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No Man's Sky No Man's Sky

08-11-2016 , 02:23 AM
Yeah I'm officially loving this. Understand it not being for everyone for sure tho.
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08-11-2016 , 07:56 AM
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Originally Posted by El Kabong
Bukafax is being absolutely ridiculous but Sean Muuraneux made me laugh quite a bit.
Just can't stand devs who say things, don't inform people when things change and release the game anyways. Blizzard informed everybody that overwatch competitive would be coming soon. If they woulda said there is competitive and people booted the game without they'd be pissed. Even though competitive and quick play are the same just with an additional rank.

Preorder hype culture allows this garbage to go on. Devs can say whatever knowing they can have millions in sales before the game is reviewed and released.

Another feature I'm wondering about is the 18 Quintillion planets. So far those 2 guys found each other and while streaming together found a planet another person had been on. Let's say starter planets line the edge of the galaxy to be as far from the centre. At such a large number the edge of the Galaxy should have a billion planets minimum, no?
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08-11-2016 , 09:06 AM
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Originally Posted by The Bukafax
Another feature I'm wondering about is the 18 Quintillion planets. So far those 2 guys found each other and while streaming together found a planet another person had been on. Let's say starter planets line the edge of the galaxy to be as far from the centre. At such a large number the edge of the Galaxy should have a billion planets minimum, no?
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Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
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08-11-2016 , 09:07 AM
Lets all get in a rage over a mostly irrelevant aspect of a game not working most probably due to bugs.
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08-11-2016 , 09:29 AM
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Originally Posted by O.A.F.K.1.1
Lets all get in a rage over a mostly irrelevant aspect of a game not working most probably due to bugs.
I think people are more upset on being lied too over and over again....

But yeah it doesn't really seem to effect the game.
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08-11-2016 , 09:52 AM
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Originally Posted by Daer
Why would he say it is highly unlikely and you most likely never find somebody? In an 18 quintillion planet Galaxy not sure how scanning for players would increase the probavility that much. Three players in close proximity in an 18 quintillion planet Galaxy hmm...

This guy is either socially ******ed or being deceptive on purpose. Imma go with the latter.

I'm just pissed that an indie developer who played upon them being the little guys with an amazing vision and getting people's good will invested in this passion project would be so deceptive like a large company.

He should never said the online component would be similar to Journey. That component MADE that game.
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08-11-2016 , 10:23 AM
Yeah, pretty unlikely a genius mathematician programmer is socially ******ed, more likely a sociopath marketing expert being deceptive just to get more preorders I agree.

The "proof" so far is one twitch streamer went to the location another twitch streamer was, although the 2nd was not connected to online services, and reports usually being on NAT type 3. Shockingly, they were not instanced together. Try making a Call of Duty team with someone on NAT type 3 and let me know how it goes. And now an army of wtf has formed claiming intentional lies have been planned for half a decade.

Who knows what the truth is, but on twoplustwo of all places I'd have though people would be more sceptical of a sample size of 1, with flawed methodology to boot!

Another thing, assuming there is indeed supposed to be some online component when two players are near each other - this certainly wouldn't be the first game where for some unforeseen reason it just doesn't work properly. I mean look at Driveclub - A first party, big budget, basically pure multiplayer game - that amazingly didn't have working online whatsoever until a month+ after release! That was absolutely not intentional, of course. Or maybe people think Evolution were lying just to get preorders all along and only added the multiplayer in the weeks post release...

Last edited by _dave_; 08-11-2016 at 10:33 AM.
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08-11-2016 , 10:52 AM
The harpy like shrill rush to judgment and outrage by Buknofacts and his like is just weird.
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08-11-2016 , 11:01 AM
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Originally Posted by O.A.F.K.1.1
The harpy like shrill rush to judgment and outrage by Buknofacts and his like is just weird.
It is because if you made a list of video games people want to see fail it goes something like:

1.) Star Citizen
2.) No Man's Sky
3.) Nintendo

Not necessarily Bukafax but the general gaming community. They can't wait to tell you NMS sucks and they always knew it would be boring. The fact that Sean is a bigger liar then EA and Ubisoft combined is just a bonus.
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08-11-2016 , 11:15 AM
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Originally Posted by _dave_
Yeah, pretty unlikely a genius mathematician programmer is socially ******ed, more likely a sociopath marketing expert being deceptive just to get more preorders I agree.

The "proof" so far is one twitch streamer went to the location another twitch streamer was, although the 2nd was not connected to online services, and reports usually being on NAT type 3. Shockingly, they were not instanced together. Try making a Call of Duty team with someone on NAT type 3 and let me know how it goes. And now an army of wtf has formed claiming intentional lies have been planned for half a decade.

Who knows what the truth is, but on twoplustwo of all places I'd have though people would be more sceptical of a sample size of 1, with flawed methodology to boot!

