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Old 07-16-2012, 04:38 AM   #9391
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Re: Magic: The gathering Online

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Originally Posted by kyleb View Post
I've lodged a complaint/feedback with the person in charge of these things; I know him (more like "them") personally.

It's a tough thing to solve. They're never done something like this on MTGO at this scale. It ****s up the economy pretty bad as evidenced in the first go-around when they used current set packs (which is not something they can do in the future; it tanked the normal draft queue economy).

Alternate pack entry would be one way to do it for sure.
Well they did the same thing few months ago. (Didn't cube pay some other old set back then?)
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Old 07-16-2012, 04:39 AM   #9392
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Re: Magic: The gathering Online

They should pay out in Master Edition.
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Old 07-16-2012, 06:51 AM   #9393
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Re: Magic: The gathering Online

cube paid avr, then time spiral, then ols

I agree payouts are silly, but solving it is a tough proposition
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Old 07-16-2012, 08:07 AM   #9394
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Re: Magic: The gathering Online

AVR tanked the economy, TPF had a floor so it never crashed like OLS, and the current experiment sucks nuts. It's hard to crack, but even doing alternate pack entry would be a huge boon.
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Old 07-16-2012, 11:32 AM   #9395
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Re: Magic: The gathering Online

AVR packs were still selling for 3.0 during cube and back up to 3.7ish a week later. Seems much better than the alternative.
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Old 07-16-2012, 11:41 AM   #9396
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Re: Magic: The gathering Online

Seems pretty straightforward to me.

Give cube drafts and don't be stingy.

The "cube packs" or whatever you want to call them will have decent value given the popularity and if you don't want them then you can actually sell them.


Also, if they charged 2 or 3 tickets the prizes could be completely ****ty and it wouldn't really matter. The problem is the cost of the drafts is quickly approaching 7 tickets.
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Old 07-16-2012, 11:43 AM   #9397
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Re: Magic: The gathering Online

Downloaded and started mucking around yesterday. Went 8-0 to start with some decklists I found that used the gold-bordered cards. Then ran into some stuff i couldn't deal with and lost a few. Highlight was being down to one health, playing the card that let me have an extra turn, and dealing 20 damage on the two turns.

Wasted a few scammer's time, offered to trade with me so I let them spend time compiling "fair" trades and then told them to gtfo. There's a **** ton of people trawling the noob area for scams.

Not sure where i'll go from here though, the trading interface sucks balls. Will have to find a few more beginner's resources.
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Old 07-16-2012, 02:10 PM   #9398
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Re: Magic: The gathering Online

The DKA/ISD payouts did suppress the price of packs, but I don't understand why Wizards disliked that so much. Prices didn't get so low that it was economical to open the packs for singles, and I assume it only increased the amount people drafted the most recent block for a week or two after Cube.

Each Cube draft takes in 48 tix for Wizards and pays out 11-12 packs. So even paying out the current format I don't see why that's a problem - it's effectively selling current set packs for 4 tix each, which is what they cost in the official store. What does tanking the draft queue mean? Why is it bad? I honestly don't understand.

I thought TPF payouts were bad, but at least a draft set was worth around 5 tix. I think it would be nice if there was a way to assure that 4 packs is worth at least enough to draft again, which similar to how the other draft formats pay out. I think even the value of TPF was too low, but I am guessing the popularity and newness of Cube meant people were willing to pay a very steep rake. I know I was.

Two things that would help the value of the payouts are making the flashback format into Nix Tix and adding alternate pack entry to the Cube. Cube specific packs sound ok, but I am guessing Wizards doesn't want to mess around with unopenable/phantom packs. I can only imagine the deluge of emails they'd get from people. Have you seen some of the questions people ask ORCs?

Is there anything else they can do besides choosing a format where the packs are already worth a lot like MVW? That would actually be really sweet and I would use my packs instead of selling them, but I'm not sure that would happen either.
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Old 07-16-2012, 02:38 PM   #9399
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Re: Magic: The gathering Online

Not only do they need to fix the problem for the future, but they need to either compensate everyone or give us something useful to do with our OLS packs(cube for example).

