The Action Tracker is the main hub for all of the events that have taken place in the game. At any time, a user can go to the Pause Menu and have instant access to the amazing saves, spectacular goals and bone crunching hits that took place throughout the game.
The main purpose of the Action Tracker was to provide a great User Interface where users can navigate through all of the game’s events and instantly see the replay of that event with one button press.
Nah, the main advantage is so that when a game is over, you can access all the highlights of the game. In NHL '11, it was just a random "TOP 5 HIGHLIGHTS" which consisted of only plays from the last 6 or so mins of the 3rd. If you scored an unreal goal in the 1st period, you couldn't go back and save it/upload it to EASportsWorld to share with others.
New to EASHL in NHL 12, we have implemented a club cool-down period to help combat cheating by “Club Hopping”. When leaving a club, you will have to wait a specific amount of time before you are able to join or create a club. The reason we are implementing a club cool-down period is to try to cut down on win trading via club hopping. Implementing the club cool-down is to discourage people from jumping Club to Club. I know this may affect some users who are legitimately trying to go from Club to Club, but this is something we will monitor when the game goes live. The screenshot says a three hour cool-down, but this number will change by the time we launch.
I couldn't care less about this change. I tend to wait for some friction to build on the team, then I switch teams a month or two after the game comes out.