Open Side Menu Go to the Top
Register
No Man's Sky No Man's Sky

07-07-2015 , 10:06 AM
Everyone is looking forward to this game so it is time for a thread.



New 18 minute video explaining gameplay rather than just showing pretty footage:



Cliffs:

- You have a jetpack
- Discoveries give you money, small amount for already discovered species/planets/etc., larger amounts for new discoveries.
- After you have discovered something you must upload it at a beacon
- Use money to buy ships and weapons
- Ships and weapons are procedurally generated
- Do bad stuff and get a wanted level, 5 wanted levels
- If you die you lose any discoveries you haven't uploaded and any resources you haven't stored on your ship
- Mining, you need to upgrade your weapon to mine certain elements
- Fictional Periodic Table, combine elements to create alloys
- Trading via trading posts and space stations
- Suit, ship, and weapon have their own inventory, you can install upgrades to all 3
- Browse every discovery you have ever made
- Underground cave networks
- Toxic and radioactive planets that you'll need to upgrade your suit and ship before you will be able to survive them
- Planets have moons
- You can be a pirate and take down freighters and space stations and scavenge elements from them
- Your hyperdrive limits how many systems you can jump at a time
- You start on the outside of the galaxy and the goal is to reach the center
No Man's Sky Quote
07-07-2015 , 10:23 AM
This game "looks cool", as in aesthetically. But I have no interest in playing whatsoever. Will prolly watch it a bit on twitch when it comes out tho.
No Man's Sky Quote
07-07-2015 , 03:14 PM
I'm in the doubtful camp as to whether this will be very engaging long-term, but the tech is pretty exciting. It sounds like each solar system has a unique seed number that gets generated whenever you enter a new system that determines the location, number and all other attributes of the planets there. If someone else comes across that system later, any changes you've made to the initial seed are stored on the servers and communicated to other players along with the seed number, which is actually not that much data. Most players will probably not make more than a few megabytes worth of stored data changes in their playtime, 5 million players each with 5 megabytes of unique data is only 25 terabytes (~$600/mo for current cloud storage fees, I imagine Hello Games ends up paying a lot less than that).

What will be more interesting is when this kind of tech is used in a more robust game like Eve or Elite, where there's more player agency to control entire sectors of space with custom space stations and rare planetary systems with rare and unique resources that need defending. It sounds like with this game there will be only rare and minimal player interaction, and no real tools or systems to allow for players to make any kind of impact in the game's universe.
No Man's Sky Quote
07-07-2015 , 03:21 PM
this looks perfect to chill but that world needs to be full of stuffs to do,not just exploration of random worlds.
it needs a good economy system,alliances,maybe base constructions (maybe its all planned but in the video they dont talk much about it).
Also are the worlds filled with animals only or is there an AI that can interact with players?
If there are no random aliens that can sell/buy/attack etc... the infinity gonna feel a bit empty even with 5M players.
No Man's Sky Quote
07-07-2015 , 03:56 PM
Will we ever get a release date?
No Man's Sky Quote
07-07-2015 , 04:06 PM
Quote:
I'm in the doubtful camp as to whether this will be very engaging long-term, but the tech is pretty exciting.
Quote:
It sounds like with this game there will be only rare and minimal player interaction, and no real tools or systems to allow for players to make any kind of impact in the game's universe.
Quote:
it needs a good economy system,alliances,maybe base constructions

The game isn't an MMO. Coming across another player will be rare. They've said even if a bunch of players are on the same planet (extremely rare to never happening) in the same place you would only see a couple anyway. Everyone is in the same persistant universe but the game has an end. They have said the goal is to get to the center of the galaxy and that should take players anywhere from 40-100 hours.

After you get to the center of the galaxy you will get some kind of conclusion which would be the equivalent of beating the game. You can continue to play after if you want.

Quote:
Also are the worlds filled with animals only or is there an AI that can interact with players?
If there are no random aliens that can sell/buy/attack etc... the infinity gonna feel a bit empty even with 5M players.
The worlds they've shown so far seem to be pretty rare and mostly for demo purposes. They've said only 10% of planets have life and only 10% of those planets have advanced life.

