Bought this yesterday and played for awhile. I think I'm in the same boat with disko mostly:
Quote:
Originally Posted by diskoteque
Said I was done with the game but got stuck with never ending parade of Ana/hanzo teammates in overwatch so came back to NMS. Found myself saying "this game is so boring and bad" yet playing for like 10 hours straight. I've always been a sucker for super Grindy survival games so that's probably what's keeping it afloat for me but IMO the game has tons of flaws and I think the lack of multiplayer and content generally will drive people away pretty quickly.
I'm kinda like "meh" but I apparently have enough of an itch for grinding at meh-ish things that I can still play this for awhile. The biggest issues I have in general are:
1. planets are repetitive
2. too much busywork
3. buggy/lacks polish
To expand on these:
1. You will go to a lot of planets and those planets will be rocky and hilly and will have one color set that dominates the entire surface and will have caves with flourescent lighty stuff and weird weather conditions that, while manifesting themselves differently, will result in a bar that slowly ticks down and I assume will kill you after ~5 minutes if you don't take shelter periodically. Those planets will have lots of plutonium and lots of iron and some other stuff too.
The planets just don't feel all that different. And they all have the same types of buildings on them, and the same things to do. I spent probably 4-5 hours on my starting planet just going around exploring, stopping at all kinds of locations before ever going into space, and it was pretty fun. But going on to new planets and new systems and touching down, I didn't have the desire to repeat the process because it quickly became apparent that there wasn't anything new. Lately I've been seeking out the scanners to try to find monoliths and manufacturing facilities, as understanding more and more of the alien languages + trying to grind out useful technology is at least mildly rewarding. I usually stop when I see a depot and then get a sad when it's just more platinum to sell at a space station for 80k. Isn't there more to life in a vast universe than this?
2. So many actions in this game feel like small burdens that add up. Park your spaceship by a station, get out, spend 10 seconds sprinting (so slow) over to the tower to claim it, then 20 seconds past your ship to the front door of whatever outpost you're at, probably fight some sentinels if the door is reinforced, go in, do some stuff, come out, trudge back to your ship, see a mineral deposit nearby that looks interesting and trudge over to check that out - I think it mostly comes down to how slow your out-of-spaceship movement is, such that so much of the time you spend walking around kinda feels like a chore. Obviously the time it takes to transit between planets has this issue as well. It's like, even if you're actively engaged in navigating/walking/jetpacking/whatever to get somewhere, so much of the time you spend playing is essentially
waiting for something.
3. This is kind of a broad category that includes lots of small things that add up to detract from the overall experience (this is from the top of my head and is by no means exhaustive).
- Sometimes you just really need one element and who knows where you'll find it? It would be nice if you could scan planets somehow (didn't Mass Effect have something like this where you'd scan a planet's surface, find points of interest, then go down there?) and get an idea of its element makeup before you spend the time to go down. Because of #2 above, it feels expensive (in time) and draining to go to a planet, fly around for awhile, not see any of what you need, fly back up, set your pulse engine for the next planet, go make a sandwich, repeat and hope your luck is slightly better, etc.
Some of the instances where I've had this problem may be slightly my fault in terms of not knowing all the places where you might find elements - but the game could do a way better job of making that clear to the player. I never, ever came across nickel until I was in, like, my 10th system and then when shooting asteroids I got some all of a sudden. And you can imagine my confusion given that the nickel asteroid I came across looked exactly like every other asteroid I'd ever seen, most of which were iron or copper (talking asteroids larger than the Th9 ones)? No visual distinction between asteroid types, just blast everything in sight hoping you get lucky? Come on.
- It defies explanation that there is no map when you're on planets, this game needs one so badly
- Some sense of history on your voyage, along with the ability to travel back to places you've been, might be nice. I was thinking JACKPOT when I hit a planet whose surface was loaded with gold and iridium deposits, but I could only carry so much off with me and then when I left that system it was gone forever, just an entry in my journal.
- It's hard to tell what areas you've already explored or not and it doesn't help that the game will sometimes send you back to places you've been (scanner gave me a waypoint for a monolith I'd definitely already found on my own, waypoint stuck around for the rest of my time on that planet cause the only way to disable it would be to go there)
- I had to leave a world with lots of water out of frustration after the second time a scanner thing sent me to the middle of a lake for a ruin and after trudging my ass all the way out there, there was nothing there, above or below water
- Went through a black hole, I think it said I traveled about 1.2m light years or something like that, and my waypoints are still there. Every time I open the galactic map it charts the beginning of some crazy, infinite path through the universe back to waypoints nearer my starting area, which you cannot delete once set. I tried following the path on the map (in the map, not actually warping) but it stopped after about 10 nodes or so.
- Crashed 2 or 3 times on me on PS4
I think the mechanics of the game just aren't interesting enough to carry it. The draw here obviously isn't the gameplay so much as it is the infinite exploring, but to be engaging, the exploring requires something
worth exploring. The wildlife feels like a distraction (catch em all for a cash bonus! that's literally all they're there for) and the content of each planet is more or less the same - it might come in slightly different flavors, or in slightly different packaging, but before you even set down on a planet you know exactly what's gonna be there. It might look prettier than you expect, or surprise you in one of a few other small ways, but it's more or less gonna be the same as the one you just came from.
And beyond that, what's left in this game? A few random gameplay systems cobbled together - crafting, mining (which can be soooo slowwww on large deposits of minerals that just give you a few pieces at a time, like heridium copper etc), a basic economy, the occasional tiny puzzle, occasional space combat.
7/10 feels about right. And like disko, I'll probably be back at some point, telling myself the game is boring while grinding 10 hours to get closer to the center of the universe.