Another thing, assuming there is indeed supposed to be some online component when two players are near each other - this certainly wouldn't be the first game where for some unforeseen reason it just doesn't work properly. I mean look at Driveclub - A first party, big budget, basically pure multiplayer game - that amazingly didn't have working online whatsoever until a month+ after release! That was absolutely not intentional, of course. Or maybe people think Evolution were lying just to get preorders all along and only added the multiplayer in the weeks post release...
When I say socially ******ed I mean the inability to understand the vagueness and avoidance being portrayed in what he says to direct, easy to answer questions. Somebody being pushed into the limelight this much more likely then not has had PR training.

Sean has directly stated in interviews players can see each other and can grief each other. If you want to see what your character looks like you must see another player. Those are very specific. No assumptions to be made. The day prior to release he says this game is not multiplayer.

I get sample size of one is nothing and something can be up. I'm looking more at the statements being made by him. To me it looks like he wanted those features and couldn't get them in either in time or at all. The thing that strikes me most odd is that two players were so close in an 18 quintillion planet Galaxy. Either it's a 0.0001 percent chance occurrence with in 24 hours or the probability is much higher for players to see each other for unknown reasons. EDIT - They reset NATS to continue trying FWIW

Pretty sure Sony directly addressed the online issues to the community for driveclub. They didn't give cryptic tweets essentially conveying maybe it is online maybe it isn't.

Somebody that smart has to know they are being super cryptic and there is a reason why.

Last edited by The Bukafax; 08-11-2016 at 11:23 AM.
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08-11-2016 , 11:20 AM
Quote:
Originally Posted by Daer
It is because if you made a list of video games people want to see fail it goes something like:

1.) Star Citizen
2.) No Man's Sky
3.) Nintendo

Not necessarily Bukafax but the general gaming community. They can't wait to tell you NMS sucks and they always knew it would be boring. The fact that Sean is a bigger liar then EA and Ubisoft combined is just a bonus.
No I don't want no mans sky to fail. I'm more having a gripe with deceptive devs. The vagueness is worrying. Most recently with Capcom and the RE7 demo. They made deceptive tweets about the dummy finger in an attempt to create mystery and hype around it. The issue is there never was a purpose for it. After weeks of people who kept trying because of capcoms tweets they gave a vague tweet alluding people should give up. They didn't directly say it because it would show they were purposefully being deceptive.
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08-11-2016 , 11:30 AM
Spoiler about the 18 quintillion number:

Seriously spoilers:

Spoiler:
There are multiple galaxies. So the size of each galaxy is much smaller. Plus everyone starts roughly the same distance from the center of the galaxy so your dealing with a much smaller number again. Player discovered planets also show up on the galaxy map so of course it makes a huge difference when trying to find someone if you are looking at a couple thousand stars and one of them is highlighted saying "Hey a player was here" of course it is easier to find someone.
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08-11-2016 , 11:32 AM
I will only look at things a certain way and make epic assumptions so that there is dramaz and lize, I will I will I will I will.

Wierd.
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08-11-2016 , 11:45 AM
Quote:
Originally Posted by Daer
It is because if you made a list of video games people want to see fail it goes something like:

1.) Star Citizen
2.) No Man's Sky
3.) Nintendo

Not necessarily Bukafax but the general gaming community. They can't wait to tell you NMS sucks and they always knew it would be boring. The fact that Sean is a bigger liar then EA and Ubisoft combined is just a bonus.
This, so much. Hate train is the new hype train.
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08-11-2016 , 11:58 AM
Also the mental gymnastics involved in being all omfg two players met each other no way the galaxy is quintilian,,,,liiieeeezzzz.

When given how many players are playing, there is one report of players meeting each other and Its a given since then some players have dedicated their lives to trying to meet another player.

So yea, even with all the scanning and other elements, meeting another player obviously pretty ****ing hard. Hope they have put all their effort into making the net code flawless for when it happens though.
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08-11-2016 , 11:59 AM
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Originally Posted by O.A.F.K.1.1
I will only look at things a certain way and make epic assumptions so that there is dramaz and lize, I will I will I will I will.

Wierd.
What's your outlook of the situation? Just server issues? If no player models in the PC version after its data mined will be telling.

No hate for the game I love. Just hate for shady tactics devs are using to cover stuff up. He has said it is multiplayer multiple times and his most recent tweet says it is not multiplayer. One is truth one is false because they contradict. Not mental gymnastics.

Last edited by The Bukafax; 08-11-2016 at 12:05 PM.
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08-11-2016 , 12:11 PM
I have never taken NMS to be a MP game, its a solo game in which MP elements might occur but is very unlikely.

Given its unlikeliness/not at all core feature of the game, they probably did not make the netcode that robust and it is hard for players to appear in the same instance.

This is hardly surprising given how games where MP interaction are much more core have struggled with this issue.

Saying NMS is not a MP game does not seem like a contradiction to me, it isnt and never has been, its been presented as a game say like Dark Souls where some MP interaction is possible but the core experience is SP.

