seems like wasted development resources to tack on the planet base building feature that is going to be a roadblock to the goal of the game, exploring and moving forward. Also, the author mentions that most of the story based stuff was added in the last few weeks of development. Sounds like another early access game being passed as a full release. Kind of regret supporting them now.

I think I'm shelving the game until some big changes are made, mostly agree with goofy that it's just too boring to be much other than a mindless grind to do while maybe listening to music or a show.
At the same time they said they were working on base building they also said you would have the ability to own a giant space freighter.

EDIT: That article is like they read the first half of the sentence announcing base-building and then didn't read the second part of the sentence about owning a giant space freighter.
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