Yes, making the draft format nix tix would certainly help. I'd have drafted OLS at least once if it were nix tix, but I'm not going to pay 2 tickets to get more worthless prizes.

I'm guessing getting phantom packs that have value and can be sold wouldn't get them as many complaints as giving OLS packs that are quickly approaching no value.

None of this is the real issue. The 7 ticket entry is outrageous.
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Old 07-16-2012, 04:55 PM   #9400
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Re: Magic: The gathering Online

The new (beta) client is available to download and use:

http://www.wizards.com/Magic/Magazin...ther/07162012c
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Old 07-16-2012, 06:10 PM   #9401
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Re: Magic: The gathering Online

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The new (beta) client is available to download and use:

http://www.wizards.com/Magic/Magazin...ther/07162012c
I tried it. Not bad, but had some problems. Even though the hot keys are the same and I use them, the client ended up being slower for me and I had to switch mid-way through an event to try to avoid timing down. Round 1 I won 2-0 but would not have had time for game 3. I switched halfway through round 2 and still lost to time though, which hasn't happened to me since I was new.

Some more serious problems include not showing me what a morph is when I Treachery it away from my opponent. It does tell you the morph cost so I was able to deduce the creature, but you should be able to see the card face.

It also skipped my Temporal Mastery miracle trigger when I drew it off of Consecrated Sphinx on my opponent's turn. The Mastery was the leftmost card in my hand so I assume I drew it first, but nothing happened.

It also doesn't sort your library for you when you search it, which makes finding singletons a pain.

It also doesn't show reminder text for keyword abilities in the card popup, which would actually be nice for cube. I don't always know the details of older abilities and I assume given they have essentially unlimited space that they would include it. I did see a reminder text setting, so maybe I had that on wrong? This will require further investigation.

Visually the whole client is nicer, and the internal windows behave much better. Unfortunately some elements of the interface are too understated/hard to notice. The cards in hand/library/graveyard are much more subtle, which makes them harder to read at a glance. The queues suffer from a similar sort of situation. Nothing distinguishes them from each other in terms of font or highlighting, so it can be slow to read through. The font is also quite a bit smaller than the current client, which is bad for squinters. I don't normally have trouble reading text on the screen, but had to concentrate to do so several times with the new client.

Drafting is better. I like seeing the table order, and the way they let you arrange your deck while you play is improved. On the other hand when it comes time to deck build the area reserved for your sideboard is about three times the area for your deck, and I couldn't figure out how to change that. I also don't know how to save a draft deck, but maybe it does it automatically. I didn't check for that, but that would be nice.

I'm sure the program underneath is structured better, and having worked as a programmer I understand the intense amount of work involved in rewriting a code base and making sure it's well documented and easily upgradable. I would assume that MTGO users do not even see the biggest and most important changes, and the thing that most excites me about the new version is a greater ability to change and improve it.
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Old 07-16-2012, 07:40 PM   #9402
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Would someone be kind enough to lend me tix until I get my credit card figured out? Or I can buy some through paypal
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Old 07-18-2012, 01:33 AM   #9403
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Re: Magic: The gathering Online

Anybody want to test some modern? I have RDW, RWU Aggro, I could probably make Storm and maybe Splinter Twin pretty easily, and have been wanting to throw together a MBC deck to see if it works (I suspect it would get crushed by RDW and Affinity but think it should do okay against the rest of the field). Getting tougher to find opponents willing to play Modern these days.
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Old 07-18-2012, 01:35 AM   #9404
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Anybody want to test some modern? I have RDW, RWU Aggro, I could probably make Storm and maybe Splinter Twin pretty easily, and have been wanting to throw together a MBC deck to see if it works (I suspect it would get crushed by RDW and Affinity but think it should do okay against the rest of the field). Getting tougher to find opponents willing to play Modern these days.
I'd test but I'd have to borrow decks
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Old 07-18-2012, 05:37 AM   #9405
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Re: Magic: The gathering Online

I have UW Tron and could build UR Storm with a bit of borrowing.
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