So yeah, after playing some more I really, really like UW in this format. I played around with UB and UWB as well, but UW just seems the best.
I've been testing against various forms of zombies, mono red, bw, different version of coco, GW megamorph, and eldrazi ramp and am having pretty solid results (more importantly, I never feel overwhelmed by anything).
It's far from perfect, but at this point in the process I'm pretty happy.
Basically the way I've been doing it is putting in a couple of copies of the cards I wanted to check out in the deck and keep track of when I wished they were other things/when I was glad I had them. I still haven't gotten into the tuning portion of it, so the numbers are far from correct. But what I've been dicking around with has been:
Quote:
3x Epiphany at the Drownyard
2x descend upon the sinful
3x Silkwrap
2x Stasis Snare
2x Declaration in Stone
3x Ojutai's Command
2x Confirm Suspicions
1x Quarantine Field
4x Jace, Vyrn's Prodigy
3x Avacyn
3x Reflector Mage
3x Eldrazi Displacer
3x Dragonlord Ojutai
4x port town
4x prairie stream
4x meandering river
3x drownyard temple
1x westvale abbey
2x blighted cataract
1x shimmering grotto
3x plains
4x island
SB cards playing around with:
Jace, Unraveler of Secrets
Startled Awake
Welcome to the Fold
Gideon
Again, the numbers aren't even trying to be perfect. It's still during the "do I want to play these cards or not" phase rather than the "how many copies of this card do I want to play" phase.
Various notes:
- A lot of the decks I've been testing against are aggro or midrange. This has resulted in a fair amount of removal spells, which may or may not get shifted around as we get to the next phase.
- I've cut the scorns so far because I often just wanted to play something t2/t3/t4 instead. The 4/5 mana counters come into play during turns where I want to hold up mana anyways for Avacyn/Drownyard.
- The confirm suspicions has actually been quite good for me. I find myself cracking all 3 clues in a very high % of the games where I cast it.
- Descend upon the Sinful has been really good. Drownyard and having so many sorceries/instants/enchantments has resulted in getting delirium frequently by turn 6.
- I'd like to find some more instants/sorceries to take advantage of Jace with, but not sure what.
- Displacer continues to dominate games at a much higher clip than I regret the inclusion it brings on the mana base. There are token decks it wrecks, abbey it wrecks, negates value from morphs, does work with our own mage/avacyn (I've flipped avacyn, trigger on stack blinked it to deal 3 to all opponents stuff and none of mine multiple times), and makes blocking a nightmare on opponents in the games we get aggressive in.
I'd be curious on thoughts (again, ignore specific numbers) on here. I've not been involved in constructed in quite a long time and this is my first serious foray back into it.