Maybe its all liiiieeez and conspiwacy, but before I conclude that I would need a lot more information and before then I will make reasoned assumptions such as the above because I am not a hyperbolic dramaz queen.
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08-11-2016 , 12:21 PM
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Originally Posted by O.A.F.K.1.1
I have never taken NMS to be a MP game, its a solo game in which MP elements might occur but is very unlikely.

Given its unlikeliness/not at all core feature of the game, they probably did not make the netcode that robust and it is hard for players to appear in the same instance.

This is hardly surprising given how games where MP interaction are much more core have struggled with this issue.

Saying NMS is not a MP game does not seem like a contradiction to me, it isnt and never has been, its been presented as a game say like Dark Souls where some MP interaction is possible but the core experience is SP.

Maybe its all liiiieeez and conspiwacy, but before I conclude that I would need a lot more information and before then I will make reasoned assumptions such as the above because I am not a hyperbolic dramaz queen.
What about his use of comparing the online experience to journey? That was an amazing moment when you find a person and should be considered multiplayer.

I don't think it's some grand conspiracy. Just something as simple as couldn't get it working and they do not know which route to take dealing with the backlash.
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08-11-2016 , 12:23 PM
It's pretty clear - There is multiplayer, but it's not a multiplayer game. You might meet another player - you shouldn't buy the game expecting to do so.

Lol at all this "datamining player models". Want to suggest how they will know? "player" could just be a red sphere like the Atlas.
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08-11-2016 , 12:30 PM
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Originally Posted by _dave_
It's pretty clear - There is multiplayer, but it's not a multiplayer game. You might meet another player - you shouldn't buy the game expecting to do so.

Lol at all this "datamining player models". Want to suggest how they will know? "player" could just be a red sphere like the Atlas.
They could of went obscure like that for sure. I would think naming conventions for there files would be straight forward though. I have no clue though. He at one point did say they were customizable.
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08-11-2016 , 12:34 PM
Let's just take a solid moment to lol at anyone that bought the game expecting expansive multiplayer. With a few possible exceptions, they did a good job of making sure it was clear multiplayer was not in any way the focus of the experience.
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08-11-2016 , 12:41 PM
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Originally Posted by RT
Let's just take a solid moment to lol at anyone that bought the game expecting expansive multiplayer. With a few possible exceptions, they did a good job of making sure it was clear multiplayer was not in any way the focus of the experience.
For full disclosure I don't own NMS and never will it's not my type of game, however I can see what some people would like in this game.

To your point, just listen to the first 20 secs of this video and then tell me why you want to make fun of people who simply were listening to what the damn dev head was saying? "it was clear multiplayer was not in anyway the focus"...



Again I'm neither rooting against or for this game, it's just a joke to me how this game was marketed and set up publicly, and had this been IDK EA or Ubisoft people would be throwing a fit, for good reason.
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08-11-2016 , 12:41 PM
Quote:
Originally Posted by RT
Let's just take a solid moment to lol at anyone that bought the game expecting expansive multiplayer. With a few possible exceptions, they did a good job of making sure it was clear multiplayer was not in any way the focus of the experience.
Watching a tree grow wasn't a key facet of fable and wasn't the focus of that game. It's a principal argument. If online is still there he needs to address it not be radio silent and avoidant.
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08-11-2016 , 12:44 PM
The "multiplayer" was having your experience affected in some way to show that you are in a shared universe. The only concrete thing ever explained about it is that it was the only way to see what the player character looked like. For all we know something like this is still in the game and two people being "live" in the same spot might make no difference since it was known there were separate planet instances for players (one of the gameplay demonstrations had the player sleeping in front of a monument/obelisk/something and several hours passing instantly).

The description that has been up on Steam for 14 months under the 'Share Your Journey' section of the store page:

Quote:
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
They explicitly said it didn't involve combat or trading. Given that planetary changes are only stored locally mining would seem to be out as well. It could be something as simple as a NPC representing a player would be present at a spaceport or space station, something like that. You weren't going to join up with someone and explore the galaxy fighting space pirates. There was never a way to join up with friends.

That's why they have been describing it as singleplayer. Sean's tweet the night before launch saying it wasn't multiplayer wasn't a "gotcha" moment, it was a final way before launch of trying to tell people that NMS did not have standard multiplayer (meet up with someone and play the game however you wanted), which they never claimed it did.
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08-11-2016 , 12:49 PM
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Originally Posted by Go Get It
For full disclosure I don't own NMS and never will it's not my type of game, however I can see what some people would like in this game.

To your point, just listen to the first 20 secs of this video and then tell me why you want to make fun of people who simply were listening to what the damn dev head was saying? "it was clear multiplayer was not in anyway the focus"...



Again I'm neither rooting against or for this game, it's just a joke to me how this game was marketed and set up publicly, and had this been IDK EA or Ubisoft people would be throwing a fit, for good reason.
How can you not possibly see how utterly dumb this is in light of there being just one, read it one, instance of players meeting and it not working.

There is just not enough information for the kind of dramaz that you and Bucka are engaging in.

What is much more remarkable is the speed at which some rush to the drama orgy on the slightest pretext.

Its not hard.
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