Originally Posted by boltfan2185
Here's my card list, thanks in advance for any tips.
I definitely agree with playing blue and white with that card pool. The only real question is whether or not to splash black for some removal. If you had more than 1 mana fixer, I would be 100% sure you should do that. Even so, it is tempting.
I think playing without the black splash, you can make a really nice aggressive merfolk deck. Lots of quick drops, and I think 5 ways to pump them up and keep the pressure on (Reejerey x2, sage of fables, meadowboon, surge of thoughtweft).
Here is my blue/white decklist:
Stream of Unconsciousness
Shields of Velis Vel. - I think this card is underrated. It can really wreck your opponent in a big combat phase with all of your small creatures, it works well with: Silvergill Douser, Reejerey(especially), Judge of Currents, Distant Melody, Surge of Thoughtweft.
Surge of Thoughtweft
Distant Melody - I think this card doesn't work in every deck, but with all the cheap creatures + a token generator, it will often be a good turn 4 play to keep your deck going.
Research the Deep
Mothdust Changeling - Enables the Schoolmaster, plus obvious tribal interactions
Judge of Currents
Shapesharer - Bomby
Order of the Golden Cricket
Sage of Fables
16 lands, including the windbrisk if you want