Quote:
Originally Posted by _dave_
Yeah, pretty unlikely a genius mathematician programmer is socially ******ed, more likely a sociopath marketing expert being deceptive just to get more preorders I agree.
The "proof" so far is one twitch streamer went to the location another twitch streamer was, although the 2nd was not connected to online services, and reports usually being on NAT type 3. Shockingly, they were not instanced together. Try making a Call of Duty team with someone on NAT type 3 and let me know how it goes. And now an army of wtf has formed claiming intentional lies have been planned for half a decade.
Who knows what the truth is, but on twoplustwo of all places I'd have though people would be more sceptical of a sample size of 1, with flawed methodology to boot!
Another thing, assuming there is indeed supposed to be some online component when two players are near each other - this certainly wouldn't be the first game where for some unforeseen reason it just doesn't work properly. I mean look at Driveclub - A first party, big budget, basically pure multiplayer game - that amazingly didn't have working online whatsoever until a month+ after release! That was absolutely not intentional, of course. Or maybe people think Evolution were lying just to get preorders all along and only added the multiplayer in the weeks post release...
When I say socially ******ed I mean the inability to understand the vagueness and avoidance being portrayed in what he says to direct, easy to answer questions. Somebody being pushed into the limelight this much more likely then not has had PR training.
Sean has directly stated in interviews players can see each other and can grief each other. If you want to see what your character looks like you must see another player. Those are very specific. No assumptions to be made. The day prior to release he says this game is not multiplayer.
I get sample size of one is nothing and something can be up. I'm looking more at the statements being made by him. To me it looks like he wanted those features and couldn't get them in either in time or at all. The thing that strikes me most odd is that two players were so close in an 18 quintillion planet Galaxy. Either it's a 0.0001 percent chance occurrence with in 24 hours or the probability is much higher for players to see each other for unknown reasons. EDIT - They reset NATS to continue trying FWIW
Pretty sure Sony directly addressed the online issues to the community for driveclub. They didn't give cryptic tweets essentially conveying maybe it is online maybe it isn't.
Somebody that smart has to know they are being super cryptic and there is a reason why.
Last edited by The Bukafax; 08-11-2016 at 11:23 AM.