Yes there are AI traders, fleets, pirates, etc. In the trailers all the ships you see flying around are AI.
No Man's Sky Quote
07-07-2015 , 05:33 PM
yeh i watched the entire video,they really didnt say much and I understood the center galaxy thing more like some side goal than an end,they say there is no end.
it looks like a mmo to me,u gather ressources,u get better loot,u can pvp or pve,there is no main goal.
its just feel exploring random planets without any goal would feel pointless after a while,u need some unity and goals otherwise its like oblivion(oh look another random cave).
The thing I dig is that the planets paramaters seems really wide,aka from 100% earth to 100% water,weird landscapes,life combination etc.. unlike the random stuff in oblivion (easy exemple).
The engine and way they make u feel travelling from space to planet looks awesome.
Man technology is close for an epic star wars game D

edit: just realised its coming on PC too! nomnomnom mods

Last edited by weeeez; 07-07-2015 at 05:40 PM.
No Man's Sky Quote
07-07-2015 , 06:52 PM
Looks like some people will pick it up and get a good 20 to 40/50 hours of it till and some will get hundreds of hours out of it.
No Man's Sky Quote
07-09-2015 , 05:15 AM
Quote:
Originally Posted by O.A.F.K.1.1
Looks like some people will pick it up and get a good 20 to 40/50 hours of it till and some will get hundreds of hours out of it.
I'll be in the 'hundreds of hours' camp. This looks like the kind of game I could get totally immersed in.
No Man's Sky Quote
07-15-2015 , 03:11 PM
No Man's Sky Quote
07-16-2015 , 06:07 PM
Everything you need to know.

https://www.reddit.com/r/NoMansSkyTheGame/wiki/faq
No Man's Sky Quote
10-27-2015 , 04:07 PM
To be released June 2016
No Man's Sky Quote
10-29-2015 , 02:43 AM
and almost certainly as a PSVR launch title
No Man's Sky Quote
10-30-2015 , 04:06 AM
Quote:
Originally Posted by heater
and almost certainly as a PSVR launch title
That would seem to have the potential to be pretty awesome if the game and headset live up to anywhere close to expectations.
No Man's Sky Quote
02-05-2016 , 06:24 AM
Only just now heard of this game, but it looks like it will be pretty darn interesting. I'll definitely be looking for reactions to it after release, I can't imagine not picking it up.

The last time I was this psyched by the concept of a game was for "Spore", hopefully this one won't be such a huge letdown.
No Man's Sky Quote
02-05-2016 , 02:41 PM
Quote:
Originally Posted by runout_mick
Only just now heard of this game, but it looks like it will be pretty darn interesting. I'll definitely be looking for reactions to it after release, I can't imagine not picking it up.

The last time I was this psyched by the concept of a game was for "Spore", hopefully this one won't be such a huge letdown.
My first thought when I saw this game was "I hope it isn't another Spore." Not that Spore was bad, it wasn't, but it didn't live up to my expectations. No Man's Sky looks amazing and I'm trying to keep my hopes reasonable so that I won't be crushed if it is merely good.
No Man's Sky Quote
02-07-2016 , 12:00 AM
Honestly, it's going to come down to how much there is to do in the game. Exploring is fun (a la Minecraft), but for a game like this we'll need something other than "get to the universe's center" to make the game fun.
No Man's Sky Quote
02-21-2016 , 07:34 PM
Quote:
Originally Posted by RT
Honestly, it's going to come down to how much there is to do in the game. Exploring is fun (a la Minecraft), but for a game like this we'll need something other than "get to the universe's center" to make the game fun.
This. I am afraid that we might end up with some kind of Elite Dangerous, accurately described by Masively OP's reviewer as "a mile wide, but an inch thick".

In the triangle: Star Citizen vs Elite vs No Man's Sky, SC seems the most promising ATM, but that might be simply due to it being far away from launch, fans are still in kind of honeymoon.
No Man's Sky Quote
04-11-2016 , 04:35 PM
21 minutes of new footage:

No Man's Sky Quote
04-17-2016 , 09:04 AM
$60 for this game is asking a lot. It looks great but has a mile wide/two-inch deep feel to it. It's a cool concept and I'm rooting for them. I joined the NMS FB Community a while back. The creator has a pretty devoted following...lol
No Man's Sky Quote
04-17-2016 , 02:45 PM
I'm still on the fence about getting this game.

One day I want it and the next I feel like it might get boring really fast.
No Man's Sky Quote
04-17-2016 , 11:44 PM
Quote:
Originally Posted by I_AM_EVIL
I'm still on the fence about getting this game.
Me too. Ive been interested since the jump, but Im still not sold.
No Man's Sky Quote
04-18-2016 , 07:54 PM
So I guess the question is, how many hours of (enjoyable) gameplay would make the purchase feel worth it?
No Man's Sky Quote
04-28-2016 , 11:28 PM
I mean, it's an obvious buy because $60 isn't a terribly large investment for this kind of potential, but there's certainly a decent chance of ruin on this one.
No Man's Sky Quote
05-18-2016 , 10:54 PM


Must...not...get...excited
No Man's Sky Quote

      
m